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Well at least i trid to modelize a coherent face but a.... Well

Where should I start ?
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>>694180

Loomis.
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>>694180
Anatomy for sculptors is the best guide you can ever have.
If you are looking for tutorials any tutorial in cgpeers about basic sculpting should do the trick but I would recommend lurking a lot in gumroad first, there is a lot of good tutorials there
>>
Yeah, a bit of study about face anatomy and facial features could help you.
Since you have your base, you could maybe try to modelize the thing that seems to be easiest according to you and gradually continue to refine the other parts
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>>694196
/thread
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>>694200
Thanks anon I'm gonna take Anatomy for sculptors and study.
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>>694234
No problem, and please, try to study enough so you don't end up like 3DGuy
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>>694243
>3DGuy
3DGuy ? You mean him ? http://www.3dguy.fr/
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>>694245
Oh, you don't lurk that much here do you?
I actually mean THIS 3DGuy
https://sketchfab.com/Ericmor
He shitposts here, you can find some of his posts in the recent threads.
He thinks he is funny but everyone here tries to ignore him. His models are hideous and refuses to make non """'""""""stylized""""""""" characters, so PLEASE don't be like him and before stylization learn proper anatomy
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>>694245
No, he means the functionally diverse guy who posts here under that name.
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>>694268
Oh god you mean.. him ?
God damnit I know his models since i'm on /3/
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Is it the right book ? https://anatomy4sculptors.com/products/anatomy-for-sculptors-understanding-the-figure

Confirm and I'll take it
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>>694306
It's pirated on the usual places, bro.
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>>694180
>Where should I start ?
>>>/ic/BEG/
having some drawing experience will help dramatically in sculpting
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Why don't zbrush beginners ever use base meshes? They are a priceless helper at the beginning and there's some pretty good ones already built right in. Is it pride or something? You wanna be like your favorite yutub that does everything from scratch in a super wasteful way?
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>>694323
Because only NOOBS use base meshes. What are you, some kind of NOOB?
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>>694323
Well, I do it because of practice, I want to undwrstand the shapes that I'm making, but obviously if I have to make something else I'd rather use a base mesh
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>>694321
>having some drawing experience will help dramatically in sculpting
yeah it helps
but there's absolutely no reason to learn to draw first, if sculpting is what you want to do

that would be like learning chinese because you want to learn japanese
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>>694333
>but there's absolutely no reason to learn to draw first, if sculpting is what you want to do
There is a reason, and it's that you'll learn anatomy faster through drawing than through sculpting.
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>>694336
I'm agree, I draw and drawing make you record anatomy. Then you just to apply in 3D or 2D or whatever
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>>694336
you are an idiot
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>>694342
Does it hurt when the bubble bursts, sweetheart?
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you might try clay sculpting. it's more tactile and visceral than 3d, and you get to put your WIPs up on a shelf and show them off. its not so hard, and you see how forms interconnect organically.
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>>694180
jesus fucking christ have you ever seen a human face before?
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>>694943
ayyy, he said nothing about it being human.
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>>694336
not necessarily true at all
if you wanna sculpt, learn by sculpting, end of story
people like you easily confuse the "muh drawing skills" with what it actually practices, which is observation skills, which you can practice with whatever the fuck medium you want

>>694344
get off your high horse and kys possibly?
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>>694944
kek
so it's a.. shit alien face then?
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>>694945
>which is observation skills, which you can practice with whatever the fuck medium you want
So how do you practice observation skills with sculpting? You bring your Cintiq to the live drawing class and fire up ZBrush like a proper chad?
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>>694949
well you can practice with anatomy references and exercises and whatnot, which there are plenty online, but if you insist on going to a class with a live model, clay does the trick pretty well and the skills actually transfer more closely to your zbrush work
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>>694949
>>694951
this being said, the chad option is also solid
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>>694200
People who recomend anatomy books to someone who clearly doesn't even know the first thing about proper observation / copying should really get punched in the shoulder harshly.

