In maya I want to render a sprite sequence onto a directional emitter so I >change frame rate to 30>create an emitter>set it to directional>set the particle shape to sprite>under Basic Emitter Attributes change Rate (Particles/sec) to 1>the particle doesnt get emitted and show until around frame 40Why the fuck doesnt it emit at frame 1, lads? This bullshit is fucking everything up for me. I just want to get this laser sprite sheet into my animation at a predictable start time
Finally an industry standard thread.
>>695746Ask the Autodesk support
>>695756FUCK THAT
>>695757Can't help a retard then. Autodesk support is fast and efficient. That's what I am paying for. Guess pirates are fucked. Good day.
Heres what I have now, an image sequence on a regular material mapped onto an extruded 1x1 plane. How do I change the image sequence to loop at my number of images and not just be tied to frame rate?>>695758hey FUCK YOU BUDDY
Guy can't even get an answer for software that isn't blender. Sucks to suck
>>695759You insufferable assclown. Read the manual, consult the forums and if everything fails consult the support. That's why it has the best first line support.
>>695792>That's why it has the best first line support.I'm sorry, but that crown belongs to SideFX.