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File: khara_01.jpg (87 KB, 1024x606)
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https://www.blender.org/user-stories/japanese-anime-studio-khara-moving-to-blender/

There's never been a better time to use Blender. 2.8 keeps opening new doors.
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>>694435

Nips like using shit software. News at 11.
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>>694435
One studio. yawn. wake me when something important happens.
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>>694439 Most studios here use Maya or 3ds, some use Lightwave.
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>>694435

Shame Khara's 3D CGI is pretty shit.
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>>694444
Quad of fours speaks the truth.
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>>694435
Why does Japanese writing make everything look cute
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>>694444
Correct me if i am wrong but, isn't 99% of 3DCGI in anime pretty shitty?
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>>694452
anime brainrot
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>>694435
That workflow they describe of using grease pencil to edit rendered 3D scenes sounds interesting.
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>>694461
that's true.
also, you should leave quickly because this is an anime site.
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Wow, /3/ is capable of such reasoned and unpredictable discourse.
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>>694488
checked
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>>694488
Board went to absolute shit in the last couple years.
Check the very old archives, it wasn't always like that.
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>>694444
>>694454
this, the japanese 3D animation is so stiff it's embarrassing, the anime style really doesn't translate well in 3D
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>>694488
checked and btfo
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>>694466
I can also recommend using gpencil for pre-vis and pre-production of scenes.

https://www.youtube.com/watch?v=C8puJClvNYE
https://docs.blender.org/manual/en/latest/grease_pencil/index.html
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>>694435
Ever since XSI's death they have been forced to use subpar software(3ds, maya, blendlel)
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>>694435
Here I am, really happy for blender while earning almost 4k a month making smut in it while Maya users keeps crying here.
What a time do be alive.
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>>694552
LARP
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>>694454
Yes. And yet somehow toku manages to have even worse CGI than the cartoons.
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>>694435
This is 100% autodesks fault for going full retard and charging such exorbitant amounts for subscriptions and eliminating perpetual licenses. They could have been happy with letting the nips cobble shit together with a handful of 2008 Maya licenses but instead they're shooting themselves in the foot trying to maintain their monopoly.
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>>694565
>but instead they're shooting themselves in the foot trying to maintain their monopoly.
They don't even feel it in the slightest.
So many BIG companies suck on their tiddies, if some animu houses jump off they don't fucking care. They feel fucking invincible.
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>>694565
They already had a monopoly on the japanese 3dcg industry with softimage, but they decided to abandon the software for whatever reason. It's bizarre.
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>>694552
Lol no
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>>694533
Most stuff (like this) only uses it in conjunction with traditional methods to make movement in action scenes easier to animate.

>>694569
They said the same thing about Microsoft. Now they don't even have majority on Windows machines on their own service.
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>>694435

I dunno man, just started trying to switch from 3ds to blender and it's a nightmare so far, everything seems less intuitive so far, even after the update.
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>>694719
and maya, 3ds, zbrush, houdini are all nightmares when you start no matter where you come from. learning 3d software isn't intuitive no matter what package and requires an investment. the difficulty of blender is vastly overstated.
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>>694719
Pre 2.8 I'd have agreed with you, but the new UI is pretty good.
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>>694719
its true blender is much harder at the beginning but once you make the transfer to 100% keyboard function its very convenient.

i don't even bother with 2.8 actually. its full of gimmicks and i don't really need those for my work which is video editing and 2d effects
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>>694722
I have to disagree. Maya is intuitive and comfy (leaving crashy and history-deleting shit beside). ZBrush is not intuitive at first, but after a bit of muscle memory gains it becomes comfy too, if used with a tablet of course. And Houdini, well, Houdini is pure honey made by angel bees and delivered to my taste buds by the Holy Spirit itself.

Blender is however a ticking frustration bomb. If you choose to take it seriously, that is.
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>>694729
how so? The only thing I've found overly frustrating about blender is rigging, but even that can be alleviated if you know a bit of python.
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>>694722
>houdini
>nightmare
Maybe if your IQ is about room temperature.
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>>694731

aniamtion and rigging is what I do most so, that's not cool to hear
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>>694725
>its full of gimmicks and i don't really need those for my work which is video editing and 2d effects
Do you use any special addons? I cannot get transitions and such to work, like fade-ins. The fades always start on the wrong frames or attach to the wrong clips. I've used Power Sequencer for some things but it doesn't always seem to work.
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>>694729
"Nothing is intuitive, only familiar"

