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File: no idea what i'm doing.png (303 KB, 774x793)
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I'm using Blender to make stuff to use in Godot afterwards.
What rendering engine should I choose? Blender Render or Cycles Render?
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>>680804
>What rendering engine should I choose?
Godot.
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>>680804
>all this freeware
not even once.
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>>680804
If it's going to be used as a 3D model in Godot, then it will be rendered by Godot, so there's no need for you o chose any rendering engine in Blender.
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I just got 200% more retarded by reading this post
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damn so this is the power of free open source software huh
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File: Monument to Autism.png (413 KB, 1258x767)
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>>680822
What I meant is: what should I use to apply materials/textures to stuff?
Blender Render materials and Cycles Render ones are not the same.
Which ones will be ported better in Godot?
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>>680891
I think Cycles is a better fit, because it generally follows the same material-building principles as most other engines nowadays.

Regardless of your choice, you'll have to setup the material in Godot pretty much from scratch, then bake several texture/map types from Cycles, import them to Godot and tweak around until you get your desired effect.
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>>680891
Eevee is ideal since it uses a similar rasterized rendering pipeline + PBR shader that most modern game engines use now. What you see in blender will be very close to what you see in engine assuming godot's default shader is similar.
But if you're not using 2.8 just stick to cycles and fix it up in godot.
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>>680898
>you'll have to setup the material in Godot pretty much from scratch,
Wut? Never had to do that until now... when I load .obj It always comes up with included with materials and stuff
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>>680936
Oh, I didn't know that. I feel like a total retard now...
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>>680936
wait, godot supports materials from blender AND UNITY DOESN'T???? WHAT IN THE FUCKING HELL!???

im uninstalling this shit right now
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>>680988
lol
OBJ material descriptions are basic and certainly can't store the nuances of Cycles materials or any other render engine. Also, I'd be surprised if Unity doesn't really support them. Not that much would be lost, however.
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>>680804
Eevee since it's a realtime engine that uses many technologies similar in games.



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