I'm a blender guy. Been using it not too long. 2.8 is quite impressive, but are the other competitors better? If anyone makes music or does graphic design, where does blender fall in comparison to other other programs? Is it like audacity vs ableton, or gimp s Photoshop? Or is it as good as its competitors? I know ubisoft has recently switched to blender if I'm not mistaken, so I'm guessing it's quite a solid program. What do you all think?
aaaaand another thread died for this.
>>694948......whyliterally why do a post like thisand no, Ubi did not switch to Blenderbut most importantlywhy the fuck this post again
>>694953the only thing this board has left is making fun of/shitposting a 3D software. this board once in a blue moon will share useful advice or useful mega/share links, but this place is dead for anyone that isn't new to realizing that this board and all of 4chan has bad baiting and spouting the same rhetoric for years now. if you wish to stick around, you'll see what I'm talking about eventually. you're better off any any other website besides this one. I personally would stick to official forums and reddit. fuck this place for advice or insight.
>>694958They're trolls. Don't take them seriously. They're the same retards that will buy a name brand item vs generic despite having the exact same ingredients because they think paying more somehow makes it better.Different programs do different things better and worse than others (inb4blender does everything worse (inb4 but it does)) but switching from one program to another won't suddenly make you a better artist. The most it will do is give you a slightly better or worse work flow.
>>6949584chan will be SO much better when crusty old boomers like you leave
>>694958>the only thing this board has left is making fun of/shitposting a 3D software.The problem is that this ironic shitposting attracted actual retards who now feel absolutely at home and welcome.Whoever was/is involved in this type of posting can be proud of being part of the cancer that ruined the site he enjoyed visiting, congrats.
>>694964Holy shit, yikes!!! That was super fucking cringy to read. Fuck dude, You don't need to try so hard to sound sudo-intellectual to make the same point.
>>694965>yikes!!!>can't even write pseudo properly>no arguments made whatsoeveryou're probably the worst kind of faggot this board breeds...
>>694948blender is basically the worst thing ever. you cant even add geometry inside the program. you have to:1.go to zbrush2.build your model3. import it into blender 3d and repeat the steps listed above if you want to add even 1 more triangle.
>>694967....don't get me wrong, I don't think Blender's great, but this really seems inaccurate..
>>694966Pretty sure he was merely pretending to be retarded
>another blender vs proprietary threadNo, it's not like audacity vs ableton or gimp vs photoshop. Audacity is 20 years out of date and gimp is not much better.Blender is, for the most part, only around 5 years behind (0 years in some areas, 10 years in others).
>>694948Blender is like FL Studio tier.A lot of good shit is made with it and it's perfectly capable, but you'd never tell your buddies who use Ableton or ProTools that you seriously use it.That's not to be super dismissive of Blender or FL, but generally they're both seen as the lesser of their fields.Then again, I haven't touched FL since back when Dubstep was cool and everyone (including me) thought they were a producer.
>>694982Fucking thank you! I don't know what everyone else's problem is, a bunch of sour assholes here. I'll give cinema 4d a go. So much judgmental people here full of empty assumptions!
>>694987I gave you a fucking answer and I'm the only post that you just skimmed over. Suck a cock fag.
>>694967Are you retarded?
>>695019are you? genuine question. how can you post here and not have the 60 IQ necessary to understand an obvious joke?
>>695025blendlets are programmed to start chimping out at any negative post against their cult, they can't detect any form of sarcasm or sincerity
>>695018I saw your post after I had posted this. Thank you too.
>>694987Well to be fair as well, I do actually use Blender. Like I said it's perfectly capable of high tier work, you just need to be a high tier artist as well. Which is true for any program.If you're looking to get quick results with a low amount of effort that looks "decent enough" without a lot of work then C4D is your best bet. Though honestly it fits in that FL tier even more. Though where Blender is the equivalent of making your own shit in the program and making-do, C4D is the equivalent of just downloading beats and patterns and shit. It'll all sound good, but it's generally low effort and you're not actually learning anything about how to make music. Again, a good artist can make good art with anything. So there's plenty of people using C4D that do not fall into that camp and do make their own stuff that looks good. Most people just associate C4D as an easy entry point into 3d (which it is), and just want to make something without learning how to actually model something. Like a ton of the work you see with C4D is models and assets that were downloaded somewhere else, and put into the scene. Probably about 30% of people using the program actually know how to model something that isn't super basic. Which isn't all that bad and plenty of pros do it (just look at all the pro concept artists doing photobashes), but it just depends on what you want to accomplish. Want to /3/ for fun or hobby, do whatever you want. Looking to get a job? Learn industry standard and supplement it with anything else you can get your hands on.