You only find things "intuitive" because it's what you're used to. Also you talk like a fag and your shit's all retarded
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>>694777
This. When you purchase an electric drill for instance, there is absolutely no difference between that tool being activated with a single button located where your index finger would be when holding it, or it having voice controls that listen to the sound of three chords that have to be played in sequence on a nearby five string violin, which isn't noted anywhere in the manual.
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>>694831
A-Are you trying to describe z-brush with that second comparison?
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>>694530
Sasuga capitalism
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>>694435
>That triangle
Pretty clearly this is just some amateur fan creation. I'm pretty sure one of the most successful animes know how to use quads.
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>>697453
Shut up autist
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>>697453
>TRIANGLES BAD
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>>694989
No. Blender.
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>>697453
You mean the one on the bottom right? That part is probably not going to deform, nor be subdivided. Shit will be fine.
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>>697477
>>697482
>>697487
Blendlets seething
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>>697607
Shut up autist
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>>694737
>>694731
https://www.youtube.com/watch?v=mhQY2_gVoVg

Are other software more faster then rigging in blender? Hones question.
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>>694725
>its full of gimmicks
Counter point.
"Collections".
Your argument is invalid.
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>>694569
>>694565
>exorbitant amounts for subscriptions and eliminating perpetual licenses.
I'm a GNU extremist.
Subscriptions are unacceptable and pure slavery.
I hope GPL will kill and replace all proprietary software while it committes suicide with subscriptions.

Think about it!
subscriptions:
>Are the end of innovation. Why improve your software if you will get the same money from the same people because of subscriptions?

>Why not increase the price of the subscriptions to hell and back? What are the users going to do? Stop using your product?
with perpetual licences you can sit on the old versions and keep on using them.
In the world of SAAS you have no power and own nothing.

I hope proprietary software kills itself with SAAS and only GPL stays.
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>>697817
what a cuck
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>>697839
>what a cuck
Any objections to the actual method? Or are you once more one of the anti-blender fags that only shitpost and have no skills whatsoever in any software?
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>blender once again proves dominance over the corporate cock suckers
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>>698226

Imagine being this insecure about shitty d tier hobbyist software
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>>698229
Imagine celebrating your own enslavement by fanboying for proprietary software.
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>>698283
Cry me a river poorfag
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>>698283

How am I enslaved, I don't pay for it at home and my employer pays for it where I work. It's a win-win situation and I don't have to be part of the most retarded fanbase on earth.
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>>698309
> don't pay for it at home and my employer pays for
if you don't think its coming out of your paycheck then you are retarded.

>How am I enslaved
Because the mega corporation that own the software dictates what you will pay for it in the cancer that is SAAS. You are a slave that celebrates not having any power. And have fun the corporate owners taking the software into retarded directions or jacking up the price of the subscription until you scream.

>>698294
>Cry me a river poorfag
The price of blender is the least of its benefits since you are expected to pay for blender. Its all about the GPL.
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>>698313
>if you don't think its coming out of your paycheck then you are retarded.
To be fair, more money is "lost" to capitalist extraction (aka business profit) than to licensing. Using Blender wouldn't change this -- if you're working for a studio and it were to switch to Blender, most probably your salary would remain the same.

Even if you freelance, things don't change. True, you'll be saving in the license. But what would you prefer, pay $1500/year and earn $40K, or pay $0/year and earn $20K? The market for work done in Blender is very limited.
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>>698321
I'm just pointing out that the "lel my employer pays for it so its FREEEEE" is retarded and should never be brought up especially that in the age of SAAS the developer can jack up the prices into crazy land.

This is the idea behind foss and the GPL its to actually own the software since no linux distro can pull shit like this and like pointed out you are expected to pay for blender or linux in the form of donations.

some idiots decide to be freetards:
https://www.youtube.com/watch?v=t9PbfItwnIQ
The foss donation model explained VS a freetard.
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>>694435
I'll admit I have shitposted in this thread, but it's been mainly to mock Khara's CGI in the eva films, and mock Japan's CGI in general.

But honestly I actually think the grease pencil stuff if it's done right, and if it catches on with other anime studios could be a game changer. If they use freestyle and some sort of cell shading on the 3d elements, and grease pencil for 2d characters, or at least to stylize the 3D backgrounds and props, it could go a long way to battle the problem anime 3DCGI has.

I still think Toku 3DCGI is a lost cause though.
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>>700092
Idk like when it's used correctly 3D works great with anime. 3.0 is probably the best example of 3D working well in 2D anime.
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>>700099
>big heaping helping of pink robot ass. Sounds like they got their priorities straight to me
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A lot of cringy quads in that model.
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>>698229
Wagies are so triggered, it's fucking weird. It's literally like with Trump, you have the Blender derangement syndrome.

Rent free, forever.
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>>700120
Nah, the more newbies go into Blender, the less competition for salaried and freelance pros. If anything we should motivate people to go with Blender. But we aren't that bad.
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>>700092
What about it



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