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File: 1532310693506.jpg (258 KB, 866x594)
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How much would you charge me to create a low poly model like this (including texturing) ?

How much would you then add to the bill for 4-8 animations?
- attack1
- attack2
- hit
- idle1
- idle2
- ability1
- ability2
- ability3
>>
>>684360
>$600
the same person is rarely good at animation and modelling and rigging. A freelancer should know better than to do all in one for cheap. Financially wise, you could just get a naive retard to work fulltime for free as a co-game dev for many hours of labor and revisions but no equity in your monetized passion project.
>india would probably do it for $300.
>>
>>684360
Modeling and texturing is one thing, but animations as well?
That's wayy too many you have listed there. Rig, clean topology and 8 animations on top? I doubt you would be able to deliver resoult result of acceptable quality within reasonable timeframe.
>>
>>684366
>>684412

Alright so what if I make the model myself.

How much would it be for only rigging and creating 4-8 animations?
>>
>>684478
https://www.mixamo.com/#/
https://www.youtube.com/watch?v=xN4aGByDtfk
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>>684484

this is pretty awful though, deforms your model horribly.
>>
>>684360
50-75, maybe 100 for the modeling. The UVing is worth like 30 - 40 bucks, but for the texture, don't kid yourself, there's nothing special there, a bunch of gradients and some basic handpainting, 25-30 bucks at most. The rigging and weight painting would be cheaper since it's a simpler model, 70 - 90 bucks. Depending on how complex the animations are, you could easily charge 50 bucks upwards for each, though something like an idle is worth 20 at most.

Source: my opinion.
>>
>>684557

Do you like being poor.
>>
>>684557
haha so easy xddd simple gradients xddd
dude stfu
>>
>>684557
do they allow you to shitpost while on breaks in the call centre?
>>
>>684557

I can actually do everything myself except for decent animations. Thing is also that I need animations for some more complex models (tails, wings, weird tentacles, etc)

so I'd rather allocate my budget only for animations and do the modelling/texturing myself.
>>
>>684589
>>684591
>>684607
Oof, did I hit a nerve? Why don't you call your mommy to scold me?
>>
>>684628
Id rather call your doctor to properly prescribe your meds you delusional tit.
>>
>>684557
lmao
>>
>>684557
this seems pretty reasonable to me? dunno why everyone is sperging out
>>
>>684677
Because they are elitists... an Indian will do the same job for even half or less than what Anon said. None of these things are hard to do
>>
>>684685
>None of these things are hard to do
easier said than done, stupid faggot.
>>
>>684360
Throw it all on fiver and I'll have it done within the week.
>>
>>684685
I bet you aren't accounting for disparities in purchasing power. Of course an Indian will make it for less, but not because the work is inherently cheaper; only because the cost of living in India is lower.
>>
>>684544
you can touch up the weights after
>>
>>684360
Around three-four hundred bucks
>>
>>684709
>implying anything has inherent value
>>
>>684791
>what is time is money
>>
>>684708
ill have it done within 2 days.
>>
>>684360
>charge you.
>>
10 business days.
>>
>>684360
you'll have to pay me to use them
how much?
>>
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>tfw finally manage to land a job on upwork
>it's just some guy asking me to lend him my account for 100$ month to do god knows what
I regret spending time on this, it's full of pajeets and scammers.
>>
>>684901
report him lol
>>
>>684902
what's the use? I honestly don't even care anymore, it's amazing how humans always manage to surprise me in a negative way.
>>
>>684903
You'll save a fellow artist from coming across that guy.
>>
>>684807
What is the inherent value of time?
>>
>>684901

I remember when I tried to sign up on there

>where did you go to school
>who was your teacher
>tell us about your parents
>what's your body mass index
>what is the distance between the center of your nipples
>what is the circumference of your cock, at its largest point
>tell us your biggest secret (don't worry, only potential clients will be able to see it)
>once you've filled all out fields press 'next' to proceed to the next page with another 20 hoops to jump through

what a complete joke. i'm sure a handful of people can make it work for themselves but for 90% of artists it's NOT a worth your time. And not your dignity either.
>>
>>684922
Looks like somebody came across nihilism.
>>
>>684949
Not an argument
>>
>>685041
Looks like somebody came across rational discourse theory.
>>
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>>685130
Nevermind, converted the image to a model and I'll figure out how to tweak it in blender
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>>684360
Realistically speaking, what do you think this should cost?

What if I wanted even lower poly, say Dreamcast equivalent? How do you judge what something should cost?



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