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File: cobracopter.png (8 KB, 497x364)
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post your made or inspired low poly military models.
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File: 26247.jpg (73 KB, 1487x940)
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>>681464
i'm a master
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>>681464
What was used to make that? The aliasing looks a little rough.

Looks cool tho!
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>>681523
Blender
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File: stealth bomber.jpg (104 KB, 1925x1132)
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Here's a stealth bomber I made a while ago.
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File: granade.png (10 KB, 840x1080)
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i manage to keep below 1K tris
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File: handgun.png (49 KB, 1920x1080)
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>>681521
hahaha no
around 900k tris
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File: helicopter.png (36 KB, 838x701)
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>>681464
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>>681647
>>681651
>>681662
youre not funny
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>>681663
shut the fuck up
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>>681665
stop posting faggot
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File: bayonet.png (7 KB, 660x1080)
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>>681668
no
~500k tris bayonet
*stabs (You)*
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>>681669
youre not funny
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>>681669
Fuck off, retard.
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File: cannon.png (20 KB, 673x599)
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>>681670
ssshhh

cannon ~100k tris
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File: tank.png (24 KB, 688x551)
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He may be trying to troll but he is on topic. If you make a lowpoly thread you can't get butthurt that the models are too low poly.
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File: 3562357.jpg (349 KB, 1920x1080)
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>>681521
added some bullshit
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>>681722

Those bevels could be gotten rid of and you could get the same result by faking them with a texture.
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File: Downloads.png (1013 KB, 1920x1080)
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>>681464
Spent ~60 hours on this, feedback appreciated
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>>681663
>>681670

Okay, I actually laughed at the first one he posted. You might be a little butthurt but lowpoly is a realm for humor, and this shit is funny!
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File: 220px-M-61Grenade.jpg (19 KB, 220x355)
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>>681647

You forgot the lever. That's gonna cost you at least a few hundred tris.
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File: 5647.jpg (84 KB, 1493x944)
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>>681726
Yes but see now it's got wings instead.
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>>681739

Why does the gun have warp nacelles on the front?
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>>681740
In order to engage the bullets I made it so.
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File: granade.png (68 KB, 820x1024)
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>>681737
thx for your feedback i have achieved another level
and manage to add more details and lower the polycount
the tris is below ~800k now
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>>681792

I think you could stand to chamfer the corners of the grenade part this would make it more oval. Is the ring pull an alpha or is it modelled. Alphas are costly at render time and you are better off actually using geometry. The texture seams would also read badly at a distance with mip mapping.



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