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What hardware do you use /3/? I've been using a gtx 770 and its starting to give me cancer. I don't really wana buy a new card but long wait times for small changes take the wind out of my sails.
Recommendations?
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>>683140
What are you using to render, exactly? Maybe look at realtime rendering in an engine or Marmoset. It won't look exactly like path tracing but going from 10-20-30 minute render times to instantaneously seeing your changes in whatever resolution you want is pretty eye-opening.
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>>683143
cycles. But I'm not just talking about renders. Procedural changes can turn into a slog when I just need quick changes in the viewport.
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Have you tried EEVEE? Because it has amazing performance, even Redshift pales in comparison.
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>>683145
negative, I was gonna wait for the "stable" release before jumping into 2.8
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>>683146
then enjoy another two+ years of waiting and shilling how amazing itd be
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>>683145
>it's amazing that a realtime renderer is faster than a biased path-tracer

giving blendlets a bad name, son.
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>>683140
Twin Titans. Not that it helps.
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>>683144
Well, if you don't really wanna jump renderers more than you don't really wanna buy a new GPU, then you may as well buy a radeon VII. AMD cards still beat pretty much all non-quadro cards in terms of productivity workloads and the VII has 16 gigs of really fast memory. It won't outperform the latest gaming from nvidia but it can certainly pump everything up to ultra at 4k, so it's a great gaming card too.

I'm not even gonna recommend the RTX stuff since implementation for rendering right now is slim in game choices and even for productivity, only UE4 has started to play with realtime raytracing in the viewport. If you can find them cheaper, the 1080ti and 1070 are still fantastic cards for the money too.
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1070. Bought from a geek of a coworker that was a boomer and probably not really intelligent. In the Christian sense, he probably didn't have a soul able to connect with God.

I'm fearly cool with my 1070.
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1050ti, I bought it when it was only new card with normal price, all other went way up because of cryptomining boom, its enough for substance painter for my use, and I still have lot of games I missed in last 10 years to go through so I dont plan to change anytime soon
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I have a 970. Got it for $85 shipped on ebay.
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gtx 980ti
amd threadripper 2950x
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>Want a new card
>Still have PCIe 2.0 mobo
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>>683356
arent pcie cards backward compatibile?
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still have my R9 290x since initial release around 2013 or 2014 dont remember. replaced the thermal compound like 3 times
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>>683140
Intel I-7 quadcore (showed as 8 cores in taskmanager, but whathever), 48 Giga RAM, Geforce 10 series videocard. The PC tower is ridiculously cooled off with a hydraulic fan and several little fans all around - I think this rig was build almost 4 or 5 years ago, with graphical cards updates only, so i hope it lasts until i have money for a new one.
Manages million poly scenes pretty well and handles Zbrush crazy memory hunger even better, which i was about to fire to screencap something ludicrously heavy when ANOTHER fucking update showed up.
Here we go, trying to manage that stupid activation key of theirs for the 654 time, emailing the support and had to wait 4 days for the reset or wathever. Not again... FUCK.
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>>683433
lol just pirate it bro, best support ever
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>>683433

Update and do some stuff. Go to the tiolet come back and a screensaver showing zbrush central art is on showing me how shit I am. Thanks pixologic.
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>>683442
>zbrush central art is on showing me how shit I am
I wouldn´t be too impressed by theyr 12 billion voxels models, anon. Keep a WEEK working on a single model to make it as heavy as possible until it takes 96 hours to render it, that´s what they like to pick - most zbrush central choices aren´t fit for game engines or animation softwares, so don´t feel disheartened.
There´s nothing there you can´t do without ruining the model and make it useless outside Zbrush, don´t worry.
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Intel hd 540 and it still manages to throttle.
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>>683356
cards are backwards compatible. i'm using a 10 year old PCI-e 2.0 mobo with a GTX 1070 and it works flawlessly with no bottlenecks
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gtx 1050
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Watercooled Radeon VII
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how many cards are necessary for hyper realistic gpu renderings?
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Anyone here have a 4k monitor. Thinking of getting one but worried about texel density and if people would be able to see the tiling textures I author at 4k res on a 1080p monitor.
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>>687092
One is enough. But you'll have to be patient. Or you can offload jobs to a farm, in which case you don't need (that much) patience, but money.
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>>683212
I got one too and it is nice
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I got an RTX 2080 OP
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>>687093
BenQ EW3270U 32 inch 4K HDR Monitor with FreeSync here
How can I help you?
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>>687346

I was looking at the BenQ PD3200U myself. Is the scaling issue fixed these days. I'm assuming you would have to increase the resolution of a zbrush document to avoid banding. Would something like Substance painter take a performance hit. I have a Gtx 1070 at the moment. Cheers.
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>>687381
>zbrush & substance painter
I'm gonna have to pirate those and get back to you.
As far as performance, I use a 2080 in my setup but I also have a second system with a 1080 that I can try with and let you know. Will take some time.
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>>687381
nah man, i have an old gtx770 with too little RAM but Substance is still fine, gets laggy when memory is full with 4K textures, works fine otherwise.
Zbrush isn't GPU dependent, it runs on CPU.
1070 should be more than enough.
Mari on the other hand....
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Do you guys build your own or buy premade?
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>>687069
How do you like it?
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>>687390
I have built all my computers from parts.
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>>687390
I have all my computers built from parts.
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AMD FX-8370 / 16GB RAM / GTX 660 TI 2GB RAM / Pop!_OS Linux.

Eventually I'll upgrade to a 1070 or better.

Switch to 2.8. Don't wait. Very stable in Linux. They are getting ready for release candidates around mid-July. Cycles was running faster than 2.79. I've been compiling it from source. EEVEE is awesome in the viewport.
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>>687390
I have all my parts built from computers.
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>>687391
Works pretty well honestly. At launch it was a little rough but I love it now. I do have 5x140x38mm radiators cooling it and my cpu, keeps them both stupid quiet and below 50c.
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just hire a render farm, its not worth it to spend more than 2k on a pc
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>>683143
>instantaneously
I had scenes in Marmoset take up to 6+gigs of Vram and literally take minutes per frame to render with all the fx maxed out on a 1070
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>>688127
That's because Marmoset is some unoptimized piece of shit.
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>>688130

They released an update the other day and it broke bakers again!
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>>688147
Use Knald to bake your shit. Makes amazing maps
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yo what's the best hardware/software setup for 60fps in a professional raytracing renderer of some kind? i don't care what ecosystem it lives in as long as i can make advanced materials and lighting and not have to wait for render times.
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>>683214
I also recommend. Mine unfortunately died and I have to get a replacement, but that was only because I was unlucky. Very reliable card for general use
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>>683140
Ryzen 3600 and Radeon 5700. My first build
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>There are literal autisimos in /3/ that use kiketel+nshittia for non-gaymen shit like blender
Just...
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>>688721
AMD CPU + NVIDIA GPU is where it's at.



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