lets see your physic setups!
>>683851really good.Software used?Step by step procedure used to achieve result?
OP you fucking asshole, that's amazing.Finally some appealing stuff.
>>683854lmao, she moves like a granny>ouch my back, are there some mints in that thing?
>>683856holy shit my sides
>>683851
https://www.youtube.com/watch?v=X0ROD3tZHso
>>683851Is icosadude back?!
>>683856
>>683856She was animated in 2013, poor thing is old now
>>683866Yes it is me.
someone please do a houdini setup where the breasts are literally bags of sand (vellum grains)
>>683906...but tits are not made of sand, Anon.
ITT: OP knows he has the best setup and just wants to humiliate everyone
>>683854The guy who was the motion capturing actor had over 100kg on his ribs.
its a good looking setup but they could be slightly more jigglysource: have huge boobs
>>683970You mean moobs
>>683924ThisTry milk bags with salty coins
>>683851The collisions are pretty neat. Just needs more convincing breast jiggle and it'll be prefect.
>>683851the ring doesn't return to its original place
>>683851verry nice, is that realtime?
>>683851nice job following this tutorialhttps://www.pornhub.com/view_video.php?viewkey=ph5b7ea0e86001b
>>684065Did steve do any other physics tutorials since this vid? I'd love to see how he achieves all the stuff in unreal engine.
>>683851>>683854>>683900Cringe.
>>684078>cringepostingoof
>>684084>oofpostingyikes
>>684085>yikespostingjinkies
>>684078>>684084>>684085>>684087not a good look
>>684095Underrated
might aswell ask it here, is there any lewd modeling tutorials
>>684095>when granny heard the mints are unsupervised after 11pm
>>684182>you got a problem with that?
>>684145There may have been some stuff on some SFM based forums but yeah that stuff is really hard to find. Also the few I do find are buried deep into twitter on some obscure thread tangent in the comments ugh.
>>684183kek
how the fuck would you even setup the physics for animating this
>>684382>>684065
The world needs an animation of a person falling onto giant titties, around Gwynevere's size.
>>683851>>684065>>684073Yeah, I want to know if this workflow works in-engine.
>>683900gee, you're still around?just found that gif of yours and apparently saved it in 2012, how time flies
>>684388Source?
>>686144bruh its dark souls
>>686177Thanks, anon.
>>684388I've started ripping models and editing them into stupid situations or just general porn...posting so maybe I'll remember to do this after I finish my Pyra animation.
>>687111BASED. I hate nipples, though.
>>687111>is too lazy for caring about materials>heck, I'll just cater to the balloon inflation fetishists some people always take the easy path
>>687118>the easy pathSays the pleb who doesn´t even hope to dream making something of similar quality.
>>687121You're free to believe whatever you like, especially if it makes you feel better
>>687111Oh my god that's terrible.>boobs act like water balloons>you just gave up on complex animation halfway thoughGoes from everything moves to animatronic move arms here, now squeeze hands>color choice is God awfulA book could be written about how terrible the design of this is. Congratulations.
>>683856Oh young man, where's my Wurther's Originals?
>>687123Let´s just say you´re not man enough to post your work and leave at that.
>>687196What exactly would I gain from doing that?
>>687229Guys like you shitting in your work and bringing de amount of OC from /3/ down, like you do?
>>687229>>687230>>687196>>687121not any of those anons, i just wanted to post this
>>687271>not any of those anonsSince you posted decent work, clearly not
>>687271How long it took until you get final result?
>>687271Post more.
>>684095STAY STILL YOU FUCKER. I hated these bitches in Half-Life.
>>683851Forget boob physics, what happened to the pussy generator?
>>687271>toned woman10/10 taste anon
>>689070kek that was like 1 year agoI fapped and lost motivation I guessI started doing a thing in Houdini tho, and I managed to rip real life pussy scans from a VR app to get accurate references. But nothing worth showing yet
what else other than blender can be used to make models for sdk?
>>689079sounds cool bro! Make sure to keep /3/ in the loop.
>>689070This feels like a novelty t b h. Impressive node network for sure, but real applications are questionable.
>>689103Only suitable for static figures, most certainly. The bad side of Designer materials is that there is no pre-rendertime real geo involved.
>>684388That would be fun.
>>684065Is there any more n-cloth sim tutorials around? It's odd that I've got to learn how to do this sort of work via a boob sim. (not complaining) For that matter, is Ncloth how muscle sims are done for film or is there a plugin that most CG houses use?
>>692528They generally use specialized solvers like this for example: https://zivadynamics.com/ or other custom solutions.Its not entirely impractical to do mucsles with cloth sim tho, If you just want to learn more on that check this out: https://www.cgcircuit.com/tutorial/skinning-with-ncloth
>>689108That's true but I have greater plans
btw in the context of this theadhere is some more jiggly 3d boobs
>>683851How do you start getting into Blender and make such nice models as shown in this thread?
>>692564Sorry to break it to you, but that's not Blender. Blender is still a great place to start, though.t. someone who has no experience
>>692561>>692562>>683851MODS!
>>692567Are there even Blender boob rigging tutorials? I know it can be done that blender porn with ripped game models isn't making itself, I just don't know if the methods have tutorials.
>>692573As far as i'm aware, techniques are what matters, not the program. Blender should have enough features to get the job done in a similar fashion, or at least I think so. Apparently how OP's was done >>684065
Experimenting with FEM solver and skinned mesh in Houdini
>>692623You need no Houdini to do stuff like this
>>692626I guess you can use morphs and stuff yeah.
>>692623I guess this does proper volume conservation? A thing that often gets f-ed up in animation, with breasts and asses literally collapsing on themselves.
>>692636Yeah I'm using a high volume conservation setting. "Shape conservation" seems to prevent the mesh from getting too messed up. Stiffness also helps. But yeah so far it seems tricky to get a decent setup, I'm still not happy how stuff seem to collide, I feel you can get better out of that solver.
>>692562how does it hold up with vertical movement, bouncing up and down
>>693159see>>687271