>>695074>Like I said it's perfectly capable of high tier work, you just need to be a high tier artist as well.Hoo boy, I don't mean to claim that I'm some high tier artist. I just mean to say that making art that looks good is difficult, and that you need to be capable.
>>695074Thanks. My main thing is music. 3d is just for fun. I actually want to make my own stuff and seeing as how you've compared c4d with loops I think I'll pass. I'll try and dig deeper into blender because it does seem like a quality program, and with eevee out now it's really impressed me with the real time rendering as opposed to cycles being choppy. What's the verdict on maya?
>>695075No I get what you mean. It's not the hardware/software that makes an artist good, it's the artists abilities that make them good.
>>695076>What's the verdict on maya?Top tier professional industry standardI'm not even a mayafag but that's the realityIf you're not serious about 3D I guess C4D or blender are fine tough
>>695093Don't be tard and put C4d so low and mention it in the same sentence with Blender and the phrase 'not serious'.C4D is an professional industry standard tool, that has its niche in the 3D world and it delivers. Pimped with all kinds of plugins and you could potentially use it for medium sized VFX for TV and short movies. It is the quick, cheap and dirty little VFX bro of Houdini or 3DsMax if you know what you are doing. If you have it in an diverse pipeline with other pro tools, it can work little wonders.
>>694962There is nothing wrong with your thread. Do not attempt to adjust the topic. We are controlling rhetoric. If we wish to make it louder, we will bring up the volume. If we wish to make it softer, we will tune it to a whisper. We will control the horizontal. We will control the vertical. We can roll the image, make it flutter. We can change the focus to a soft blur, or sharpen it to crystal clarity. Sit quietly, and we will control all that you see and hear. We repeat: there is nothing wrong with your thread. You are about to participate in a great adventure. You are about to experience the awe and mystery which reaches from the inner mind to... The Boomer Limits.
>>695103The real thing that brings C4D down is all the people that use it as an easymode solution. It's absolutely professional software, and it's absolutely able to be used in a professional setting. There's tons of people that definitely know what they're doing, know how to model, and use the software to make good work.There's also tons of people that just download assets throw them into a scene with some purple lighting and mainly just use the program to rake in easy internet points.The ratio of "mograph designers" definitely outweigh the amount of actual professionals using it. Which is where a lot of the negative stigma comes from.You could honestly say the same thing about Blender, since its extremely low barrier for entry (being free), means that everyone has access to it, which includes plenty of people that make straight trash. The fact that there's more trash being made with the program gives the idea that only trash can be made with it. Again, there's plenty of people making decent stuff with it (even "professionals"), but a lot of it is overshadowed by the hordes of people making shit, just like C4D is overshadowed by the half-assed "mograph community". The people who know what they're doing, and generally create professional looking work, aren't really the ones to sit and brag about what program they're using. Even though the Blendlets that make shitty work, take anything halfway decent made by someone else using the program and use it as some kind of monumental acheivement or something because it was made with the same program. Even though they had nothing to do with it.
>>695108It's also important to note that another reason C4D seems to be low effort and shit is literally because it's so capable. It's "easymode" for a reason. Not to say that as a bad thing, but it's definitely one of those programs you can just pick up and go. It's a really strong point of the software, but also kind of a hinderance. It's that same low barrier to entry like Blender has, only in this case it's just a lower investment of time to learn it. Which means you have a lot of people coming to the software because it's easy to use. Which means more shit.There's obvious exceptions with the other programs like Max, Maya etc. (3dguy being one of them), but generally speaking you don't see all that much trash being posted using those programs. Not to say it doesn't happen and there aren't beginners using them, I just think maybe they're seen as more of a "professional" program, so people might be a bit more intimidated by them if they're just looking into doing 3d for fun. Or just maybe I haven't been hanging around the right places to see much trash from those programs.
>>694948>implying there will be any competition after Blender 2.8I've been using blender for little over two years now. This update is incredible. The competition is sweating like crazy now.
