I'm modelling my own minigun because 100% of the free assets one can download for games are utter complete super horseshit and I'm so tired of it.But how can I make it so Blender places the UV's of duplicate objects exactly above one another? Or can this only be done manually?
And another thing, I've already unwrapped my barrel tubes, now I want to unwrap the cylindrical plate things, which are on another layer.In order to avoid uv overlap I check 'Draw other objects' but they are not dislaying. How do I make it so they display in order that I can avoid UV overlap?????
>>677771yes, you can do that manually in the un editor you have paint mode and a mode to move uvs, there's also an addon to do that for that versionhttps://www.youtube.com/watch?v=7V2b1G9TpLU
>>677774you have to assing the same material and texture to both objects, use the question thread next time>>676476
Thanks boys.Guys I now need to create faces at the precise points of intersection in order to uv map them so that I can hand-paint ambient occlusion into my texture. Without this step I have no way of knowing where to edit my albedo/diffuse. Please help!!!! AAAAH