Focusing on being a Generalist SpecialistWhat are the essentials to learn in order to remain relevant in a 3D environment?If I had to make a list:DrawingPhotographyHoudiniZBrushSubstanceNuke/Fusion
>>687453>Zbrush>Maya or Max>Photoshop and Substance>Observation skills (shapes, proportions, anatomy, etc.)>Photography (colour palettes, lighting, composition, etc)That's pretty much it
>Blender Sculpting>Blender>GIMP>Practicing with Blender>PhotographyYou don't need anything else.
>>687486can we have 1 thread without this shitposting?!
>>687489Just because you don't like hearing the truth doesn't make it shitposting.
>>687483>>687486>>687489>>687491Learn to draw traditionally you niggers.Maybe you'll actually make something of worth if you do this.
>>687498in the context of being a 3D artist, drawing traditionally pretty much equates to practicing observation skills and photography, which I listedunless you really want to create stuff with paper and pen, which OP didn't mention at allnigger
>>687530>observation without attempting to refine using traditional drawing techniques.HahahaHahahahahahahahaAhahahahahahahaAbsolutely Niggerific
>>687534You telling me even if I stand an hour each day looking at the fucking garden I won't perfect my observations skills? You serious, nigger?
>>687535Not him but If you think that you can perfectly observe something just by looking at it for a long time you're a literal retard.I bet you couldn't model your own face from memory despite looking at it every day.
>Bullet proof your 3D careerbulletproof your social skills
>>687534>>687535how retarded can you be? of course perfecting observation skills comes with practice, just not necessarily drawing, it's not the only way to do it, nor the most relevant with it comes to a 3D career>>687530>>687538this