post your made or inspired low poly military models.
>>681464i'm a master
>>681464What was used to make that? The aliasing looks a little rough.Looks cool tho!
Here's a stealth bomber I made a while ago.
i manage to keep below 1K tris
>>681521hahaha noaround 900k tris
>>681647>>681651>>681662youre not funny
>>681663shut the fuck up
>>681665stop posting faggot
>>681668no~500k tris bayonet*stabs (You)*
>>681669youre not funny
>>681669Fuck off, retard.
>>681670ssshhhcannon ~100k tris
He may be trying to troll but he is on topic. If you make a lowpoly thread you can't get butthurt that the models are too low poly.
>>681521added some bullshit
>>681722Those bevels could be gotten rid of and you could get the same result by faking them with a texture.
>>681464Spent ~60 hours on this, feedback appreciated
>>681663>>681670Okay, I actually laughed at the first one he posted. You might be a little butthurt but lowpoly is a realm for humor, and this shit is funny!
>>681647You forgot the lever. That's gonna cost you at least a few hundred tris.
>>681726Yes but see now it's got wings instead.
>>681739Why does the gun have warp nacelles on the front?
>>681740In order to engage the bullets I made it so.
>>681737thx for your feedback i have achieved another leveland manage to add more details and lower the polycountthe tris is below ~800k now
>>681792I think you could stand to chamfer the corners of the grenade part this would make it more oval. Is the ring pull an alpha or is it modelled. Alphas are costly at render time and you are better off actually using geometry. The texture seams would also read badly at a distance with mip mapping.