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Im a n00b and id like to know the tools and things ill need to start with.
Which is the cheapest graphics card i can get to get the job done or is the integrated graphics good enough?
Also is blender by itself good enough or do i need other programs as well?
ive also seen pictures of people doing sculptures and going over them with an e-pen what is that?
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Integrated graphics is probably not 'good enough' but you don't need a super computer while you are learning fundementals of modeling, texturing, rigging and animating but ya know, it nicer.
Sculpting on the other hand can get pretty intensive. The more detailed you wanna get, the more power you need.

If you are starting from literally 0 experience or even just a little, blender 2.8 is probably the way to go. Lots of new tutorials pooing up now cos it's the new hot shit and it can do most things well. Well enough for you to learn the fundementals of 3d which is important. Once you have those, you can pick up more dedicated software easily enough.
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>>694829
Zero or more of the following besides Blender depending on what you want to do:
>Max/Modo/SketchUp (Modeling)
>Maya (Animation, rigging)
>ZBrush/Mudbox (Sculpting)
>Cinema 4D/Houdini/Marvelous Designer (Programming, motion graphics, particles, simulations)
>Substance Designer/Painter/Mari/3DCoat (Texturing)
>Cycles/V-Ray/Arnold/Renderman/Octane/Corona (Rendering)
>Eevee/Unreal/Unity (Realtime rendering)

You probably won't need a crazy GPU if you're not using it for rendering, but something above integrated graphics may be helpful if you're planning on working with things more complex than a cube with beveled edges (ie, thousands and millions of polygons) and you don't want to turn off half the shit on your screen constantly. Something like a 1050 is fine.

It's called a digitizer/pen tablet commonly used for digital painting and sculpting work, companies like Wacom make them, generally in two flavors (just a tablet, cheaper, or a screen with a tablet built into it which you can work on directly, more expensive). You won't need one for anything other than the "artistic" side of 3D (sculpting, texture painting, drawing concept art).
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Graphics card is not that important unless you are using a gpu render, which you wont. You need just a current processor and at least 16 gb of ram. Ram will help you render and keep things moving.

Honestly if you are serious, just start learning Maya. You can do everything in there but sculpt. Model, texture, rig, render, animate, dinamic simulations, etc. There are "ways" to get a copy. Or get a trial or education licsense.

If you fancy yourself an artist, Zbrush is the sculpting software youll want to look into. Traditional modeling requires a decent amount of technical thought and construction. Zbrush will allow you to get the art out, then get technical.

Wacom tablet. There are other off brands which will also work. Wacom is pretty pro and they have "bamboos" which are small for beginners. But if you dig it youll end up getting a wacom intuos pro medium eventually.

Adobe photoshop is pretty crucial for texturing and general art. Design, mock ups, comping renders, etc.

Get stuff. Have a play. But if you love it. And are serious. Like SERIOUS. You can get paid to make art. But it competative and you have to know your shit. Consider going to school for it. Degree not always nessecary. If you can find a polytechnic or diploma program its enough. If you are serious.



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