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Why do modern 3D characters all have a very "Similar" look to them. What technology is this, face-scanning?

And why are the colors in so many modern games so washed out? Does anyone remember the days when you could have highly-detailed models with a lot of contrasting and vibrant colors as well? Why is everything so fucking dark now?
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>>696563
California is the answer to all your questions, and more.
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>>696565

did you have a stroke
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>>696568
Don't ask the question if you don't like the answer. Nice reddit spacing btw.
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>>696563
Low polygon consoles shit shader(wet or wax skin,no SSS) and shit textures(no pores,small imperfections)

https://www.youtube.com/watch?v=qvnJ_wBiKUI
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>>696595

Polygons have nothing to do with this.
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>>696578
>Don't ask the question if you don't like the answer. Nice reddit spacing btw.

Why is using paragraphs called "Reddit spacing"?
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>>696565
Correct.
>>696568
You're a fag
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May I please get your attention ? Thanks
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>>696643
N*gger
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>>696646
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>>696563
It's cheaper and faster to go for an ultra-realistic look for a game rather than create an unique art-style.

You create the clothes in Marvelous and add prefab realistic textures on top.

You use a basemesh for the face then map some scanned face then add scanned textures on top.

The rest is the job of the render artist to put everything together in the game engine and crank up the shaders so everything looks nice. Basically polishing a turd.

That particular game is shit. That scene where she talks with the janitor, notice how much more detailed the janitor is. He also has a better lighting setup.

Notice the realistic art and the clunky gameplay and movement. It literally looks like a game created by drag and drop from the asset store.
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>>696676

the saddest part is that it was made by a "Triple A" AAA studio. LMAO.
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>>696578
"reddit spacing" is the most reddit-like call out you could ever give. Congratulations, friend. Upvoted.

>>696643
Now if you guys could explain what you mean by "California" that would be great. I'm sure it's reasonable and not a cringe conspirational projection at all.
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>>696742
Majority of AAA studios are in California, so they set the "standards". >>696565 literally answers all questions in the OP.
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>>696744
Let me get this straight. You mean to tell me this California dude is putting a gun to an entire staff of devs from a company that's not even based in the US?
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Washed out?
So basically you want to simulate water vapor in the air, or some fancy effect. But its not visible for normal render distances.
So you smear it on top of everything, on top of flaws in the render system. Its basically having a faulty shader stack.
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>>696746
The AAA industry is incestuous, as is the movie industry. I'm not sure why this fact bothers you on such a primal level.
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>>696746
You cannot be this ignorant
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It's probably less to do with the shader and more to do with every game company using the same edgy grimdark LUT.
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>>696563
It's just color-grading post-processing like in the movies. You'll notice it in games like RE2, where everything is yellowish-green tinted in the main hall area with the lights on, but becomes blueish in the dark zombie corridors. Control just has the bleak soulless sterile corporation grading to it (like The Matrix, but less green).
Games are adding it for cinematic effect, as it sets the tone of the visuals much like in a movie. Like how David Fincher's movies are mostly yellow-tinted, and James Cameron's are always blue.
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>>696563
not enough complexity and false symetrie
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It's just lighting and postprocessing, like others said, and that aesthetic is popular. Remember when a majority of games had brown color palettes at one point?

Want vibrant colors? Check out Horizon Zero Dawn, Uncharted 4/LL, Spyro, Crash, Witcher 3, anything Nintendo and lots of stylized indie games etc. Plenty of those as well, it has nothing to do with tech or lack of skills.
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>>696676
>clunky gameplay and movement
yeah maybe if you played the game on console at 20fps sure, but it controls pretty well on PC

you're right about the janitor though, he has way more SOUL in his model
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>>696744
that's not an answer, it's a single word, what a retard
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Realme Skin shaders are shit, genius.
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>>696646
Christopher?
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>>696622
he saw somebody else say it before
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>>696563
post two more pictures that have this style :^)



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