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Modeling challenge

Can you model the nostrils? They almost appear non-Euclidean.
>>
Couldn't you just extrude in?
Or sculpt deeper in a spiral?
>>
I'd just lay down some polygon strips following the shape and then fill the gaps
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>>695563
>Can you model the nostrils? They almost appear non-Euclidean.
yes? There are millions of ways of doing it.

booleans
extruding
splines
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>>695563
seems pretty easy with extrusion/booleans
>>
>>695563


This has to be bait right?

Human ears are harder to retopo than those nostrils
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>>695563
>They almost appear non-Euclidean
What the hell do you mean? It's just a freakin spiral OP
>>
you can tell this thread was made by a blendlet
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>>695563
Simple: Make a spiral using extrusions, then make the faces to seal the deal.



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