Post your work, receive constructive criticism in return.Please rate my office render.Last thread: This is the first thread, lmao.
i'm going to give you the benefit of the doubt:so this thread is different from /wip/ because it's intended for finished or near-finished renders?also are you saying that, you made >>685160first and then when you knew more, you made >>685177? or are you saying >>685160is an attempt to recreate >>685177?
Seems like a great quality waist of time
>>685179OP here.>so this thread is different from /wip/ because it's intended for finished or near-finished renders?Correct, this thread is for finished or near-finished renders where you can post them for constructive criticism.I made >>685160 but I haven't made >>685177.
>>685184ah, okay. in that case, delete this thread and post in the /wip/ because that shit isn't finished or near-finished.
>>685185>To finish a work? To finish a picture? What nonsense! To finish it means to be through with it, to kill it, to rid it of its soul, to give it its final blow the coup de grace for the painter as well as for the picture.
I followed a tutorial for the earth render and I added my own touch to it
How is this literally any different than the /wip/ thread?Just because the title is "works in progress" doesn't mean you can't post finished works in it. Art by definition is never particularly "finished" you just decide you're done working on it. I've seen threads killed for stupid shit in my time, but this takes the cake.
>>685216We're not supposed to post critique in the WIP thread. Can you even read? Pic related since you are a brainlet.
>>685234HOLY FUCK. You're baiting me right?The real question to ask is can YOU even read? Because right now it looks like you're not able to.Lemme break it down for ya buddy.>THIS IS NOT THE THREAD TO ASK FOR HELPWhat this means, is that the /wip/ thread, is not the place to ask questions. /wip/ is for critiques and showing off your work (in progress, finished, or otherwise), not asking for solutions to problems you might be having in Blender. There's a good chunk of people that think that the /wip/ thread is synonymous with "here ye, here ye, ask your questions here". When it's not. Which is why we have that disclaimer there that no one pays attention to, to hopefully drive people like yourself to the proper channels to get the help they so desperately deserve.Can't figure something out? Go here >>684104 to the questions thread (where you ask for help). Want some advice on what direction you should take on your model/environment? Go to the /wip/ thread. Finished a project and want to know what people think about it? Go to the /wip/ thread. Need help unwrapping an object? Texturing? Rigging? Weird ass scripting problems? Anything that isn't under the umbrella of "what do you think guys"? Questions thread.
>>685239Honestly, this board is inactive enough and doesn't need crabs dragging it down. Also, technically, "assistance" could be read as asking for criticism. It's still technically helping. If you don't see how people could be confused by this, then you lack the basic empathy required to get by. Perhaps if the original OP of the WIP thread phrased the thread description better, we wouldn't be having this conversation and less people would be confused.I also don't see why we can't have a dedicated critique thread. There's literally nothing wrong with having a few options to post in.
>>685243>I also don't see why we can't have a dedicated critique thread.Because there is already a dedicated critique thread you absolute fucking retard. Just because it doesn't explicitly say it (it definitely did at one point), doesn't mean that it isn't the place for it.Don't talk shit about the board when it's pretty obvious you've never been here at all. If you had, you'd already know the place to post this shit, and you'd know how fucking braindead a thread like this is.I'd rather have crabs dragging it down than retards.Crtrl-Z yourself, zoomer.
>>685177I like the blindsTable looks too much like it's going through the floor, if you can't figure out some AO on there then consider raising it and putting some feet under it insteadToo much flare on the ceiling lightsTree blends in with background too much, even if the goal of it is supposed to be subtle, it doesn't look right. Make the leaves pop a bit at least or swap it with somethingDid you make that chair in SketchUp?
>>685239AThreadDiedForThisPostDo you even understand that, idiot!
>>685185Don't post on this forums WIP thread. It really sucks beyond comprehension. It sucks so bad it is hard to wrap your mind around. Follow your own path.
i was bored and did this in 30 min. It's a Mate cup (argentinean tea) my friend has
>>685437Looks like a douche
>>685239Imagine getting this mad over a differing opinion. It's sad, honestly. You have my pity, anon.
