[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG


Thread archived.
You cannot reply anymore.



File: 1564992550697.jpg (100 KB, 1243x709)
100 KB
100 KB JPG
In maya I want to render a sprite sequence onto a directional emitter so I
>change frame rate to 30
>create an emitter
>set it to directional
>set the particle shape to sprite
>under Basic Emitter Attributes change Rate (Particles/sec) to 1
>the particle doesnt get emitted and show until around frame 40

Why the fuck doesnt it emit at frame 1, lads? This bullshit is fucking everything up for me. I just want to get this laser sprite sheet into my animation at a predictable start time
>>
Finally an industry standard thread.
>>
>>695746
Ask the Autodesk support
>>
>>695756
FUCK THAT
>>
>>695757
Can't help a retard then. Autodesk support is fast and efficient. That's what I am paying for. Guess pirates are fucked. Good day.
>>
File: 1550012761214.jpg (83 KB, 1435x611)
83 KB
83 KB JPG
Heres what I have now, an image sequence on a regular material mapped onto an extruded 1x1 plane. How do I change the image sequence to loop at my number of images and not just be tied to frame rate?

>>695758
hey FUCK YOU BUDDY
>>
Guy can't even get an answer for software that isn't blender. Sucks to suck
>>
>>695759
You insufferable assclown. Read the manual, consult the forums and if everything fails consult the support. That's why it has the best first line support.
>>
>>695792
>That's why it has the best first line support.
I'm sorry, but that crown belongs to SideFX.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.