>>694180
Keys to drawing is always a solid start. Don't start with loomis, it's not as beginner (not total beginner, anyway) friendly as most people seem to believe, and many people have trouble with it.
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>>694323
Seriously? How are you gonna learn anatomy if its already done for you?
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>>694268
He is funny
You are just a no fun allowed sjw shitlib
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>>694974
>I don't know how to make this shape
>Here are tips on how to do it
>No, that's bad
ok retard
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>>694196
BASED
A
S
E
D
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>>694180
Requesting the lovecraftian abomination someone made a decade ago and posted here. It was a really creepy face some Anon was trying to make "realistic".
I wonder if that Anon continued autisming away all this time and is actually a pro now or if he gave up after getting bullied.
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>>695047
is it this?
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>>695048
Haha no it was something else.
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>>694997
It's bad because he didn't ask "how to make this shape", mongoloid. He probably doesn't even understand shapes in the first place.
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>>694945
>people like you easily confuse the "muh drawing skills" with what it actually practices,
I think you're missing the point, which is that drawing is just better to learn form than 3d, because it's just quicker to experiment with and because it forces you to visualize form. Not to mention the tools tend to get out of your way. Even if you go the loomis route, imagine practicing with basic forms like cubes and cilinders and so on, and how much more convoluted that is in 3d compared to drawing a few lines in a piece of paper.

>with what it actually practices, which is observation skills
Observation skills is far from the only thing drawing practices. You can add visualization, feeling form, suggesting form, values, general shape and form awareness (for studying), dexterity, error management and acceptance, and probably some other things, and most of these are notoriously dificult to practice in 3d alone. It's a "the right tool for the job" mindset, nothing more; drawing is better to learn art.

Make no mistake, anyone who's good at 3d is not a stranger to drawing, so stop literally SEETHING and grab your pen and paper, it's not that hard.
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>>695081
My point was that you can practice those things in three dimensions as well, and for that matter the act of drawing isn't necessary. I will agree with you that it may be simper and removes some tools/software barrier that someone not familiar with 3D will have, but if you're familiar with ie. Zbrush though, then there's no real reason to practice volumes/form/shape/etc with a discipline that is not your end goal.

Overall I think we agree but to me it all depends on how familiar or not you are with the tools and what you want to focus on first. Personally I would learn the soft and then anatomy, but someone who would want to learn anatomy/form first then yes, drawing would do the trick.

Finally, no need to use buzzwords and caps, mate - I'm not some trolling blendlet. And just so you know, as a happily employed senior 3D generalist I can admit I'm shit at drawing but learned the necessary complementary skills via other things like photography and traditional sculpting. So yes, drawing is useful, but let's not pretend it's 100% mandatory or even the most productive thing to do for someone who wants to focus entirely on 3D.
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Something I do is not only use pureref for reference images but I open up sketchfab for a human scan to look at. It helps alot for sculpting. Watching some Flipped Normals helps too. Keep grinding and you'll get there.
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>you gotta learn drawing before you do 3D!!
>no, you gotta study anatomy before you do 3D!!
>don't you mongoloids know you gotta do both before you do 3D??!
>you bumblefuck scaremongers, you don't have to do any of that to do 3D!!

Another one of those threads, huh?
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>>696140
I've been modelling and drawing for years, and this is why I'm afraid to try sculpting seriously. I've used sculpting here and there for projects that require it, but never making a whole character or anything closely resembling a human shape.

It's frustrating to go from a place where you're so comfortable making things that you're no longer held back by the programs and can make whatever, to being back to square 1 and joining the rat race again.
To be fair I never really did much drawing or modelling of organics, but still. It just seems like an overly daunting task.
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>>696140
obviously knowing how to draw is going to help.
If you can't draw a character what makes you think you can make a 3d model out of it?
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>>696149
It's a new age grandpa.
There's literally no reason someone these days needs to start with a pen and paper drawing 2d when there's such a hoarde of resources for them to jump straight into sculpting.

Would it help? Of course, but many things help. And sure if you were gonnna do sculpting full-time you would at some point want to improve yourself by studying anatomy, but literally every profession in the world has similar cases where it's good to have a handle on X to do Y.
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>>696163
You are a dumb fucking nigger.
And you know what? It makes me mad that some other dumb fucking niggers like you manage to get paid by the same niggers to "sculpt" their waifu, or their fursona or whatever other abomination.
And the height of your intelligence is "yeah, at some point you'd want to, like, kinda know a thing or two about anatomy if you want to sculpt organic characters".
Brain 100
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>>696149
because making a 3d model is inherently easier because you have way more information to work with.
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>>696166
Let's be honest. Can a sculptor learn anatomy and become a good artist without knowing how to draw? If they can with clay, they surely can with digital tools as well. Drawing would help, of course; but is it really necessary?
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>>696149
I dunno... get a basemesh and just put stuff on top of it based on a reference, then retopo the result? You're gonna get a character out of it. I don't see how you need to be able to draw on a 2D plane in order to create and edit primitives into shape on a 3D viewport.