>>695115>I've been using blender for little over two years now.only a blendlet would think 2 years is worth anything
>>695106Kek. There is a fifth dimension beyond that which is known to anon. It is a dimension as vast as his anus and as useless as his life. It is the middle ground between fapping and shitposting, between sauce and scantily clad anime waifus, and it lies between the pit of man’s lonliness, and the summit of his desperation. This is the dimension of autism. It is an area which we call ... The 4Chan Zone.
>>695115>The competition is sweating like crazy now.blender brainrot
>>694987>>694948blender, for quite a long time, was fucking retarded, you used it because it was free and other people charged a fuckload for something you may do as a hobby. yes piracy is fine and all, but a lot of people don't like that. then you have the people in blender who see all blenders quirks as 'this is the way we make it, fuck off' looking at what blender is now and how the people who were making blender told people to fuck the hell off out of blender if you want ui changes... I have to wonder what happened seeing as I would call this workable if not newbie friendly at this point. you use to have other software just being better for the purposes, like modo if you wanted to box model with a modern ui as an example. I'm not sure how current blender handles polys, I think I was able to work with 20 odd million without to much slowdown, but when sculpting, 3d coat or zbrush allows you FUCKLOADS more detail and handles it better, or at least handled it better, not sure about 2.8 Honestly, looking at blender, how its getting taken more seriously and more shit is getting done in it, I see a bright future where we will have a good free option, with better but more specifically focused paid software. tldr, blender did a lot of shit bad, and other software were so far ahead there was no reason to use blender, but blender is closing the gap.
>>695142is.. is this a new copy-pasta? it's cringy as hell and i love it
>>694948it's on par with everything on the market.it cost money to build a pipeline.tech support is a must for professionals.companies don't care what software you know as long as you're talented
>>694953>Ubi did not switch to Blenderah but they did.
>>695666Depends on your definition of "switching", Satan. Did the whole company with all studios worldwide, stopped using Maya, Max and Houdini to switch to Blender? - The answer is no.Did one small studio under the Ubisoft umbrella, which doesn't even produce games, switch to Blender - yes that is what actually happened.Somehow this little detail goes under and Blenderfags rather use the description, "Ubisoft is switching to Blender".yeah, well, no, they didn't.
>>695572>it's on par with everything on the market.no it's not, that is what fanboys want you to believe.
>>695684>yes that is what actually happened.I think they haven't even fully switched yet. Honestly, by how they wrote it up, it has an air of "experimental pipeline". I'm not confident they will stay with it after a couple years, but who knows, it might happen.
>>695684He (and others) overstated it by saying "switching", but the fact Ubi and other studios are even experimenting with Blender says a lot (mostly about how Autodesk pricing is reducing its own market share)
>>695696Fanboys constantly overstate facts, that's why people hate them. >but the fact Ubi and other studios are even experimenting with Blender says a lotDoes it? I would rather wait what they do with it or what they have to say AFTER using it for a while. >Autodesk pricing is reducing its own market sharecan you back that up? They are making more profit now than they did a couple of years ago. And they are testing the waters with the Full Version for Indie Pricing, 250 bucks for full Maya/Max without limitations, that's easily undercutting Cinema 4D and Modo....I've heard the adoption rate is quite high for Max and Maya, seems like Autodesk is gaining market with that obvious and long overdue move.
>>695726>I've heard the adoption rate is quite high for Max and Maya, seems like Autodesk is gaining market with that obvious and long overdue move.I hope this is true and they keep the offer past the first year, besides opening it to more countries (currently I can't benefit from it). Having a decent modeling/animation suite to complement Houdini, at a reasonable price, is killer.
>>695727its only a question of time
>>695726I'm too lazy to read through Autodesk's quarterly reports to find an answer one way or the other
>>695684Yikes where do I begin? Also didnt notice I had trips there. Nice. Secondly, no its not overstating the fact that they changed. No one said UBISOFT as a whole switched. Not one person. >Somehow this little detail goes under and Blenderfags rather use the description, "Ubisoft is switching to Blender". yeah, well, no, they didn't.And this is just a seething statement. cope harder.
>>695826>No one said UBISOFT as a whole switched. Not one person.There are a lot of fuckwits out there that still believe the next Assassins Creed will be done with Blender, and it is because of vague formulations like 'Ubisoft switching to Blender' which implies exactly that. You can play stupid all you want, everybody with a working Brain is seeing through that tactic. I don't need to cope, i am actually using Blender (together with Maya, Houdini, ZBrush and other tools) and i welcome the additional development-help Blender will get from Ubisoft. I don't have a problem with Blender, i have a problem with fanboys.