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>Web Developer
>3D artist
>Game Developer
Which of these 3 career paths is the least soul-crushing and suicide inducing
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just roll some dice they're all cancer (maybe web dev to a lesser degree)
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> Please decide my life for me, internet

Just get it over with and kys.
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>>696189
>web developer
You have to constantly learn new meme frameworks every year. It's better to become a C/C++, Java, Python etc dev instead.
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>>696189
>soul-crushing and suicide inducing
There is no soul, no god and no heaven to go to - you kill yourself, you´ll stop existing.
There´s only us, anon.
So be a 3d modeler for web games and you´ll be fine.
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i get the feeling that with game development you can be mediocre at coding and art and get away with it.
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>>696228
Maybe if you're talking about solo indie gamedev, otherwise no.
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>>696230
>>696228
You'll become a multi-millionaire by being a mediocre indie game dev.
You will never make a playable game, nor an appealing one. Because you won't have the skills to pull it off and there will be no incentive for you to obtain said skills. You will be shit at both art and coding, and you'll still be shit at both after your "game" finally flops for good.
But attract enough kids with memey shit and they will throw their parents' money at you at least until they grow old enough to realize you're nothing special and you never deserved the free money you scammed them out of with the false promise of a game.
The mantra is "game dev takes a long time for a solo dev". With that, you could probably get away with murder in their eyes.
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>>696189
>web dev
There's a lot of demand for web development and all the kinds of frameworks related to the field. You'll find a job much quicker as web dev and if you manage to get somewhat decent at coding you could be earning good money. If you are good at learning they'll value that so you can learn in the process and do different things for them.

>game dev
You don't have to be that good at developing but your portfolio must be good. It's harder to find a job as a game dev if you don't showcase your skills well enough. Maybe not developing games but you can apply for VR/AR jobs on some investigation projects that are games but implemented in other ways. If you are on a 1st world country it may be easier to find something as a game dev but if you're not, move to the 1st world so you can have a stable job.

>3D artist
No studio is willing to hire someone who has to learn the task they were hired for. Git gud at one thing (characters, rigging, animation...) and build your portfolio. It may be easy to find a job if you demonstrate that you have the skills but it is still hard.

Now choose your path.
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>>696189
I'm currently working as a 3d/2d artist and my previous job was surgeon.

Trust me, none of those 3 are soul-crushing or suicide inducing. It's literally life on easy-mode.
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>>696231
If by mediocre you mean the 1%, sure. The median indie dev makes absolute zero.
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>>696207
Learning new things keeps your brain sharp
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>>696247
If you go into indie game development with the intent of actually making a game, you've already lost.
You won't develop a game solo.
Even if you do, nobody will give a shit.
It's like being a youtuber, you don't start a channel because you are actually knowledgeable about a certain topic and your videos are informative and interesting. No, you do it because you're an uneducated narcissist who panders to the latest memes to get views and attention (and money). While the informative videos get zero attention.
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>>696189
Game dev is a short path to burnout, and as an indie there's no money
Web dev will get you there, too, if you work for startups. Corporate web dev is p. cushy
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>>696189
Become a thief.
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>>696189
I vote for thief
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What are some good resources I can find that will help me to get into Modular level design? I've figured it will be the best way for me to block out and design my levels.
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>>697025

well rip. I meant to post this as a thread lmao.
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>>697026
You had the chance to spare a thread's life, and yet you showed no mercy and pushed it past the edge.
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>>697025

where did you get that image from?
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>>696208
>no God

And Yet You Had To Pen Your Response To Him.
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>>696207
depends what kind of web development work you do, if you take a meme job you shouldn't really be surprised to have to use meme frameworks
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>>696266
learning meaningless new things is just a way to keep grugs occupied and dancing on their feet. You can keep learning new things with the same framework and actually develop better websites instead of learning the same stuff in a different way over and over.
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>>696208
Atheists belong in the wood chipper, so they finally serve some purpose
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>>697740
You have sinned in thought and word. Repent or be damned.
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>>696242
Wow, thats a pretty big change if true. Care to tell us more? Working as a surgeon was soul crushing? How did you change your careers? Was it worth it? Do you regret going to med?
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Web development is the best option if you want to start making money.
You can learn HTML, CSS, JavaScript, along with everything else you need to learn, within 6 months, even less depending on how much free time you're willing to spend. There are plenty of resources, even full courses that will prepare you with the knowledge you need (freecodecamp).
The most difficult part will be designing attractive projects to add to your portfolio, but once you have a couple of great projects, it's going to pretty easy finding a job.

