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File: oculusquest.jpg (41 KB, 1200x800)
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I recently got the Oculus Quest and I'm wondering if there is an easy way to do motion capture with this headset and use the data for animation in blender?
Also, general Oculus Quest thread. Does anyone else own the headset?
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>>685081
you could probably constrain a camera to the viewport camera and hit record
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>>685081

Getting a quest when the index is out soon.
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>>685081
I don't know if it works with the Quest but here is a program that can produce fbx and bvh motion capture files with the Oculus Rift or Vive.

https://www.liberty3d.com/glycon/

Also supports up to 10 Vive trackers and lets you import models to act as sets or just use the tools inside the program to create them inside the program in VR.
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>>685086
I don't have a good PC and the Quest is self-contained.
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Think I wonder about the headsets with 'inside-out' tracking is if you can make a program that saves the model it generates, so it becomes a improv 3D scanner.

Would be very simple geometry but imagine if you can improve on areas just by looking closer and at more angles.
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>>685121

Is there a [spoiler]torrent[/spoiler]?
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>>685449
I could upload the newest version that was just released the other day to rapidgator. I don't do torrents. You would need to find someone to crack it though. I paid $99 for it. I just hope I didn't fuck myself doing this. Please understand.
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>>685121
It says WMR support is coming soon
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>>685121
It doesn't currently work with the Quest
https://www.reddit.com/r/oculus/comments/acj9is/glycon_r10_vr_mocap_is_just_plain_better_than/



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