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Is there a reason to use Blender over Maya/Max if one were to hypothetically pirate the software?

Asking because I've been using blender and wonder if im wasting my time on a weaker, less in demand software. Not that I would pirate it. Just wondering.
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Blender is very powerful.
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I always hated blender, but 2.8 sounds like a huge leap in the right direction. I'm a maya user and even I think 2.8 is going to be the start of a real alternative.
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>>689467
If you wanna pirate the software Blender is a terrible choice because you can't pirate it.

Maybe they will do something right and make it piratable in 2.9
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>>689467

For the last time. You don't have to pirate max or maya. It's free with a student licence that anyone can get.
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I don't get these posts. Why not try out different programs and pick the one you like the most? Model the same sort of thing on them, and then decide.
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>>689482
>asking for common sense and somewhat of a brain in 2019
that's too much to ask. everyone is now expecting to get spoonfed throughout their lives.
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>>689483
>le current year
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>>689467
>N-no baka! UwU It's not like I would p-pirate you or anything like that! (>_<)
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I think everyone has their own opinions. Ill try to give you one from a student who graduated with a B.A. and has worked with studios.

>Is there a reason to use Blender over Maya/Max if one were to hypothetically pirate the software?

The pipeline of the studio you enter into will determine how fast, efficient you are and your worth. If the pipeline is only set up for Max or Maya well then you're going to be working solo for a lot of projects. If you’re solo then you cant solve problems or help others either and sometimes thats enough for people to determine you're not worth hiring back.

>Asking because I've been using blender and wonder if im wasting my time on a weaker, less in demand software. Not that I would pirate it. Just wondering.

I dont believe its a waste of time. Im sure most of the tools or concepts can easily translate to another software. Ive used zbrush/maya before. Two completely different UI and yet I can understand how to insert, crease, delete edges the same way in maya and in zmodeler.
Yes blender is less in demand and that could change. The same way that google sketchup might release a new update that changes the entire industry. Anything could happen to anyones favorite software. The point is you dont want to be the ‘lone ranger’ of any particular software. Ive heard that mistake being made all the time. Its also important to realize it doesn't matter how much you love doing something a particular way. When company's invest millions of dollars into their pipelines to run with one thing they probably wont be looking to change that anytime soon just because some blender people claim its better.
I hope this is a little helpful. The studio I was at used max btw (political reasons I believe[founders were max artists]) the recruiter had a hard time finding people to hire. It goes both ways anon. Fuck Captcha
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>>689467
>Is there a reason to use Blender over Maya/Max if one were to hypothetically pirate the software?
No.
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>>689467
For what? Rigging/Animation/VFX? go with maya. Modeling? Anything will do, w/e you're most comfortable with.
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Sculpting is a meme, but it seems to be the chosen workflow. MIght as well high poly sculpt for baking normals.
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>>689703
Anon can you tell us what software do we need for making games, animation or just drawings?
A bit more detailed than: >>689849
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>>689849
>that image
To this day I cannot understand how an expensive paid software crashes more often than a free open source software.
>inb4 blendlet
I use C4D for motion graphics, but I use Blender at home as hobby.
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Linux support
Program feels more fluid/starts faster
Less crashes in my experience
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>>690180
photoshop cs6 portable, game maker 6.1 + keygen and yoire good to go.
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>>689849
I gotta say no on the "modeling? Anything will do" part

Ive been modeling with maya in the past few years and now switching to 3dsmax and BOY, did I miss shit like modifiers etc. Everything is so much more comfortable. Even blender is more comfortable to model with than maya

maya is still king in rigging and animation though
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>>690227
It's pretty obvious, you only need to improve things when you're at risk. When you make up the vast majority of the market share, your money is better spent externally solidifying your position via marketing, anti-marketing, and buyouts.
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>>689467
Absolutely no reason if you're going to pirate it anyway.

Except, of course, if you're going to one day go legit for production. Then it might come in handy to use free software.

Aside from that, it's all going to depend on what you need the software for. Max is for constructing and rendering realistic hard-surface stuff like vehicles and architectural visualizations. Maya is for rigging and animating soft-surface stuff like people and creatures.

There are many reasons why they excel at what they excel at. Blenders attempts stealing the best from both, and does a reasonable job. However, it is still slightly messy on the interface front, and there just isn't that strong a community of creators out there, skilled with creating production-grade assets in it, so the tutorials you will find are often kinda bogus, made by self-taught enthusiasts that don't always follow best pratice.

Make of these assessments what you will. All three are great pieces of software for making some game models. Just don't expect to render a realistic kitchen in Maya. Or animate Pixar style characters in Max.
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>>689467
Blender is starting to pick up speed, it's cheaper than maintaining than in-house software for companies while still offering the benefits of in-house software (see article from ubisoft about Ubisoft Animation Studio)

Not to mention the large and growing cult, er, community which is contributing to the amount of online resources available.

And lastly there are the gimmicks you won't find anywhere else like the grease pencil shenanigans, built-in compositor n all that

In can do just about everything the other software can, albeit sometimes in a slower fashion
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>>689481
>It's free with a student license that anyone can get.
>student license
>anyone can get
Dumbass.
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>>690335
"Don't expect to render a realistic kitchen in Maya"

You do realize that Maya is a popular option for layout, lookdev and lighting? It's a step down from Katana but every serious render engine supports Maya, and comes with Arnold by default.

Unless you're talking about like arch-viz? That isn't realism, nor is it aiming to be.
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>>690552
>he doesn't know
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>>690560
not him but i have a student license from a course but it expires in 1 year.
how do people get student licenses without being in a course or some kind of educational institute?
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>>690614
I got one by saying I am self-taught.
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>>689481
Or you can just pirate it
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>>690634

Don't trust keygens and other shite. I would prefer to have most software somewhat legitimate. It also updates easier.
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if you actually aim to get a job...
they only care about skill level not what software you use.
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>>689467
just pirate maya, dude...
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>>691317

What's better - Max or Maya if i want to mostly do modelling?
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>>691460
Max.
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>>691460
Max due to its incredible plugin ecosystem.
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>>690614
You can just keep telling autodesk you're a student over and over for eternity, they don't actually check in any way. Done this for years. The only downside is you get a pop up every time you save and you "shouldn't" use it for anything commercial, it's not like Substance Painter which asks for Student ID or the like.

>Are you a student?
>Yes
>Well okay then, here's Maya/Max
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>>689482
>he doesn't want to instigate YET ANOTHER "my program is better than your program" debate

WHAT ARE YA? STUPID!?
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>>691991
This. If you need to make it more convincing, you can say you've trying to learn Maya but that you find it difficult, and that most of the time you actually use Blender. They'll understand.
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>>690552
They don't check anything. No features are curtailed or disabled.



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