>> blender gets good >> rapidly less threadsit was a *hurr durr I am using special software* meme after all
>>685135>blender gets better>rapid influx of Maya users making shitty threads to compensate for their complexes about using a broken software because they learned it in school and haven't been able to get into anything since
>>685135>blender>gets goodpick one
>>685135>blender gets goodSo I can actually use it to paint textures now? I can make solid rigging and animation? I can use it to bake all the maps I want? There's no more rendering issues and skin looks like skin and hair looks like hair?
>>685135I dont shit on blender anymore because in the coming years this sjw shit will spread to 3d and you will be prevented from using the means of production to make a living.
>>685143That's the exact opposite of what GPL3 is about.
>>685135I would use blender but my shitty computer crashes when I use Eevee.
>>685145God damn it report this.
I would use Blender but it can't do half of the shit I need.
>>685144How do you mean they would prevent you from using blender?
>>685148>How do you mean they would prevent you from using blender?Starvation.
>>685147like what, blender 2.8 improved many stuff, and in 2.81 there will be everything nodes (like in houdini) and new sculpt tools
>>685137Maya is still better though.>>685140No.
Fuck Autodesk. That is all.
>>685135since this is a blender thread I got a question, can you do a clown pass in 2.8 yet? I couldn't find any concrete info on google
>>685173lol just use Cryptomatte bro
>>685151Look man, I use Blender too, but to pretend it's even going to be capable at all that shit, let alone comparable to professional shit that's been doing it specifically for years is laughable. What's next? Something comparable to Marvelous built in?
>>685135The UI got good. The software is still shit.
>>685137Maya is broken, Blender users are broke. I'd rather use broken software.
>>685209There's literally nothing different about the UI except the fact that it has some icons now.
>>685217Well, it's more tuned to humans than to reptilians. I'd say that's a significant difference.
Blender is trash. Literally anything is better than Blender. It's free because if it cost money nobody would fucking use it.
>>685137>Maya is brokenCare to explain how?
>>685210Why not being a functional person with functional software
Tom Wright is a veteran of computer graphics having worked Senior Art positions at Disney Feature Animation, Dreamworks, Sony Imageworks, Rhythm & Hues, Naughty Dog, Activision, DICE and most recently Epic Games. While working with Morten Mikkelsen, the creator of MikkTSpace at Naughty Dog, Tom was asked to use Blender and fell in love with the open-source 3d application. Since then, he has used Blender in some form or fashion on projects like Call of Duty: Ghosts, Battlefield 4, Paragon and Fortnite. Blender was used to pose, freeze and clean up meshes for many of the promo images at Epic Games including the box cover art of Fortnite.
>>685314how many times are you gonna repost this you coping blendlet
>>685140Can you show examples of you doing that?
>>685314Why the fuck do you guys always need validation for using a fucking program.Just use whatever. If you do good work, it'll show. If you're shit, it doesn't matter what program you're using since you'll be shit in all of them. It's like buyers remorse yet you fucks never bought anything in the first place.
>>685316it's been posted exactly twice, how many times are you going to repost "BLENDER IS BAD AUTOSHIT IS GOOD"
>>685151The new blender update can't run on my 2007 Vista era laptop... Says it needs openGL support
>>685330holy shat is this true? downloading blender right now, im gonna make sooooo many donut boxarts
>>685217Are you fucking stupid or what? The new UI is entirely different.
>>685330There we go, blendlet repeating the same stories over and over again for years. Just like boomers who keep repeating the same stuff because how stagnant their lifes are.
>>685342It's got a new coat of paint and that's about it.There's a few little tweaks here and there, but it's still the same UI it's ever been. No fucking different to use.
>>685343Tom Wright is a veteran of computer graphics having worked Senior Art positions at Disney Feature Animation, Dreamworks, Sony Imageworks, Rhythm & Hues, Naughty Dog, Activision, DICE and most recently Epic Games. While working with Morten Mikkelsen, the creator of MikkTSpace at Naughty Dog, Tom was asked to use Blender and fell in love with the open-source 3d application. Since then, he has used Blender in some form or fashion on projects like Call of Duty: Ghosts, Battlefield 4, Paragon and Fortnite. Blender was used to pose, freeze and clean up meshes for many of the promo images at Epic Games including the box cover art of Fortnite.
>>685140you couldnt make solid rigging and animation before? blender has the most fun and straight froward rigging tools in any software i tried
>>685415I don't care about "fun" or """straight-forward""", I care about capabilities. And, also, control over what I make: can I write a rig in Blender without having to license it as GPL?
