lets see your physic setups!
>>683851really good.Software used?Step by step procedure used to achieve result?
OP you fucking asshole, that's amazing.Finally some appealing stuff.
>>683854lmao, she moves like a granny>ouch my back, are there some mints in that thing?
>>683856holy shit my sides
>>683851Is icosadude back?!
>>683856She was animated in 2013, poor thing is old now
>>683866Yes it is me.
someone please do a houdini setup where the breasts are literally bags of sand (vellum grains)
>>683906...but tits are not made of sand, Anon.
ITT: OP knows he has the best setup and just wants to humiliate everyone
>>683854The guy who was the motion capturing actor had over 100kg on his ribs.
its a good looking setup but they could be slightly more jigglysource: have huge boobs
>>683970You mean moobs
>>683924ThisTry milk bags with salty coins
>>683851The collisions are pretty neat. Just needs more convincing breast jiggle and it'll be prefect.
>>683851the ring doesn't return to its original place
>>683851verry nice, is that realtime?
>>683851nice job following this tutorialhttps://www.pornhub.com/view_video.php?viewkey=ph5b7ea0e86001b
>>684065Did steve do any other physics tutorials since this vid? I'd love to see how he achieves all the stuff in unreal engine.
>>684078>>684084>>684085>>684087not a good look
might aswell ask it here, is there any lewd modeling tutorials
>>684095>when granny heard the mints are unsupervised after 11pm
>>684182>you got a problem with that?
>>684145There may have been some stuff on some SFM based forums but yeah that stuff is really hard to find. Also the few I do find are buried deep into twitter on some obscure thread tangent in the comments ugh.
how the fuck would you even setup the physics for animating this
The world needs an animation of a person falling onto giant titties, around Gwynevere's size.
>>683851>>684065>>684073Yeah, I want to know if this workflow works in-engine.
>>683900gee, you're still around?just found that gif of yours and apparently saved it in 2012, how time flies
>>686144bruh its dark souls
>>684388I've started ripping models and editing them into stupid situations or just general porn...posting so maybe I'll remember to do this after I finish my Pyra animation.
>>687111BASED. I hate nipples, though.
>>687111>is too lazy for caring about materials>heck, I'll just cater to the balloon inflation fetishists some people always take the easy path
>>687118>the easy pathSays the pleb who doesn´t even hope to dream making something of similar quality.
>>687121You're free to believe whatever you like, especially if it makes you feel better
>>687111Oh my god that's terrible.>boobs act like water balloons>you just gave up on complex animation halfway thoughGoes from everything moves to animatronic move arms here, now squeeze hands>color choice is God awfulA book could be written about how terrible the design of this is. Congratulations.
>>683856Oh young man, where's my Wurther's Originals?
>>687123Let´s just say you´re not man enough to post your work and leave at that.
>>687196What exactly would I gain from doing that?
>>687229Guys like you shitting in your work and bringing de amount of OC from /3/ down, like you do?
>>687229>>687230>>687196>>687121not any of those anons, i just wanted to post this
>>687271>not any of those anonsSince you posted decent work, clearly not
>>687271How long it took until you get final result?
>>684095STAY STILL YOU FUCKER. I hated these bitches in Half-Life.
>>683851Forget boob physics, what happened to the pussy generator?
>>687271>toned woman10/10 taste anon
>>689070kek that was like 1 year agoI fapped and lost motivation I guessI started doing a thing in Houdini tho, and I managed to rip real life pussy scans from a VR app to get accurate references. But nothing worth showing yet
what else other than blender can be used to make models for sdk?
>>689079sounds cool bro! Make sure to keep /3/ in the loop.
>>689070This feels like a novelty t b h. Impressive node network for sure, but real applications are questionable.
>>689103Only suitable for static figures, most certainly. The bad side of Designer materials is that there is no pre-rendertime real geo involved.
>>684388That would be fun.
>>684065Is there any more n-cloth sim tutorials around? It's odd that I've got to learn how to do this sort of work via a boob sim. (not complaining) For that matter, is Ncloth how muscle sims are done for film or is there a plugin that most CG houses use?
>>692528They generally use specialized solvers like this for example: https://zivadynamics.com/ or other custom solutions.Its not entirely impractical to do mucsles with cloth sim tho, If you just want to learn more on that check this out: https://www.cgcircuit.com/tutorial/skinning-with-ncloth
>>689108That's true but I have greater plans
btw in the context of this theadhere is some more jiggly 3d boobs
>>683851How do you start getting into Blender and make such nice models as shown in this thread?
>>692564Sorry to break it to you, but that's not Blender. Blender is still a great place to start, though.t. someone who has no experience
>>692567Are there even Blender boob rigging tutorials? I know it can be done that blender porn with ripped game models isn't making itself, I just don't know if the methods have tutorials.
>>692573As far as i'm aware, techniques are what matters, not the program. Blender should have enough features to get the job done in a similar fashion, or at least I think so. Apparently how OP's was done >>684065
Experimenting with FEM solver and skinned mesh in Houdini
>>692623You need no Houdini to do stuff like this
>>692626I guess you can use morphs and stuff yeah.
>>692623I guess this does proper volume conservation? A thing that often gets f-ed up in animation, with breasts and asses literally collapsing on themselves.
>>692636Yeah I'm using a high volume conservation setting. "Shape conservation" seems to prevent the mesh from getting too messed up. Stiffness also helps. But yeah so far it seems tricky to get a decent setup, I'm still not happy how stuff seem to collide, I feel you can get better out of that solver.
>>692562how does it hold up with vertical movement, bouncing up and down