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I'm modelling my own minigun because 100% of the free assets one can download for games are utter complete super horseshit and I'm so tired of it.

But how can I make it so Blender places the UV's of duplicate objects exactly above one another? Or can this only be done manually?
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And another thing, I've already unwrapped my barrel tubes, now I want to unwrap the cylindrical plate things, which are on another layer.

In order to avoid uv overlap I check 'Draw other objects' but they are not dislaying. How do I make it so they display in order that I can avoid UV overlap?????
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>>677771
yes, you can do that manually in the un editor you have paint mode and a mode to move uvs, there's also an addon to do that for that version
https://www.youtube.com/watch?v=7V2b1G9TpLU
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>>677774
you have to assing the same material and texture to both objects, use the question thread next time

>>676476
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Thanks boys.

Guys I now need to create faces at the precise points of intersection in order to uv map them so that I can hand-paint ambient occlusion into my texture. Without this step I have no way of knowing where to edit my albedo/diffuse.

Please help!!!! AAAAH



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