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As people in Japan and the west are reacting at the latest Pokémon games being shit, they started a hashtag called "Modeling Pokémon in 5 minutes" #ポケモン5分モデリング in order to spite the creators for the bad quality of the games.
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>>686096
If I had to model something like 900+ Pokemans or however many the fuck there are nowadays, I'd be simplifying the designs too.
To expect AAA quality out of each and every one of them is fucking ridiculous. They've done it to themselves for making that many, but the players need to meet halfway with their expectations. Especially since they're fitting it all onto a cartridge and running it on a Nintendo Switch of all things.
I'm not saying the games haven't been shit, and the designs are all that to write home about, but I can definitely understand why there'd be corners cut in places that make sense.

Lastly, what the fuck is this thread? All you did was post a headline, probably from some shitty website. What are you contributing?
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>>686105
>I'd be simplifying the designs too.
>To expect AAA quality out of each and every one of them is fucking ridiculous
you should do at least basic research on the topic before commenting on it
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>>686106
OP should actually post a topic.
There's nothing here.
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I can understand if Game Freak can't add every Pokémon in because of the immense task of creating/updating models and animations at launch, but there's no excuse it can't be added in as a patch later on. What they're doing is just flat-out refusing the do it and saying that it's the new standard.

Not to mention they already did this when the games first came to 3DS.

Imaging a Pokémon game with the slogan 'Gotta catch em all' where you literally can't.
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>>686096
>>686105
>>686130
From what I heard they just ported models from the 3ds version
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>>686130
>a Pokémon game with the slogan 'Gotta catch em all' where you literally can't

Dude, from the beginning that was the way it worked. If you had Red, you needed to also buy Blue/Green or trade with people to get all the Pokemon. You LITERALLY couldn't "catch" them all unless you cheated.
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>>686096
get a fucking life OP
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>>686142
yeah but in this case you cant even trade them forward unless they're on the approved list. this is a first and its kinda gay
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>>686186
Thought they did the same when they went from Gameboy to GBA.
Everyone I knew as a kid had all sorts of hacked and glitched pokemon. Makes sense that they'd wipe the slate clean back then, and it makes some sense that they'd do it now with the amount of work they put on their plate.
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>>686105
SMT3 would like a word would you, cockfaggot.
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>>686096

I used to start up Pokemon speed modeling threads on here every now and then. They were actually pretty popular. That was a couple years ago though.

>>686105

It's an on topic conversation starter about 3DCG. Not sure why everybody's hating on the guy.
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>>686454
It's the first sentence of an article headline. All it conveys is that some japs are doing a thing because they're mad that their Pokemon game isn't what they wanted.
Why should we care?
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>>686452
No one cares about your weeb game dude.
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>>686105
All animations, models, and textures were made years in advance by Creatures inc.; this movement was pointless from the very beginning.

The problem, it seems, was porting all of them to the latest overworld engine; but they're unable to do all of them due to the shift in priority.
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>>686192
You physically couldn't trade from GBC to GBA
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>>687231
That's what I said.

Anon:
>you cant even trade them forward unless they're on the approved list

Me:
>Thought they did the same when they went from Gameboy to GBA.
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>>686096
The reason they are shit is because for some reason they are dead set on making 1 game with 2 or 3 versions EVERY YEAR. If 3 people made 1 model a day for a year in the pokemon team, then you would have all 900 something pokemon in the game. They would all be shitty because of time constraints.
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>>687255
A technical hardware limitation isn't the same as pure laziness
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>>686119
>>hey lets what we can make in 5 min
>>hey look at this 3 related thing
>hur dur what is the point of this thread
Kill yourself
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>>687472
You first, faggot.
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>thread about simple 3d models created quickly
>no 3d models
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>>687485

Like the way you think, here's mine.

And damn 5 minutes is fucking impossible unless it's a round pkmn. 8 minutes, best I could do, not incl. mat assign.
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Whole lotta Gamefreak apologists in this thread, don't you faggots have a game to re-port for the 50th time?
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>>686096
the funny part is they dont have to model or animate anything. theyve been reusing the same models and animations for 10 years. gamefreak really is that patheic
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>>686096
pokemon rumble rush
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>>687626
Makes more sense to do that approach and just update the textures/renders than anything. I cant understand remaking models either if all that needs to be changed or updated is the animations.
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>>687485
>>687495

Impressive, lads.
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update from /vp/
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>>689003
really shitty damage control
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>>689004
yup
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>>689053
kek, cute
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They have a database of literally every pokemon models... how bad did they make them really? I've seen older ones, they're fine.

It's what expect from a pokemon. Strangely high poly for what it is though.
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>>689003
Nothing changes when you scale a model... what's this tapdancing?
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>>690583
PS: THIS IS OFFICIAL POKEMON MODEL
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>>686096
>to spite creators
I thought they were doing it for fun and art meme prompts rather than doing it for some sort of vendetta
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>>689003
>while the same animations of the pokemon themselves are copied and pasted
explains this
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fucking mobile games
Just when the consoles are about to catch up we get this market of basedgamers
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>>690583

Seems like the geometry is laid out to aid texturing. They probably don't want any texture stretching when it's animated.
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>>686096
>>>/v/
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>>686105
Except the new games don't even have all of the Pokemon, just a very specific, small selection
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>>686452
yes pokemon has over 900 but smt has less.
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>>687626
I hate this argument so much, because it implies that
A) new pokemon/forms don't exist
B) New animations/effects can't or won't be applied to older monsters
and
C) Modeling (and rigging and texturing) and animation are the entirety of the process for porting a monster
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>>690592
How many pokemon are in that shitty chinese game? I guarantee it's way, WAY THE FUCK under 1000
And how is the rest of the game, around the animations?
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>>690786
bruh you just posted cringe
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>>690584
It's just stupid and clearly ignorant of the issue.

And okay, I get it, I really do. It's dumb that not every pokemon is gonna be in the game. And yeah, Sword and Shield do look not that great. But saying they're "LAZY" because they're not porting over all the 1000+ different monsters and forms is just entitled and stupid.
That's not lazy, that's resource management.
And, again, you don't have to like it, or the direction they're taking the game, but there's a hundred more appropriate qualifiers by which to judge the quality of the game. NOT porting over every. single. monster. and taking a proactive approach to monster pools in the future might actually be the first SMART thing they've done with the franchise in years.
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>>690792
Meant to quote
>>690789
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I chose my pokemon with a random number generator, 5 mins is not enough time
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guess which it is
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>>686105
Even a half assed youtube zbrush fag can probably shit out a decent monster sculpt per hour. Retopo is quick and animation guys wouldn't take long either for a few (get hit) and (attack) animations, texturing is fast too nowadays with smart materials. So let's you hire one sculptor, one retopo, one animator, and one texture guy, you'll have a monster done every hour. That's 8 monsters a day in an 8 hour work day. So in around 110+ days you have 900 monsters done. That's with just 4 design fags, i'm sure gamefreak has more. They could easily shit out quality monsters but they won't because they don't have to, they know they'll keep making millions even if the monsters are literal blobs.
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>>691119
>dem unmerged verts
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>>691116
Magmar
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>>686105
Do you how much they cost?
Damn nigga you dumb as fuck.
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>>691119
>Quality monsters
>1 per hour

Pick one.
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Voltorb and Electrode, flat planes are the eyes.



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