Gimme an audi r8 on my first ever game character & first ever animation/texturing in blender, rowing man. He rows boats and doesnt afraid of the rain.
>>685499It's not an opinion though. It's literally stated in the OP post of the wip threads.>This is not the thread to ask for helpWhere does it say anything about not critiquing each other's works? All it says is not to ask questions, since we have a thread already for that. Did you expect people to just dump their work there and not discuss anything?Mean as he is, that other anon is right.
>>685510He looks dope, senpai. Keep it up!
Take a look at my mini-house!
>>685499not the anon you replied to but /wip/ stands for work in progress which means you post what you're working on/finished and other people critique and comment on your work./questions/ is for asking questions like how to approach something or how something is done for example.This has nothing to do with opinions just read the title of the thread you fucking faggot. There is one thread for work and another for asking questions how hard can this be
Rate my kitchen
>>685510Start from scratch and try harder and put in a lot more time
>>685412i hope the irony isnt lost on you
>>687331the lighting is quite flat and the shapes are mostly primitive, but otherwise it's.. decent enough
>>687347>the shapes are mostly primitiveWhat did he mean by this?
thoughts on this?what would you guys change about it?
>>687331>those viz modelsI just downloaded too.Too sharp edges2/10Dubs confirm you'll never gonna make it
>>687384Not him but...its pretty obvious what he meant. Too many sharp 90 degree edges, nothing in real life is like that.
>>687470>>687474You mean beveling up the shapes, right? Indeed it is something I'll do on the next projects.
>>685239holy shit guys we're in THE /wip threadput me in the screencap, we've done it boys
Rate my kitchen,
>>687804Too strong, right? I'll lower down.
>>687804How about now, senpai?
>>688000add a displacement map to the stone tiles on the walls and its gucci
>>6878029/10, I like it.
Current Project. What do y'all think?
>>688000>he equipped his kitchen with street glowinb4 rice belongs in the kitchen
>>688407He forgot to include a woman in the kitchen.
>>688454Let's see your werk!
>>688458It's 4chan dude, what'd you expect
>>688440>5 months until 2020>9fag tier memeWew, die in flames
>>688552get a sense of humor gramps
>>688405>this is a criticism thread, specifically for finished work, unlike the WIP thread>posts unfinished WIPJesus Christ, does anyone read the thread titles at all?
>>688554suck my dick young man
>>688555Who cares. This thread is trash anyway.
>>689185mmm crunchy blender noise
Here is a home office I've made on Blender. What do you think, /3/?
>>687463duuuude i remember you. i saw this on linkedin
>>685802Why tf is there an electronic schematic under it ? Cool btw, just ticked me off.
>>685160>>685177>modern interior architecture Fucking yikes
Posted this in a “draw” thread on /m/ a while ago, but you don’t see as much proper critiquing over there
>>689243Looks good but who has carpet under a chair with wheels on it ?
>>689644Not him but that helps reduce the noise on certain types of floor. For the benefit of oneself, or the neighbors.
>>687463less arrayed barrels
This is a picture of my character's face from all all relevant angles, and with different lighting. I'd really love some critique on her face. Last time I posted it, she got a 6/10 and anons liked her hair but didn't like her face. I'd really appreciate some honest insight about why the face doesn't look up to par.
>>690952Good job on the hair, a fair amount of asymmetry is doing you favors, but for the face;>the neck needs to be back further, and the chin needs to be more defined and brought forward to define the jawline-even if its soft>Eyebrows are too thick, also reduce the 'pop' they have on the camera>The pupillary distance is a little too wide, consider bringing the eyes closer towards each other>The lips need to be created with more anatomy in mind, pucker up and place the forward lip over the lower lipI know your bust is stylized, so I would make a backup, make the changes, then check back and see if they made an improvement>p.s. some ears could help, maybe tuck some hair behind one for even more asymmetry gains
>>690972>Eyebrows are too thick
>>690952You should fix that seam on the symmetry axis.The eyes are a bit weird, it looks like she's cross-eyed. The hair look really good.
>>690952geo of anime heads in general just feels weird
>>690981>not wanting a Qt with distinct eyebrows >>691012I'm experimenting with an animatable camera lattice to get more deformation and emotion into my faces.
