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Hey guys. I have an asset from the Unreal Marketplace, and I'm trying to add lipsyncing to it. I have a good lip syncing method that I've used in the past, but it requires these morphs, or morphs similar to them: https://developer.oculus.com/documentation/audiosdk/latest/concepts/audio-ovrlipsync-viseme-reference/
The asset I'm using is this: https://www.unrealengine.com/marketplace/en-US/slug/character-customization-female

She's facial rigged and everything, just doesn't have the morphs I need. In the past someone as able to easily add these for me, but that was different meshes, so not sure how easy that is here.

Willing to pay to have this done for me. Let me know if you can help out! Thanks!
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>>686957
>Willing to pay to have this done for me
But anon, we do it for free.
Just add a link to the model in .max format, or .fbx, and we┬┤ll do the rest.
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>>686984
That would be amazing. I've put the file here: http://s000.tinyupload.com/index.php?file_id=55258921729739668841
The visemes/morph targets I need are here: https://developer.oculus.com/documentation/audiosdk/latest/concepts/audio-ovrlipsync-viseme-reference/
They don't need to be exact, but obviously the closer the better.
Would super appreciate it !
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>>686957
I dont think anyone here at /3/ would do it and specially for free OP. But maybe Im wrong, who knows. It would be the first time I see something like that happen

I used to create face morphs back in 2014 or so when I was SFM porn modeler and animator, I ripped my own characters and most of them around are either from me or from a guy from east europe.

Anyway, nowadays I think the best method specially with highpoly models is to use the model inside Zbrush, model every variation you want and then export them to maya as blendshapes
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>>687057
Like I said, I don't mind paying. I'd just like to get it done, not entirely where to search but someone recommended here.
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File: shapes.jpg (422 KB, 2132x872)
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>>687058
Ok, I tested the model and she doesnt have any bones in her face except her eyes, so all the morphs have to be done modeling from scratch. She also doesnt have any teeth/tongue/mouthbag.

I dont really have the time for doing that while achieving a good result. Better try on sites like upwork instead, its more direct and quick.
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>>687060
The teeth and mouth are separate files for whatever reason, they're included just not part of that mesh.

But thanks for taking a look. I'll check out that site Upwork.



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