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Extremely new here. How do I create wire frames like this? Is it hard? I'm only interested in creating wireframes to convert the design to embroidery. Could you do this with free software or am I better off just paying someone to do it?
>>
my dude, learning how to get this good is a bit of a fuckin rabbit hole. Maybe just buy a model and open it up in Blender to look at the wireframe? Take a look at sketchfabs library
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>>677617
Use Daz Studio and their free models. Pose the hand how you like, switch the view to wireframe and snap a screenshot.
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>>677617
Modelling that from scratch, I'd say a couple of weeks minimum, assuming you spend a couple of hours learning Blender every day. So probably longer.

Pic is just some random Blender render.

Grabbing a human model from anywhere for free (smutba.se comes to mind, they specialize in nsfw but if you're just gonna grab the hand it doesn't really matter) and just deleting everything but the hand? Just watch a video tutorial on blender, turn on the built in wireframe or if you want more control get familiar with the cycles render engine (in Blender).

Should take up to a week maximum if you want good looking cycles results I'd say. There's also Eevee in the new blender 2.8 beta which might be harder, might be easier, I have no clue, haven't used it.
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easy.
call
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
before u draw to show wires
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>>677617
btw thats a shit wireframe. The topology is all over the place.
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>>677706
its not but nice trollin
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>>677706
Do you even know what topology is? I feel like people here use that term way too freely.
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>>677617
that topology is actually not that good. Too high for games and not clean enough for animation?
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>>677825
at first glace it looked like an animation-ready subdivided hand, but there are a lot of triangles and wonky edges all over so.. maybe just a scan that got zremeshed or something
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>>677707
>>677724
Not that guy, but that topo is terrible.
Are you guys retarded?
>>
>>677870
are you a brainlet?



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