Unless your rationality is that you have to be able to, and are required to, create everything from absolute zilch on an empty viewport, or else you're not really making a 3D model. Which is a concept held very dearly by zBrush artstation cowboys on their pursuit of the golden rush of likes.
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>>696166
You could learn by trial and error as you look at references of what you're trying to do, over the course of many models. Most of them won't be good, and yeah you're probably not getting a job any time soon, but that's okay, at least you're doing what you want and learning at the same time. In that sense, yeah, you really only need to know a thing or two about anatomy to sculpt organic characters, because you pick more and more of it up as you go.

Thinking that you HAVE to know and study something intrinsically before you can even do another thing in the chain, yeah, sorry to break it to you, but that is kind of a grandpa thing to say. It's like music in the 1500's where masters would have their students do thousands and thousands of bowing exercises over the course of many years before they would be allowed to play even a simple minuet.
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As someone else who
>is decent at hardbody poly modelling
>would like to move to organic sculpting
>has no classical drawing skills or anatomy knowledge
This thread has left me none the wiser as to where I should start. Has anyone here been in the same boat and actually managed it? What path did you take?
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>>696186
>Thinking that you HAVE to know and study something intrinsically before you can even do another thing in the chain, yeah, sorry to break it to you, but that is kind of a grandpa thing to say.
Holy shit.
You have to learn to walk before you can run.
At the ''very least'' you must know beforehand the skeletal structure and origin, insertion and names of all the superficial muscles which make up the human form.
BECAUSE THAT'S WHAT YOU'RE SCULPTING YOU DENSE CUNT.
YOU CAN'T MAKE IT UP AS YOU GO.
AND IF YOU DON'T KNOW WHAT YOU'RE LOOKING FOR, HOW DO YOU EVEN USE REFERENCES?
THAT'S HOW YOU END UP WITH SHITTY FUCKING BLOBS LIKE OP.

>>696180
Why are you so fucking daft?
Why does the thought of picking up a pen and putting it on paper instil so much fucking fear into you? Fear that you may accidentally shove the pen up your ass?

Why the fuck are you even getting into art if you outright reject the idea of drawing? Or learning anatomy?
WHY.
WHY.
WHY.
I literally can't even.
Is it feelings of inadequacy? Holding yourself to high standards? I doubt it, since the internet's standard for depicting the human form isn't Michelangelo. Unfortunately, I'd add.

You don't need to become a WoTC card illustrator, but sculpting is too time-consuming if you're just starting out. Exploratory sculpting won't be superior to drawing until you get into the tertiary forms.
For gesture, primary forms and major secondary forms? Pen and paper. Besides, if you can't even get the primaries right, it will do you no good to sculpt on top of those.

But what goes on in that head of yours when you think "yeah, I'm totally gonna get into art and sculpt naked people, but I refuse to know anatomy" and think of it as anything other than a NON-SEQUITUR?

Maybe I'm biased because I'm literally paid to ensure anatomically correct deformations on high-end characters/creatures. But still.
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>>696239
do you think doctors are good at drawing
what makes you think you cant know anatomy without drawing

drawing and sculpting are completely different things
do you think you need to learn to play the guitar before you can learn to play the piano

you are fucking retarded
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>>696240
I don't even.
I couldn't come up with a more asinine and uneducated excuse even if earnestly tried.
Bravo, you officially won the least intelligent post of the day award.
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>>696218
the best way to go to organic sculpting is practice organic shapes, either by drawing or sculpting, if you do both you get more skills but it doesn't matter if you like one more than the other, your end goal is understanding organic forms.
I started by drawing people, then I discovered zbrush and used the observation skills I got from drawing to make human shapes, and again, I think it doesn't matter if you want to jump right into sculpting because it took me quite a while to make decent shapes, it is a different way of thinking about the shapes you make.
The best advice I can give is: start somewhere, get good references and practice.
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>>696239
How do you equate walking to doing some shitty sculpts in 3D? What a reach, dude. Yeah you can make it up as you go, like I said you're still learning and it's far more important to get comfortable with the software and lose the fear of trying than it is to worry about where exactly the obunga wunga plexus revengeance is on the human body. By looking at tons of references, you start to see patterns and learn what's supposed to be there and what isn't. Until then, go ahead, make a mess, screw up all the bones and muscles, who's gonna care? You're a beginner.

You don't HAVE to pump out the most anatomically super correct thing right from the first sculpt you do. You're not gonna be arrested for it, worst that'll happen is you'll get a member of the sculpting secret police to shit themselves out of anger on you. Kinda like what you're doing now, actually.
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>>696264
Whatever, you'll keep sucking forever and you'll keep moaning about it and it's all your fault.
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>>696271
You're the one moaning endlessly about people not doing things the way you want them to though?
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>>696271
I like the prospect of continuing to suck and moan.



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