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Give me your rates, now!
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>>695594

A mars bar and exposure.
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>>695594
a potato and some coins
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>>695598
>A mars bar
its discontinued anon, that's unfair
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My rates are 300.00-600.00 a model.
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>>695604

Cant believe Americans don't get to sample the delights of a deep friend Mars bar anymore.
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>>695608
What the hell are you talking about?
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>>695594
between 20$ and 40$ per hour, depending on who hires me
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100 grand and exposure
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>>695605
What kind of models do you work on? I ask because I feel like a rigged human is more than twice as much work as a static prop.
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105USD/day.
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>>695633
You should specify what knowledge you are offering.
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>>695714
I'm a character artist
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>>695711
For what skills
>>695715
Do you have a portfolio or art page?
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I’m looking for a tutor with skills in low poly modeling, texturing, and animating. If that matches you let me know.
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>>695705
Full characters med-High.
sculpt, model, rig and textures.

However, with that said. i'm not very good. And my textures/materials are my weakest points.
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>>695729
Do you have a portfolio?
Interested, if you're open for non-degen commissions.
dssimone371@gmail.com
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$850/day in LA
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>>697087
I don’t think anyone itt is serious, they’re a bunch of shitters
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>>695723
I do, but I ain't posting it here
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>>697206
Then fuck off, you’re useless
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>>697126
Do your models suck dick?
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>>697223

nope, im just a senior artist using c4d/houdini and have strong creative + technical.. really nice position to be in, plus i taught myself, could probably stretch to 1000/day if i do more design/art direction within a team
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>>695598
>>695637
wtf is exposure ?
you were working by nuclear reactor ?
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>>697321
catch frace to catch retards who think their employer is going to mention him to his customer base, but what they dont realize is what hes going to mention is that retard op works for free
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treefiddy
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>>695594
$300/hour with condom
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>>698952

Do you kiss?
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>>698952
including anal?
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>>697321
>wtf is exposure ?
>you were working by nuclear reactor ?
fucking lost it
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>>695723
>For what skills
Me and two friends run a small studio and me and one of the other guys do 3D animation. We do everything from product stills to animated music videos. Lately we've been dipping our toes into more character work. I do modelling, lighting, texturing, rendering, compositing and fairly basic rigging and animation.
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>>699140
>>695711
Also I just realised I'm fucking retarded and missed a zero when converting from my currency to this. I make 1050USD/day.
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>>699141
>makes 23k USD a month and posts on an Vietnamese basket weaving forum
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>>699146
That's what me and my two friends charge per day per person for 3D work. Sometimes clients don't want to pay that much, and we'll lower it a bit, or we'll say we'll work on something for two days but end of working four days. Sometimes, we don't have paid work for a couple of days or even a few weeks and work on personal projects, or fix things around the studio. Sometimes clients ask for revisions that are included in our initial estimate. Sometimes we do simple shit in AE and charge 70% of what we normally charge.
When we started out, we charged about half of what we do now and could barely make ends meet.
We save a lot of money so we can have five weeks of paid vacation in the summer and two weeks in the winter. We also pay a lot of taxes in this country.
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>>699158
That still is an incredible amount of money for a 3D artist despite some days without work, vacations, etc. I assume your based somewhere in Europe? Would love to see your work, but you probably don't want to post that. Any advice on finding / getting clients for product visualizations, etc. mostly to do with still images?
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>>698961
>>698994
Of course
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>>699209
Northern Europe, yes, I mean, it sounds much more on paper than what we get in our pockets at the end of the month. We just had a big project fall through, so we'll only be just scraping by in the coming month or two.
I'm not too keen on posting my work on 4chan, but I'm by no means great at what I do. We all come from a background in photography, so we know our way around lighting, composition and retouching, so that helps. We do a mix of stylized and photoreal work, though no photoreal characters unless it's like a talking garbage can or something like that. Our best works look like shitty versions of what Buck would do.

We mostly work with ad agencies and some direct clients. I'd reckon that you could put together a portfolio and a nice website and just cold email some agencies in your area. You could also look up smaller companies in your area with products that could use your expertise. We do a lot of cold e-mailing, but we make sure to look up who to target first. LinkedIn and the company's websites could help. Try to find someone in marketing or a similar role. Your best bet is to be effective, reliable and easy to work with. Clients are often a complete mess and you may feel like your burning up inside, but it's important to act professionally and friendly. Always act like you're enjoying the work. You can be cheap, but keep in mind you don't want to be too cheap - you don't wanna undercut the market or build up a reputation as someone who does sub par work.
Also, you'll probably be sending out dozens upon dozens of e-mails with almost no responses.
Sometimes you can follow up with a phonecall, or e-mail again in a few months. Try to set up meetings in person.
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300 dls by month.
3D generalist.


Pls kill me.
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>>699223
You get paid per download?
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>>699230
Per proyect...
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>>699223
What country?
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amateur
make 25 dollars a prop
really demotivating to be paid less than a dollar an hour
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>>699140
>I do modelling, lighting, texturing, rendering, compositing and fairly basic rigging and animation
w... what other guys are doing then
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>>699140
clips or gtfo
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>>699241
If you're paid that little, why even do it?
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Nigga
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>>699433
thats why im infinitely procrastinating and depressed
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>>699436
I’ll give you a buck



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