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lets see your physic setups!
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File: TITS AND PIGTAILS(1).webm (2.54 MB, 856x480)
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>>683851
really good.
Software used?
Step by step procedure used to achieve result?
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OP you fucking asshole, that's amazing.
Finally some appealing stuff.
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>>683854
lmao, she moves like a granny
>ouch my back, are there some mints in that thing?
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>>683856
holy shit my sides
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>>683851
>>
https://www.youtube.com/watch?v=X0ROD3tZHso
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>>683851
Is icosadude back?!
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>>683856
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>>683856
She was animated in 2013, poor thing is old now
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>>683866
Yes it is me.
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someone please do a houdini setup where the breasts are literally bags of sand (vellum grains)
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>>683906
...but tits are not made of sand, Anon.
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ITT: OP knows he has the best setup and just wants to humiliate everyone
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>>683854
The guy who was the motion capturing actor had over 100kg on his ribs.
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its a good looking setup but they could be slightly more jiggly
source: have huge boobs
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>>683970
You mean moobs
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>>683924
This
Try milk bags with salty coins
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>>683851
The collisions are pretty neat. Just needs more convincing breast jiggle and it'll be prefect.
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>>683851
the ring doesn't return to its original place
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>>683851
verry nice, is that realtime?
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>>683851
nice job following this tutorial
https://www.pornhub.com/view_video.php?viewkey=ph5b7ea0e86001b
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>>684065
Did steve do any other physics tutorials since this vid? I'd love to see how he achieves all the stuff in unreal engine.
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>>683851
>>683854
>>683900

Cringe.
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>>684078
>cringeposting
oof
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>>684084
>oofposting
yikes
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>>684085
>yikesposting
jinkies
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>>684078
>>684084
>>684085
>>684087
not a good look
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>>684095
Underrated
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might aswell ask it here, is there any lewd modeling tutorials
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>>684095
>when granny heard the mints are unsupervised after 11pm
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>>684182
>you got a problem with that?
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>>684145

There may have been some stuff on some SFM based forums but yeah that stuff is really hard to find. Also the few I do find are buried deep into twitter on some obscure thread tangent in the comments ugh.
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>>684183
kek
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how the fuck would you even setup the physics for animating this
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>>684382
>>684065
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The world needs an animation of a person falling onto giant titties, around Gwynevere's size.
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>>683851
>>684065
>>684073

Yeah, I want to know if this workflow works in-engine.
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>>683900
gee, you're still around?
just found that gif of yours and apparently saved it in 2012, how time flies
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>>684388
Source?
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>>686144
bruh its dark souls
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>>686177
Thanks, anon.
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>>684388
I've started ripping models and editing them into stupid situations or just general porn...posting so maybe I'll remember to do this after I finish my Pyra animation.
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>>687111
BASED. I hate nipples, though.
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>>687111
>is too lazy for caring about materials
>heck, I'll just cater to the balloon inflation fetishists
some people always take the easy path
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>>687118
>the easy path
Says the pleb who doesn´t even hope to dream making something of similar quality.
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>>687121
You're free to believe whatever you like, especially if it makes you feel better
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>>687111
Oh my god that's terrible.
>boobs act like water balloons
>you just gave up on complex animation halfway though
Goes from everything moves to animatronic move arms here, now squeeze hands
>color choice is God awful
A book could be written about how terrible the design of this is. Congratulations.
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>>683856

Oh young man, where's my Wurther's Originals?
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>>687123
Let´s just say you´re not man enough to post your work and leave at that.
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>>687196
What exactly would I gain from doing that?
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>>687229
Guys like you shitting in your work and bringing de amount of OC from /3/ down, like you do?
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>>687229
>>687230
>>687196
>>687121
not any of those anons, i just wanted to post this
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>>687271
>not any of those anons
Since you posted decent work, clearly not
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>>687271
How long it took until you get final result?
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>>687271
Post more.
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>>684095
STAY STILL YOU FUCKER. I hated these bitches in Half-Life.
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>>683851
Forget boob physics, what happened to the pussy generator?
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>>687271
>toned woman
10/10 taste anon
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>>689070
kek that was like 1 year ago
I fapped and lost motivation I guess
I started doing a thing in Houdini tho, and I managed to rip real life pussy scans from a VR app to get accurate references. But nothing worth showing yet
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what else other than blender can be used to make models for sdk?
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>>689079
sounds cool bro! Make sure to keep /3/ in the loop.
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>>689070
This feels like a novelty t b h. Impressive node network for sure, but real applications are questionable.
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>>689103
Only suitable for static figures, most certainly. The bad side of Designer materials is that there is no pre-rendertime real geo involved.
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>>684388
That would be fun.
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>>684065
Is there any more n-cloth sim tutorials around?

It's odd that I've got to learn how to do this sort of work via a boob sim. (not complaining)

For that matter, is Ncloth how muscle sims are done for film or is there a plugin that most CG houses use?
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>>692528
They generally use specialized solvers like this for example: https://zivadynamics.com/ or other custom solutions.
Its not entirely impractical to do mucsles with cloth sim tho, If you just want to learn more on that check this out: https://www.cgcircuit.com/tutorial/skinning-with-ncloth
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>>689108
That's true but I have greater plans
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btw in the context of this thead
here is some more jiggly 3d boobs
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>>683851
How do you start getting into Blender and make such nice models as shown in this thread?
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>>692564
Sorry to break it to you, but that's not Blender. Blender is still a great place to start, though.

t. someone who has no experience
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>>692561
>>692562
>>683851

MODS!
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>>692567
Are there even Blender boob rigging tutorials? I know it can be done that blender porn with ripped game models isn't making itself, I just don't know if the methods have tutorials.
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>>692573
As far as i'm aware, techniques are what matters, not the program. Blender should have enough features to get the job done in a similar fashion, or at least I think so. Apparently how OP's was done >>684065
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File: FEM.gif (2.72 MB, 800x480)
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Experimenting with FEM solver and skinned mesh in Houdini
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>>692623
You need no Houdini to do stuff like this
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>>692626
I guess you can use morphs and stuff yeah.
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>>692623
I guess this does proper volume conservation? A thing that often gets f-ed up in animation, with breasts and asses literally collapsing on themselves.
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>>692636
Yeah I'm using a high volume conservation setting. "Shape conservation" seems to prevent the mesh from getting too messed up. Stiffness also helps. But yeah so far it seems tricky to get a decent setup, I'm still not happy how stuff seem to collide, I feel you can get better out of that solver.
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>>692562
how does it hold up with vertical movement, bouncing up and down
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>>693159
see
>>687271



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