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File: presentaciĆ³n4.jpg (1.56 MB, 1736x2456)
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Hello I'm begginer-intermediate 3d modeller-architect. Pic related is my current level, i know, it's not too great, but also it took me a lot of time to get these images.

I work mainly with 3d max and vray. Sometimes applying photoshop.

I was wondering if there was any good guide on how to streamline the work with these programs in order to be able to quickly make architectural images by following a series of determined steps rather than a trillion hours of test and error.

I was hoping for a guide that includes which renders settings, how to test lights, when to include models, textures, etc...

Thanks in advance for any answer, ill be bumping with pictures of the shit i made.
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>>687317
general advice, photoshop is more powerful than the rendering engine if you give up the goal of total photo realism.

you can save a lot on performance by limiting transparent and reflective materials, especially avoiding materials which are both transparent and reflective at the same time. some times you can just render a reference texture of where the windows are and add a decent reflection in photoshop.

this guy does a good job explaining time saving techniques
https://visualizingarchitecture.com/

post production becomes faster and less labour intensive if you keep most shots as single point perspectives, saving two-point only for the money shot

and also the post digital look is totally acceptable, even desirable, for basic skematic design. this may not be a popular opinion on /3/ but its worth throwing out there
https://www.metropolismag.com/architecture/inside-digital-platform-championing-post-digital-drawing/pic/22588/

in general, i've heard that fiddling too much with all the settings until it looks right in the rendering engine will push things away from what's physically accurate.
https://www.youtube.com/watch?v=m9AT7H4GGrA
even if this guy is talking about blender the advice is good
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>>687353
woah this is very good advice thanks, all read it/hear it all and reply
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>>687399
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>>687353
friendly reminder that the youtube link provided here is the definitive proof that blender is a mongoloid piece of garbage when it comes to rendering
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>>687317
>modeller-architect
did you study architecture or you just do 3d for Architects?
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>>688021
i studied, believe it or not. I have a major
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>>687353
This.
I used to struggle a lot with some reflections, gloss, angles and more features.
With post production I finished them in no time.
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>>687437
The video is pretty old. The filmic log setting comes standard prebuilt into blender now.



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