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So I was lurking on /3/ for curiosity and saw this:

>>683851

That got me interested.
So my question is how and where to learn Blender and how long it would take me to make such high quality models?
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>>692563
Start by making a Blender donut. Remember to post your results with a new thread, friend. :^)

https://www.youtube.com/watch?v=JYj6e-72RDs
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>>692566
Thank you anon.
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Don't listen to this massive faggot:
>>692566

He is meme'ing you. The donut tutorial is shit, slow and doesn't teach you anything.
Here's a good starting tutorial:
https://www.youtube.com/watch?v=DiIoWrOlIRw
(If you're using 2.8, remember to set the keymap to "2.7x" in Preferences.)
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Why would anybody even start learning Blender if they don't already use it? Just learn fucking Houdini and Nuke and you are set for life
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>>692616
This. Houdini is the future and its sad that so many people are letting themselves be left behind.
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>>692616
>$1995 + $4758 vs free
hmm I wonder
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>>692620
Listen to this guy, OP, and not the fanbois. Houdini may be good but it's not worth the money and time investment necessary to learn it well. You are better off starting with Blender *and* staying with it. People will try to warn you with the >muh jobs bullshit, but there's a place for everybody in the market.
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>>692621
>People will try to warn you with the >muh jobs bullshit, but there's a place for everybody in the market.
that's some next level cope
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If you want to learn how to do specifically what was posted in the OP, you should probably avoid Blender. Its has shit sims.

But if you want to learn any old 3d software I would recommend just watching literally hundreds of various video tutorials on youtube at 1.5x to 2x speed. Go full quantity over quality, especially if you do decide to go with Blender, because almost everyone that makes tutorials for it is basically a noob. Just pay attention to what they do, how they do it, what shortcuts they use, what tools they use, etc. Don't follow along, its frustrating and slow to have to do one thing at a time every five seconds. Just absorb everything and apply it to what you do on your own. And obviously focus on content that interests you, otherwise you will bore yourself to death.

I can't really say how long it'd take to re-create what was posted in the OP, I really think that just depends on you.
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>>692620
>>692621
>oh god what is piracy, help
>you have to like download a hack from the dark web and the FBI will break down your door and shoot your dog don't do it man
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maybe i'm missing something, but i'm having a heck of a time making a radial array. why isnt that a default feature in the array modifier? you have to jump through like 5 hoops that takes 6 or 7 minutes of setting up nulls and pivots and such, and then if you want to change certain things you have to do it all god damned over again.

used to maya and max.

also, is there a consolidated list of all the hotkeys and shortcuts updated for 2.8? preferably something easy to read that isnt a scattered collage infographic

much appreciated. definitely still prefer maya, but you can't argue with free, and it seems to still do most things well enough that it's worth learning.

i do miss my modeling toolkit though
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>>692616
>using Houdini for modelling
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>>692633
Setting up a radial array only requires a single empty, and then you can set the division by that empty's rotational value and the number of objects in the array modifier.
Yeah, it's a bit annoying, but there's also a free addon that let's you do it automatically (for 2.7, at least).
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>>692634
>he doesn't know
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>>692639
Sure, if you're currently using Maya, it makes no difference, but if you know Blender you'd be retarded to switchto Houdini for modelling. If you have the option to start somewhere, then it makes very little sense to start with Houdini, rather than Blender, unless all you want to do is make simulations and VFX.
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>>692563
Make 2 donuts and turn them in to boobs. Then post your results to the Daz3d general to make Pajeets do the needful in pants. Everytime happy and poo for you. Welcome to /3/.
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>>692640
Did you just compare Houdini to Maya? Silly little blendlet!
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>>692640
>he doesn't know
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>>692629
i think that people that choose not to pirate have actual intentions of becoming pros, so good on them
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>>692659
this makes no sense whatsoever
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>>692659
>I want to become an actual professional video editor, which is why I use Windows Movie Maker instead of pirating Premiere or Final Cut
Let me know how your career turns out, I guess.
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>>692660
you know your ngmi so you dont invest in a lost cause

>>692663
davinci resolve is free commercially, premiere is only 20$ a month, peas for pro software
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>>692665
>implying im not a senior artist doing AAA shit
you must be projecting
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>>692648
I think he's implying that Maya is as inappropriate for modeling as Houdini. I'm not going to judge him, though; that's a task only for God Himself.
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>>692667
we are all AAA devs here, don't you know
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>>692672
I'm a AAAA dev, you guys are all shit.
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>>692672
you're pathetic
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>>692672
>I'm a failure so everyone else must be as well..
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>>692677
>t. failed game dev
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>>692677
>Implying tools make or break you
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>>692563
https://www.youtube.com/watch?v=TL5YBxnoBXY
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>>692680
they do if you are a blendlet
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>>692628
This is the best learning advice I've seen on this website and goes beyond just 3d into drawing, music, whatever. Thanks anon
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>>692610
>The donut tutorial is shit, slow and doesn't teach you anything.

It's not though. It teaches you what the buttons do, has you end up with a finished (albeit meh) product, and he explains (slowly and carefully) everything that's going on.
If you're an ABSOLUTE beginner, particularly one with ZERO art or photography or design education of any kind, absolutely everything will be new to you even rotate / scale / extrude.
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>>692853
>It's not though
It's not dough
ftfy
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>>692621
I like blender a lot, but if you really think it's going to have any kind of meaningful market soonish you're deluding yourself. The only way blender actually gets commercially viable is if it becomes proprietary and if they sort some kind of customer support out. I think they should honestly have a 2000k option for a support licence, which pretty much would give you the privilege of having tech support directly from blender staff or whatever. I don't see this happening any time soon.
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>>692889
meanwhile, at epic games
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>>692635
thats what i'm talking about. thats 1 work around for what should be a feature built into the modifier. multiply that out by use case per modifer and you are talking about remembering dozens or even hundreds of different work arounds, all of which take more time and clutter up your outliner with additional empties and such, and it seems needlesly complicated.
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i wealthy freelancer thanks to blender wife does not have to sell curry masala anymore. i dream big life in bollywood studio fx more rupees more wife.
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>>692924
I'm glad to see that lives around the globe are being made better by Western kekhnology!



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