one on the right needs tons of corrective morphs to look good when posed
>>681492Is this progress you made or what is it.
>>681498Explain for about this... "corrective morphs"
>>681492then which is the correct way to do shape an ass?
>>681509You have an ass, look at it
>>681518Ah yes, the typical /3/tard. Always able to point out problems but never able to come up with solutions.Useless.
>>681544help improve the board then.corrective morphs are morphs that you apply for example when parts of the mesh lose volume when bending. in case of that ass, for example you could use corrective morphs to get the ass crack less deep when bent over and restore some volume of the ass cheeks since they most likely lose some when the legs get bent that much.you have to look up how you do those with your 3D software but in blender you do it with shapekeys. basically snapshots of morphs of the mesh you can dial in either manually or like a pro, automatically depending on the angle of the bones in that area so that it automatically fixes the problem while posing.
>>681492That's a really old picture I made on the MakeHuman forum when I was pointing out how badly the ass was formed on the A7 Makehuman mesh and was comparing it to the (then current) Genesis 1 model.The problem was the makehuman mesh was made from a 3D scan and not sculpted so to the scanner a person wearing yoga pants looks like they don't have an ass crack and it also created that weird heart shaped blob in the small of the back.The MakeHuman meshes just kept getting worse though. You should see the ears on the current mesh. They look like funnels sticking out the side of the head.
>>681610Makehuman models always looked like crap.
>>681552or have one special bone devoted to asscrack
>>681552>shapekeysImagine being so shit at rigging that you had to do something this simple with shapekeys instead of a bone.
>>682081>how to tell everyone how fucked up your shit is in just one post
>>681498I don't know why, but this post just pissed me off. How can someone know this little and act like they actually know something?
>>682104Dunning-Kruger effect, obviously. It's quite prevalent on this board.
Help improve my sketchup ass.
>>684312I suck at organic modeling and my computer is a potato so I cant really do blender. To cut to the chase, I need to design cross sections for cardboard cut-outs to build a generic, medium sized female mannequin lower half...
>>682089i thought it was a stick man dancing
>>681492One on the left: Full of soulOne on the right: Soulless
>>681492If you want actual scanned 3d meshes, go to 3DSk you fucking noob.
>>681661Literally a character model from rust
>>684312Ass second attempt, actually used reference this time, higher poly count
>>684517nice album cover you made there, anon
>>684521I have an ass obsession and a stubbornness that wont allow me to use a better program for organic modeling. Still a huge improvement from my previous.
hice una olla en sketchup, cargen el caldo
>>682089wtf y my pp hard?
>>685375If you're gonna write in Spanish, at least write properly, faggot.
help me improve my maya ass
>>685677Thats simple anon, just do like this
>>681492Men´s bums are supposed to be square.
So non texture shaded booties aren't bannable? In that case pic related is my most recent booty sculpting abomination.
>>681539t h i c c
>>681661>His moobs' BMI is five points higher than the rest of his body's
So, my uhhh friend...yeah, friend...is getting into 3D p*rn for money. They would like to know how to accurately rig a butthole in Blender.My friend was considering using a donut and then adding a UV map on top to make it look puckered, but they are worried there's no way to scale it. My friend would be very grateful, and this is a serious post. Thanks.
>>688493I doubt blender even supports uv's.
>>688498i-it does anon h-hahastop bullying me please
>>688505Thanks anon. This is very helpful.
>>681492How do I improve this ass sculpt?