>>685415Blender's rigging is a fucking travesty, a failed paradigm straight out of Lightwave that the devs admit needs to be 100% replaced with their next "Animation 2020" development push
>>685415>blender has the most fun and straight froward rigging tools in any software i tried
noice thread. havent so far posted anything. keep bashing pls
>>685417>can I write a rig in Blender without having to license it as GPL?Yeah. Just because the software is free, doesn't mean anything made in it has to be, or has to pertain to their specific licensing
>>685436Are you sure? I know that's the case for visual content, such as meshes and textures, but what about rigging code? Correct me if I'm wrong, but a rig for Blender is essentially a Python add-on, and as such it must be licensed as GPL, since it would be directly using Blender's GPL-covered functionality.This is important to clarify, because if rigging in Blender requires putting the rig under GPL, that means zero chances of professional adoption for Blender in the high-end animation industry.
>>685330>>685334>>685343>>685368ALLLLL me ;)
Notice the way the "a thread died for this" people never complain about blender threads.
Blender cancer is part and parcel of living in a 3D city.
>>685135I thought it was more of a case of the General reducing the amount of threads.
>>685438Are you distributing the rigging code itself? Even if so, just because a piece of code is intended to extend a GPL software package doesn't mean it's linked against it, unless of course you were actually compiling all of blender and distributing that along with it.
>>685135i think we can all accept that blender is objectively a good program for certain types of work, but in many cases isn't alone capable of fulfilling all the needs of the average user.
>>685472>i think we can all accept that blender is objectively a good program for certain types of workYou presume too much. At least as far as this board is concerned.To some here, all Blender is capable of is making noisy doughnuts for the hungry fireflies in their renders.
stop replying to these threads you insecure cunts.
>>685490t. insecure cunt
>>685488>To some here, all Blender is capable of is making noisy doughnuts for the hungry fireflies in their renders.fuck I'm crying
>>685488>all Blender is capable of is making noisy doughnuts for the hungry firefliesthat's what i meant by specific type of work
I love blender's key shortcuts
>>685731this, I wish other programs had good hotkeys like blender
>>685732>t. never used anything else than Blender
>>685135>retads that like the software cant take any criticism>retards that dont like the software just shitpostThere is no room for discussion.
>>686050Wait, so your the guy from the other blender thread? Is that all you do man? Copy and paste the same rhetoric on each blender thread?
I'm looking to get into 3D, just started using /3/, uhhh...what sort of retarded shit is going on here?Is "blender" /3/'s trigger word?
>>686051Yes. I actually don't even know what polygons are, let alone a vertex. I just have to make it known my disdain for blender.
>>686073Don't worry pal, we don't care about your history nor your motivations. You're fighting the good fight, and that's enough to welcome you here. Hail Autodesk.
>>686076Oh no.Guys I was just lying, I'm not actually that anon I just thought it was a funny joke. OH NO.
>>685428I never had an issue with it really
>>685137fpbp as always
>>685140And it supports higher resolutions than Mari, it has a better PBR workflow than Substance, a better sculpting toolkit than Zbrush, better realtime graphics than Unreal, way better mograph tools than Cinema 4D, better solvers than Houdini, better cloth simulations than MD, it's better for animation than ToonBoom or Flash, it integrates better with Premiere Pro or Photoshop than any Adobe product, it's easier to use than SketchUp, it has zero bugs, it renders everything faster than Octane, it has perfect documentation and support, it exports and imports every format under the sun, it doesn't use any of your RAM, and Autodesk kills babies so you should boycott them.Did I mention that it's open source?
>>686253>it's better for animation than ToonBoom or Flashit doesn't even have a functional eraser tool
blender users are too busy with blender to postmaya/3dsmax users are unemployed and have nothing to do all day except shitpost on /3/
>>685151It's not going to be like houdini without a complete re-write and redesign of the architecture.
>>686336you say that as if houdini were anything special
>>685151>there will be everything nodesthat's what they told me when i donated for particle nodes in 2012
>>686357t. Houdini knownothing
>>685151> Blender will surpass Zbrush, Houdini, and Maya in version 2.81Wow
>>686373BLENDER DCC SUPERPOWER BY 2025
>>686491>>Blender's Gross Artistic Product expected to surpass that of Maya, ZBrush, and Houdini combined by 2020, experts claim
Stop being salty cunts and be clear for god sake. What you can do better inside Maya that you cannot possibly achieve the same exact result in Blender? I'm asking this as a genuine question, it would take a shitload amount of time for me to get used to Maya since i'm a Blender since the very beggining.
>>686549>it would take a shitload amount of time for me to get used to Maya since i'm a Blender since the very beggining.It actually wouldn't. If you have some idea of how to model, that'll carry on into pretty much any program since the principles are the same. The journey to get there is a bit different, but you already know what you should be doing to get a result, you just have to learn what it's called and how to do it in the new program. Someone who can draw with a pencil, can draw just fine with charcoal, just like someone who plays guitar can learn bass pretty easy. There's a few quirks and new techniques to learn and get used to, but it's easy to pick up since they already have the technical knowledge beforehand and know what they should be doing. It's not like you're throwing out everything you've ever learned, just branching off from where you are.
