>first pay for a beefed up rig that can run the programs with atleast 4 gb videocard>then pay for the maya license>then pay for the zbrush license>then pay for the substance licenseholy crap beign a 3d modeler/animator is expensive.
just use blender bro
>>695822/thread
>>695816Cg Persia and a 1070 isn't even that expensive these days.
>>695816$20,000 silicon graphics computers were the only way to do 3d in the 90s, now you can run 3d programs on personal computers. All you really need is a old rx580 and a 2011 optiplex to get started. vega 56, 5700 are quite affordable too.
>>695816Buy a second hand amd graphics with 8gbVram card and pirate the software like everyone else
>>695837A 386 did just fine. Only difference was rendering speed, which for programming the equations wasn't that relevant.
>>695816Maya and Substance Painter are both free for students. Hint: "Student" really just means "has a .edu email".Zbrush unfortunately isn't, but mudbox is.If you want to work commercially and stay legit, and you're in the US/UK/CA/AU/NZ, there's Maya Indie (not LT!) for $250/year. Substance has similar pricing.As others have explained, inexpensive hardware is sufficient to run this stuff.At this point, complaints about cost are basically just excuses.>I /could/ be an accomplished 3DCG artist, buuuuuut...Stop making excuses and just go practice, anon!
>>695876>Hint: "Student" really just means "claims to be learning in some way or another".FTFY
>>695816It's much, much more affordable today. >>695837Try $50k for hardware and another 50k for software. I had to take a loan in 1994 to get equipment. >>695842No, absolutely not.