As an indie game developer, either creating everything yourself or outsourcing, it's going to be a long time before you start making any money.
The main advantage is that you'll gain a lot of skills, but you're likely to be a "jack of all trades, master of none". It's better to specialise in one specific area such as 3D enviro/character, 3D animator, sound designer, music composition, VFX, GUI, etc.
The quickest route would be creating simple mobile games, but I personally think lowering yourself to that standard would be suicide inducing.
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>>697959
By web development, I mean front-end development specifically. I can't speak for back-end or full stack, I think these two routes would be a bit more complicated.
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>>696269
you sound like a sour loser
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>>696269
Check the GDC talk about Steam sales and you'll see it isnt too bad as a solo dev
I'm pretty sure it's just you constantly posting negative shit on this board
It aint even constructive negative, its the nihilistic defeatist trash that spread from l3ddit
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>>696207
This
Fucking kill me
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>>698021
>>698068
ebin rebuttals, bros.
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>>696228
As a game design major. You don't even really need to know how to program. It's just an added benefit. A designer basicly just acts as a communicator between the other teams
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>>698068

>Check the GDC talk about Steam sales

Give us a rundown.
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>>698233
Do it yourself you lazy chinkstain
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>>696189
I would say '3D artist', however with machine learning moving forward rapidly, we will see 3d models being generated by the concept artists instead simply by drawing, so a 3d sculptor/modeling career is a dead end. Learn to draw/conceptualize instead.
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>>696242

Bullshit I was a 3D artist for a game company in Seattle and the entire staff were SJW retards.

Freelance is the way to go.
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>>698217
What the hell, there are now degrees for idea guys?
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>>696269
>you don't start a channel because you are actually knowledgeable about a certain topic and your videos are informative and interesting
If your goal as a youtuber is making informative and interesting content then I'm fucking LMAOing at ur lyfe kyd.
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>>699150

>falling for AI meme
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>>699154
>Seattle
There's the problem. Something in the water there. That or kids raised watching Frasier grew up to think he and Niles were role models.
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>>699185
>If your goal as a youtuber is making informative and interesting content then I'm fucking LMAOing at ur lyfe kyd.
The point of a youtuber SHOULD be to make informative and interesting content, and yes, that isn't the case. That's what I said.
But have we gone so deep into the clown world that the corrupted version of the original premise behind becoming a youtuber both became the true premise and what everyone expects?
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>>696207
a friend of mine still works with backbone.js
another still does jquery
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>>696242
>from surgeon to 3d/2d artist

how did that happen?
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>>699199
It's not AI, it's machine learning, at least get the concepts right.

And of course it will change everything about how we generate content, you can train your NN to generate 3d objects from sketches, which of course is the next step since being able to have the concept artists directly generate 3d models is a lot more efficient and cheaper since you can ditch the expensive 3d sculptor intermediary.