>>686549After a couple of months using blender, MEL is the only thing I miss. Rigging feels weird but modeling is pretty much the same, and UI is comfy af.
>>686558What's so great about MEL that Python can't do?
>>686559I could save repetitive steps as a shortcut, somewhat like recording a macro. It takes more effort to setup in blender, but entirely possible. Wish they would simplify the process a bit.
>>685459>Are you distributing the rigging code itself?Yeah, if you pass the rig to an animator in the studio, you're granting them rights to distribution of the rig. That's not something the typical studio would want.>just because a piece of code is intended to extend a GPL software packageThe question is whether such code relies on the Blender's Python API. If it does, as per the pic attached: they have to be licensed GPL-compatible.This leaves Blender in a quite precarious situation for the development of custom, proprietary rigs.
>>685210>I'd rather be retardedok buddy
>>686253> better sculpting toolkit than ZbrushLMAO, CONFIRMED RETARD
>>686549>animation layers (!!!)>deformation layering>pose space deformation>ribbon rigging>"dorito" effect
>>686650deformers (bones) that follow the surface of a mesh as it's deformed by blendshapes
>>685137>>685135Maya is like a straight razor. You can get a the cleanest shave if you know what your doing. But if you slit your juggular open, its usually your fault.
My 3D manipulator widget is gone. Clicking the button to toggle it does not make it appear. How do I get it back?
>>686063>Is "blender" /3/'s trigger word?Yes. It used to be a milkshape-tier program, but now it's a "viable alternative to paid software but requires significant investment in time and effort to dig deep into the community resources to find the addons, custom scripts, custom builds, branches, and documentation written by siggraph-tier turbo autists so that you can expand blender's capabilities to near autodesk levels"It's not the industry standard, even though there are people that use it in the industry, and there's some powerful psychological need to "justify" one's own commitment to any software (or pursuit, or career, or expenditure of effort of any kind) that means if you aren't using MY software you're using the WRONG software.What's really great is to go to a max or maya forum and see the two userbases argue among themselves.
>>686660>"viable alternative to paid software but requires significant investment in time and effort to dig deep into the community resources to find the addons, custom scripts, custom builds, branches, and documentation written by siggraph-tier turbo autists so that you can expand blender's capabilities to near autodesk levels"
>>686660>it's a "viable alternative to paid software but requires significant investment in time and effort to dig deep into the community resources to find the addons, custom scripts, custom builds, branches, and documentation written by siggraph-tier turbo autists so that you can expand blender's capabilities to near autodesk levels"Anon, Blender is already a lot better than Maya straight out of the box...
>>686679not for rigging and animating
>>686686How so?I find rigging to be much more straight forward in Blender. Maya has a lot of strange hickups that you have to work around, especially when it comes to the hierarchy.
>>686686Or simulations and proceduralism (nucleus/bullet/bifrost/MASH)
>>686689This point is repeated over and over again on this board. Blender rigging is fine for simple things like game engine bipeds, but it is fundamentally limited by not being node-based. It's not turing-complete.Even within this limited possibility set, Blender is limited to single-threaded rig evaluation so it's significantly slower.
>>686696Maya's rigs weren't multithreaded before 2016, and if you're talking performance, you should have a look at this:https://youtu.be/TRKcoUvPxDA?t=729
>>686696>>686699Technical limitations aside, there's also the licensing problem: >>686593
>>686704>muh licensingThere's no issue at all with licensing stuff you've made in Blender unless you're redistributing parts of the software itself.
>>686704Now that UI has improved, Is licensing the next blender meme?
>>686705>what are rigs?>what are custom tools?>what is competitive advantage?Unless Blender adopts MIT, BSD, or similar license, you'll never see it used to great extent in any leading studios.
https://www.youtube.com/watch?v=zLiQ8dXnA4o&t=849sHIT - heros of incredible tales (Hugo)
>>686699>in edit mode
>>685137this hurts me on a personal level. I'm still waiting for someone to make Blender work exactly like Maya. Maya is simple and hypershade is still something I use.
>>686679It's not and you know it. Blender's biggest problem is how bad it is "out of the box"; the default settings for everything are terrible.It takes a ton of dedication, pouring through documentation, reading through community improvement projects, and so on to actually MAKE blender good.Which is also how it is for all other software if you want to get the most out of it.
>>686696There was work being done on node driven animation, but I think it got dropped; there's still an addon floating around but it was a bit crude
>>686881Animation nodes are still being worked on, but they're msot likely going to be merged with the huge "Everything Nodes"-system.It's looking pretty insane, and will no doubt make a lot of cool things possible, but I'm dreading that update, as I fucking hate working with nodes.
