Substance now is finished as well.Autodesk BTFO by based blender.Time to stop paying for cuck software.;^)
>>687102>Time to stop paying for cuck software.LOL nobody would use crappy Blunder if it wasn't free, summerfag
>>687102Memes aside, if you're willing to spend a billion hours you can simulate comparable methods / functionality into Blender but there's a point at which you're practically writing your own software
>>687102Not sure if serious or baiting.
>>687102until blender gets a proper cut tool and locked vertices im not touching that shit
>>687122>locked verticesWhat is the purpose of locked vertices? Just curious.
>>687122blender doesn't have the ability to lock vertices? wtf
>>687150vertices that are locked
>needing to lock your verticeslmaoing @ ur life autodorks
>>687160>lmaoing @ ur life autodorksHave respect for your betters; they are the ones paying taxes so you can survive on unemployment benefits.
>>687156Ever use ZBrush? Same in blender just hide them and they're locked
>>687102>>but who was COPs in Houdini
>>687170How are they my betters if they work to service me? Back to work wagie.
>>687192It's the lesser evil. We pay taxes so you have something to eat, don't get angry, and try to steal from us.There are better ways, but the times are not ready yet. Hail Autodesk.
>>687193*ahem*Fuck wagies.That is all.
>>687194Fuck them, indeed. Ever heard of freelancing? I have plenty of work to be my own boss.It's a shame you'll never be in that position, blendie.
>>687178yeah but locked verts tho
>>687197Not that guy, but I freelance using Blender.I don't see how that could ever be a detriment when the employer never gives a shit about anything but results.Maya sucks massive donkey dicks, so I'd never use that unless forced by my boss/professor.
>>687154>>687150thats just a plus, the biggest offender is their cut tool, its just unusable.
>>687122>>687247What's the matter with Blender's cut tool (I assume you're talking about the Knife tool)?
>>687178You can lock verts in Zbrush R-tardo Montalban
>>687249You can mask topo when sculpting in Blender too.
>>687250I don't know why you specify sculpting when Zbrush still beats any program's selection tools when using ZModeller
>>687252Do you not know how to use polygroups?
>>687253Enlighten me. What's so amazing about polygroups?
>>687248yes the shitty knife tool. the default keybind is K, but even modifying the keybind to something more convenient i still have to press enter every time time to make an incision. that is just inefficient as fuck. when you work with low poly models you are using the cut tool 80% of time to work with complex low poly meshes. Pressing enter everytime is just cancer.
>>687299>yes the shitty knife tool. the default keybind is KIf you don't like K just rebind it? This has nothing to do with the software at all.>but even modifying the keybind to something more convenient i still have to press enter every time time to make an incisionWhat would you have? >When you work with low poly models you are using the cut tool 80% of time to work with complex low poly meshesNormal people don't do that, no. Still, the knife tool is very effective and does its job nicely.
>>687299You can press the spacebar instead of enter, does the same.
>>687306i still have to press a keybind after every incision, its still ineffective. Max is like the only software that does it right, not suprised since its geared to people who know how to model, not like this retard >>687300with max all you have to do is select the tool, make as many incisions are you need and right click when youre done. and continue to make incisions because it doesnt leave the cut tool mode until you switch to a different tool.
>>687318>with max all you have to do is select the tool, make as many incisions are you need and right click when youre done. and continue to make incisions because it doesnt leave the cut tool mode until you switch to a different toolThat's literally slower than in Blender, though.In Blender you hit K, make your cuts, hit enter and it's done and you're back to your basic tools. To engage more cutting, hit K again. This way you're instantly ready to do other things, and you're also instantly ready to do more cuts (by hitting K with your free hand).In Max you have to enter/exit the tool itself, which is just a slower workflow.It's also an extremely minor thing to be autismal about. Is that little difference the reason you refuse to try Blender? What kind of retarded assburger are you?
>>687102Blender doesn't even generate seamless texture thought. Unless you go full retard and bake it on a torus.
>>687299You friccen moron. You haven’t figured out to work faster is to map a gaming mouse to all your most used key shortcuts? Lmao do people need to remind you to breathe?
>>687318>Max is like the only software that does it rightThis, I hate the way the knife tool works in Blender and Maya.
Blender as a modeler is comparable with Maya, even if it lacks some basic (and not so basic) features. But Maya is still fairly behind Max as a modeling software.People need to be more aware of how precious and fleeting life is, how quickly time passes. Perhaps then they would be less inclined to use Blender.
>>687339what lol its not slower, let me explain again, in max you select the cut tool, make incisions, and done, from here you can continue using the tool OR right click again and you leave the cut tool mode and you go back to the sub object selection you were last at(vertex,edge or face).The fucking difference is that blender doesnt give you the option to continue using the tool, it just stops after you hit enter. when in max i can just right click once more to leave the mode instead of moving my entire arm just to do one cut and having no option to continue making incisions, so instead i have to go through the trouble of pressing K again and continue and press enter again and again its fucking ridiculously slow.
>>687344>>687339lol its like you think thats going to fix the problem, look at this video you fucking brianlets.look at the amount of keybinds i had to press to make a new incision compared to max, and again if i wanted to leave the cut tool mode in max i simply hit right click again.https://imgur.com/a/XCX89CV
>>687403prolly trolling but have you hit E during cut tool
>>687407yes i can read the fucking tooltip, again youre missing the problem. pressing E just makes a new line for that incision, at this point no incision has been made. it hasnt been made until you confirm it with enter. MAX confirms an incision when u hit right click and boom done move to the next incision boom right click. with pressing E in blender, all of those incisions are not confirmed until u press enter, which if you fuck up you have to redo all of them.
>>687408>>687407and i forgot to mention the other double left mouse click to make a new cut, its all in the tooltips. but again thats not the problem im addressing here, its HOW those incisions are confirmed, its just awful on blender.
>mfw I wrote an automated substance clone for blender and didnt release it because it runs like shit on anything with more than a few texturesBlender is good enough to trap you into making shit for it and then it fucking jobs when it matters.
>>687413Maybe take a look at Armory Paint. It's open source (based on Blender) and runs well.
>>687418Nah, I'm rolling my own on x64 asm and vulkan. Mainly developed the blender one because I needed to do a gazillion assets with more or less good quality. Plus I want to sell it.
>>687419Don't forget you have to provide your source code if you ever sell your plugin, kek
>>687447Who says am programming for blendshit lol, why would I want to waste another 3 months slowing down my program just so blendlets can pirate it?