>>687331I like that a person needs to be 9' tall to reach the upper cabinet handles
>>691027t. armless midget
>>690972Regarding the neck...are you sure? I can correct it to pic related if you think it would look better. I thinkI forgot an angle in the first post >>690952, so here's another image for better visibility. Should I correct it to the last image on row one, or do you think it needs to be adjusted far more than this?I really liked your suggestion about tucking the hair behind one of the ears. I will add ears next, and I'll actually see if I can pull that off. You're right that it would look very nice. I do think you're right about the eyes. I always seem to make them too far apart, so I'll fix that. The eyebrows may be a little too thick, but I like them that way. Regardless, I'll mess with them a bit more and see how it would look,. Eat the very least, they should be lighter in color. Would you mind elaborating on that is wrong with the lips, though? I don't see it really, but I would really like to improve so please let me know what is wrong specifically. Are they too wide. not wide enough? Too low, too high...?Thanks so much for the feedback. >>691000Indeed anon, you're right. These are pretty minor adjustments, and I'll be doing them shortly.
these are 2 attempts at sculpting a fox. any advice would be great, since I'm new to this.
>>691086>I can correct it to pic related if you think it would look better.Yes, that sketch you have over the top right view is idealAs for the lips, on your drawing you can see where the orbicularis oris begins to point inward creating that nice slope between the tip of the nose, the top lip, and then the bottom lip.Just grab those groups and move them to recreate that slope, make sure to check multiple views to ensure your topology isn't compromised
>>691108Left one is better. Are you using a fox skull as reference that usually helps.
Did this for an album cover a while ago
>>692118that's rad as hell, do you have a hr version?
>>687331why are the chairs so glossy? it looks that they are made from fabric
>>692118>parts of bluescreenhurts me on a fundamental level m8
>>687463Too many faces on the tops of the pillars
>>689243Where did you get the Buddha model from
>>689243Are you a fat conductor?
>>692130It consists of 3 separate renders layered on top of each other. The rest is random fuckery in photoshop
>>689644pretty sure thats a rug
>>688000Architecture student here >>687802Your kitchen has a gay salmon pink should look on warm colors>Casino Royale poster on kitchenLol no remove that shit and put a menu there or something else>Floor mat on the kitchenHorrendous remove that shit Some advice in rendering techniquesUse metal textures on the handles, is it copper? Stainless metal? Wine but no wine rack? Also Tupperware and empty containers should be replaced with real boxes of food But overall nice composition 7/10>>685177Big yikes on the back poster not my type, is that fake grass? The plant should be on the window >Spotlights Is this a double roof or something? >Desk has a gap on the first drawer Old wood but is seamless? Should put more stuff on the desk only the computer doesn't feel real I don't feel it dawg 6/10.
I'm working on a handpainted UV for a dungeon platform. Pic related. I'm having issues with the highlighted stone on the unfinished portion, second to the middle, the one sticking up. I'm worried it looks too big when compared to the rest of the stones. What does /3/ think?
DONALD TRUMP IS AND AMERICAN TERRORIST...STOP TRUMPSTOP FOX NEWSWE SEE U
>>685160How do I make the donut more realistic?
>>694805By looking at real donuts and putting more details into it. As a matter of fact: i just ate such a chocolate donut and it looked quite different.
>>694800You are asking for it, mate.
>>694805Things will generally look fake unless you use bump/normal/texture maps to define surface details.
>>694805>>694819>>694860I even went to krispy kreme to look at some donuts, didn't manage to make it look much better, but that's what I ended up with after the tutorial.
This is the main character for an indie game I plan to develop. It's not perfect, but I've been playing around with blender for a couple of month now and I'm kind of proud of the result. Do you guys have any suggestion for improvements?
>>694139Try to use a bump map node plugged into an UV map vertex paint. The normals should pop out a bit better, especially with cycles path tracing.
>>689624look cool but lacks detail. remember to have big shapes, medium shapes, and really small shapes.
>>695039ok good.but there is still more work to do:Composition isn't correct (put more emphasis on the donut, perhaps a closeup)Texturing could be betterVisible NoiseLighting Incorrect