>>687241>Everything NodesWhat does that even mean? Obviously I know what it means, but in terms of workflows and shit I've got no clue. What could you do with everything tied to a node that you couldn't do before? Plug a mesh into a subsurf node instead of putting it in a modifier? I'm looking forward to it to be sure, but another part of me could give a fuck less.
>>687256>Plug a mesh into a subsurf node instead of putting it in a modifier?That's a basic example, but yes, you could to that.What makes it interesting is that you can then add a whole host of other nodes to that modifier, basically programming it to do whatever crazy shit you want.That said, it's usually pretty hard to figure out how to use complex systems like that effectively, and it's probably going to involve quite a bit of math. Not very artist-friendly, to say the least.
>>687256Do you know about Houdini? Everything Nodes will push Blender past Maya territory and right up there with Houdini, which is node-based.
I'm a long time Maya user. Always hated blender. But, I'm intrigued about 2.8. I can see where it can be useful now.
>>687260>Always hated blenderWhy, does it make you question your life decisions?
>>687258Neat. I guess it's just gonna be one of those things that people are gonna have to fuck around with for a while before cool shit starts popping up. If anything, it'll be a nice way to organize modifiers and shit. >>687259I always thought Houdini was mainly for particle simulations and shit like that though. Not really for modelling. Except for procedural shit like filling a building floor with furniture.
>>687303>I always thought Houdini was mainly for particle simulations and shit like that though. Not really for modelling.You always thought wrong.
>>687259>Everything Nodes will push Blender past Maya territoryBlender will be better than Maya...i swear, one day it will be........maybe...i hope....Do you have any solid time frame when this will happen?Also it seems like you don't know shit about Maya. It is and always was node-based.Get fucked Blenderfaggot.
>>687307>past Maya territoryLol, Blender is way past Maya territory. Like many years past. We're talking about catching up to Houdini's node system.
>>686140Then you probably don't know what you're doing
>>687305What's it for then?I've only ever seen particle sims.
>>687338>Blender is way past Maya territory.Blendlets actually believe thisstay delusional, retard>catching up to Houdini's node system.Thats even more delusional, its not gonna happen
>>686253>it has a better PBR workflow than SubstanceThat's debatable>a better sculpting toolkit than ZbrushOutright false>better solvers than HoudiniYou're baitingI love blender but come on man.
>>687383damn you are really dense
>>686253>a better sculpting toolkit than ZbrushNever change blendlets. I needed the chuckle.
>>687387It was a satire post. I'll need you to hand back the chuckle, sir.
>>687383LMFAO at this Blendlet
>>686253top tier b8 material
>>685135Blender is good and my trips say so
>>687372>delusional I call paying corporate cock suckers delusional, yet there you are.
>>687664>payingHaha, good one, Muhammad!
>>687456>404I'm calling bullshit, nigga.
>>685135>get into 3d>download blender>come here to learn some new stuff>find a thread about blender>it's filled with the same Android/Appple. PS4/XB1, Morvel/DC shit that I see everywhere else.Great work lads.
>>687744>come here to learn some new stuffThat was your first mistake, kiddo.
>>687745I don't think so. I've learned a lot about photography, fitness, and motorcycles on this site, it's just that tribalism is fucking tiresome.I don't just mean here, it's everywhere. It seeps into every discussion.
>>687747This was the wrong thread to start with. This isn't the blender thread, it's a thinly disguised shit flinging thread.If you want to learn things and stay out of the shitpostingStick to the questions thread>>684104Post your work in /wip/ for feedback (just don't post tutorial results there). >>687477Head to the actual Blender thread for program specific shit (and the occasional shitpost)>>685339And if you want to pick up some materials and other goodies, this thread is a taste of the good side of /3/>>637415You gotta make the legwork on your own if you want to learn shit. /3/ isn't the best place for that, but it's a good place to find strongly opinionated people. While that may seem like a bad thing, having people that are "passionate" about something is a good way to see through the bullshit if you've got the eye for it. As you know yourself, everyone has their favorite tool for the job. Stick around, lurk and post in the linked threads, maybe you'll get a feel for the place and realize it's not all shitposting and software wars. We sometimes have very civil discussions about wallpaper paste.
>>687670Stay mad, autocuck
>>687774why does every Maya crack I find wanna RAT my shit and run crypto miners
>>687774I can afford that, so what
>>687774My clients pay that for me, and my clients's clients (that means you, the customer) pay for it in retail (to cover marketing costs). Stay (((free))), blendie.
>>687774mad about what?
>>687774i got a permanent license for free.Stay mad blendlet.
Okay, but why tho?