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Why aren't you using Modo?
>>
I don't have a license, my heart wouldn't take that much speed.
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>>684840
Because I'm not gay.
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>>684840
it was good until v9 or so.
Now it's unusable bloatware like Autodesk
>>
I was going to try it but I got Houdini instead. Wanted to try something other than blender. Houdini is really cool so far
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>>684840
I don't want a buttraping from the Foundry
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>>684840

I had modo indie until they shitcanned it. Any improevments since. Tbh Max is fine for my needs anyway.
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>>684857
This
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>>684857
>>684865
4chan actually degraded to being afraid to pirate a thing
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>>684869
>he hasn't heard the stories
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>>684870
Neither have I

What stories?
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>>684870
so how exactly evil foundry will hook you up if you never shitpost on the web about using modo and not paying for it?
also firewalls exist
>>684874
foundry checks people who use modo if they actually own the thing and if they don't - send evil emails
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>>684840
because it's homo
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>>684840
sub par compared to max
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>>684855
actually in a similar position.

What made you stick with houdini over modo?
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>>684855
>>684930
pointless comparison. houdini is a generator while modo is a box modeling tool. modo has strong procedural stuff, but no one uses modo for that, it's just there. i did many models and rigs in modo and never touched procedural pipeline.
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>>684840
>>modo

but who was moi3d?
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>>684964
Apples to oranges.
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>>684907
>sub par compared to max
In some ways, in other it has better tools, like the thicken tool, the ease to create primitives wherever, that function to place stuff quickly, meshfusion, and a couple of other things are a little bit more streamlined.
The only thing that really bothers me is having to drop the tool to do another selection.
>>
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>>684840
im a blendlet forever



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