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Focusing on being a Generalist Specialist

What are the essentials to learn in order to remain relevant in a 3D environment?

If I had to make a list:

Drawing
Photography
Houdini
ZBrush
Substance
Nuke/Fusion
>>
>>687453
>Zbrush
>Maya or Max
>Photoshop and Substance
>Observation skills (shapes, proportions, anatomy, etc.)
>Photography (colour palettes, lighting, composition, etc)

That's pretty much it
>>
>Blender Sculpting
>Blender
>GIMP
>Practicing with Blender
>Photography

You don't need anything else.
>>
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>>687486
can we have 1 thread without this shitposting?!
>>
>>687489
Just because you don't like hearing the truth doesn't make it shitposting.
>>
>>687483
>>687486
>>687489
>>687491


Learn to draw traditionally you niggers.
Maybe you'll actually make something of worth if you do this.
>>
>>687498
in the context of being a 3D artist, drawing traditionally pretty much equates to practicing observation skills and photography, which I listed

unless you really want to create stuff with paper and pen, which OP didn't mention at all

nigger
>>
>>687530
>observation without attempting to refine using traditional drawing techniques.

Hahaha
Hahahahahahahaha

Ahahahahahahaha

Absolutely Niggerific
>>
>>687534
You telling me even if I stand an hour each day looking at the fucking garden I won't perfect my observations skills? You serious, nigger?
>>
>>687535
Not him but If you think that you can perfectly observe something just by looking at it for a long time you're a literal retard.

I bet you couldn't model your own face from memory despite looking at it every day.
>>
>Bullet proof your 3D career

bulletproof your social skills
>>
>>687534
>>687535
how retarded can you be? of course perfecting observation skills comes with practice, just not necessarily drawing, it's not the only way to do it, nor the most relevant with it comes to a 3D career

>>687530
>>687538
this



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