Hello I'm begginer-intermediate 3d modeller-architect. Pic related is my current level, i know, it's not too great, but also it took me a lot of time to get these images.I work mainly with 3d max and vray. Sometimes applying photoshop.I was wondering if there was any good guide on how to streamline the work with these programs in order to be able to quickly make architectural images by following a series of determined steps rather than a trillion hours of test and error.I was hoping for a guide that includes which renders settings, how to test lights, when to include models, textures, etc...Thanks in advance for any answer, ill be bumping with pictures of the shit i made.
>>687317general advice, photoshop is more powerful than the rendering engine if you give up the goal of total photo realism.you can save a lot on performance by limiting transparent and reflective materials, especially avoiding materials which are both transparent and reflective at the same time. some times you can just render a reference texture of where the windows are and add a decent reflection in photoshop.this guy does a good job explaining time saving techniques https://visualizingarchitecture.com/post production becomes faster and less labour intensive if you keep most shots as single point perspectives, saving two-point only for the money shotand also the post digital look is totally acceptable, even desirable, for basic skematic design. this may not be a popular opinion on /3/ but its worth throwing out therehttps://www.metropolismag.com/architecture/inside-digital-platform-championing-post-digital-drawing/pic/22588/in general, i've heard that fiddling too much with all the settings until it looks right in the rendering engine will push things away from what's physically accurate. https://www.youtube.com/watch?v=m9AT7H4GGrAeven if this guy is talking about blender the advice is good
>>687353woah this is very good advice thanks, all read it/hear it all and reply
>>687353friendly reminder that the youtube link provided here is the definitive proof that blender is a mongoloid piece of garbage when it comes to rendering
>>687317>modeller-architectdid you study architecture or you just do 3d for Architects?
>>688021i studied, believe it or not. I have a major
>>687353This.I used to struggle a lot with some reflections, gloss, angles and more features. With post production I finished them in no time.
>>687437The video is pretty old. The filmic log setting comes standard prebuilt into blender now.