99% of 3d sculptors out there today are just making 3d versions of someone else's concept art, their jobs will unfortunately vanish with machine learning.
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>>696242
Veterinary surgeon?
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>>696242
you sound like me
>grew up in Amerifat
>decide to dedicate my career path in Nursing during High school, because I'm not good at anything else + peer pressure (school was a hell hole, if you got a B or below on your grades, they won't acknowledge you or assume you'll grow up being homeless; worst of all was that it was a normal public school but academic grades had a massive impact to your social status that it was intense)
>get into clubs, volunteer at a retirement center. All of the nurses/adults are overall negligent towards their patients or don't give too much of a fuck to improve their care etc. When I was starting out, the volunteer group split the kids into groups of where they would volunteer, and we would go together for the first few days to learn how to do shit. I never saw those kids again, and when I asked the other staff, they said that they haven't seen them too.
>continued volunteering every week, and in holidays until I graduated high school
>never went near the Health career path since
I know that nursing pales in comparison as being a doctor or surgeon; I think anyone can agree that working in the health care in America isn't worth it. Hearing the news articles of the workplace bullying in hospitals didn't help because it confirms that every hospital is shit and not just the retirement center I was in.
I don't need to see fake shit of everyone working in health because they're altruistic saints, but I just want people to at least give out their best, work on giving the best care for patients, and not have this shitty apathetic crap festering everywhere fuck
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>>696208
Based redpilled atheist
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>>697853
Cursed image
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>>699676
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>>699758
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>>696266
learning new things that are guaranteed to go outdated in 2-3 yeas also keeps you unemployed when you're 40+ and can no longer learn as fast as the 20 year olds

The reason web dev isn't a very sought after career isn't because you can't do it consistently when you're young, it's because you don't learn any valuable skills that you can continue to reep the benefits of into old age
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>>699783
Truly the pinnacle of Western civilization.
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>>699154
>Seattle area
>SJW company

bwahahaha laid off Arenanet employee spotted
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>>696189
3D artist, but only if you have a clear goal in mind. I'm more interested in physics algorithms and neural networks myself but it all comes back to some form of creative expression eventually.
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>>696189
no experience in web development, but i have some experience with the other 2. the following applies to both: DEPENDS ON THE STUDIO!!!

either one can be the best job you've ever had, or a horrible stress inducing nightmare of insane hours, tight deadlines, fierce or brutish employers, and i would also understand that a general lack of employee rights and protections fucking plagues the game, film, and commercial 3d industries, so all are rife with worker abuse.

3D artist is a BIG word. are we talking modeling/texturing? rigging/animating? preproduction design? solid modeling? particles and sim? post production/comp? the same (to a lesser extent) applies to the word game developer. try to narrow your focus. if you like modeling, focus on that, or whatever aspect of it you like.

for studios, your experience will depend massively on the leadership. a relaxed, confident, competent team lead or project head can make for a very enjoyable workplace, even during crunch, especially if they are tolerant and understanding of your shortcomings (everyone has some) and are willing to help you learn or pair you with better artists to improve with on site apprenticeship situations.

aggressive, angry, demanding, callous, or rude leadership can make it a miserable job. in most 3d jobs, there are no employee protections, so you have no recourse to a bad team leader most of the time. leaders who yell at or badger employees are going to be in situations where the employees wont speak up or discuss problems because everyones afraid to talk for fear of getting yelled at, and it just becomes a terrible cycle that can make contracts fall apart. another issue is leaders who promise clients too much in too short a time frame, leading to extensive overtime (pray you arent salaried) and mandatory weekends

cont in pt 2
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>>700046
pt 2

another factor is studio size: big vs small.

at a big studio, your job will likely be more specific. for example, concept designer, sculptor, modeler, and texture artist may all be different jobs, whereas in a smaller indie studio, they may all be the same person. indie will often rely on people being much more versitile and fulfilling more roles because they cant afford additional staffing, where a larger studio has the budget to shoulder that burden.

ultimately, figure out which part you like to do, and find a studio in an industry that is doing that and tailor your portfolio to target their type of work.
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>>696208
Clearly you're the most intelligent person ever and we should all listen to you.

So why aren't we?
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>>700012
>that image

forty keks

I heard arenanet was cucked is it really that bad?
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>>699783
Every few seconds you get a surprise, kek
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>>696189
UI/UX

Every Company wants them, it's all the rage.
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>>696208
There is no god, but you sound like an asshole. On behalf of Atheists everywhere...just stop.
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>>700336
yes there is
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>>700452
kek



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