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Just got Blender, only thing my computer can handle at the moment. I've never touched a 3d modeling software before, and I want to learn the very VERY basics of it. What resources should I use?
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>>684785
>What resources should I use?
Start with your eyes and brain.
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As much of a meme as it is I think the donut tutorial on youtube is very good for someones first time in blender.
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Learn from the masters.
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>>684787
This
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do not, too much fucking work, effort, stress and still pays like shit, also it's full of fucking pajeets.
spend your time in something better, i'm 26, if i could go back and tell my younger self to stick with programming i would.
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>>684834
/3/ can just be a hobby instead of a career, you know?
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>>684834
There are even more pajeets in programming.

PS. Captcha asked me to find tractors for the first time. Perhaps that's the answer: agricultural work.
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>>684787
This was a great first tutorial. Price becomes insufferable as his shilling intensifies but a great starting point
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>>684785
Download Blender 2.8. Start it up, delete the default cube, then create a cube. Go into edit mode and move a vert. Go back to object mode. Congratulations, you are now a 3D modeler.
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I'm in the same boat, I'm reading the FAQ too and I barely see Blender mentioned when compared to others like Max or Maya, is Blender shit because it's free or is the FAQ outdated? I mean it's from 2017.
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>>684785
Same with any program, start fucking around and try to make something, run into a wall, google how to fix it / make it better. rinse and repeat.
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>>684863
The FAQ is highly opinionated. Blender is an excellent starting point and it's powerful enough to complete real projects with it, even if it does have limitations.

Blender being free means you don't have to shell out several hundred dollars for software to practice a skill you may or may not be interested in. Absolutely start with it.
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Do Fit Control and dForce play well together? Anyone aware? I can experiment if I have to, and I'll report back results if no one knows.



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