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>first pay for a beefed up rig that can run the programs with atleast 4 gb videocard
>then pay for the maya license
>then pay for the zbrush license
>then pay for the substance license
holy crap beign a 3d modeler/animator is expensive.
>>
just use blender bro
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>>695822
/thread
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>>695816

Cg Persia and a 1070 isn't even that expensive these days.
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>>695816
$20,000 silicon graphics computers were the only way to do 3d in the 90s, now you can run 3d programs on personal computers. All you really need is a old rx580 and a 2011 optiplex to get started. vega 56, 5700 are quite affordable too.
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>>695816
Buy a second hand amd graphics with 8gbVram card and pirate the software like everyone else
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>>695837
A 386 did just fine. Only difference was rendering speed, which for programming the equations wasn't that relevant.
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>>695816
Maya and Substance Painter are both free for students. Hint: "Student" really just means "has a .edu email".
Zbrush unfortunately isn't, but mudbox is.
If you want to work commercially and stay legit, and you're in the US/UK/CA/AU/NZ, there's Maya Indie (not LT!) for $250/year. Substance has similar pricing.
As others have explained, inexpensive hardware is sufficient to run this stuff.

At this point, complaints about cost are basically just excuses.
>I /could/ be an accomplished 3DCG artist, buuuuuut...
Stop making excuses and just go practice, anon!
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>>695876
>Hint: "Student" really just means "claims to be learning in some way or another".
FTFY
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>>695816
It's much, much more affordable today.

>>695837
Try $50k for hardware and another 50k for software. I had to take a loan in 1994 to get equipment.

>>695842
No, absolutely not.



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