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Hello /3/,
I want to get into animation by creating something simple from scratch, like a low poly model (something like pic related) running through some scenery or some shit
I had planned to use just one software if possible but from lurking I gathered I should use max for the modeling and then maya for rigging and animation, is that alright? I don't really care about sculpting for now
>>
That would be okay if you had one person doing modeling and another animation, but since it's only you and your focus is animation, you can probably keep it all within Maya.

In other words, given the scope of your project it's difficult to justify using different packages for modeling and animating.
>>
>>692961
That's what I'd like to do, to keep it simple for myself, but I keep hearing about Maya having shit modeling tools



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