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Oldfag here. Trying to pickup whats considered industry standard tools.
Been using mudbox for the longest time, recently finished my first 'real' project in zBrush, as an example.

When it comes to texturing I have always used Quixel, but want to pick up Substance designer/painter now.

What are some things you wish people had told you about substance when you started out?
Any guides you guys reccomend?

Tldr. tips for beginners in substance painter/designer.
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>>677517

https://www.youtube.com/user/irvin390/videos?disable_polymer=1

This guy has some good substance tuts. It's a pity quixel kinda died I prefered using it too.
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>>677517
can you fuckos stop killing threads for simple fucking questions that can be asked in the question thread?
if you can't manage to navigate your way throught a simple forum howare you gonna learn any software
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>>677517
>Any guides you guys reccomend?
https://www.youtube.com/watch?v=Qk_YRkDsJrQ
https://www.youtube.com/watch?v=vMMD_TXsFaw
https://www.youtube.com/watch?v=qjREE42LLOk
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>>677550
waaaaaaaah waaaaaaaah like anything good died for this you fucking spastic jesus christ
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>>677560
He's right tho, a fucking dead threaded for this.
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>>677561

These? Who fucking cares.
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>>677563
a-are you from the afterlife?
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>>677550
>>677561
if these threads were that low they didn't deserve to live anyway
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>>677517
-You can add fills and filters to not just paint/fill layers, but also folders and masks. It helps you sometimes to fill models with a specific pattern or create some pretty neat effects.

-The projection tool is a thing and if you have good references, it is a godsend. By manipulating masks and their backgrounds after painting, you can pretty much paint anything onto anything else, using any color you want. (I used this software for 4 years and didn't consider what this tool could do until recently)

Things I wish I knew about, how to make a simple, basic gradient between two colors without having to manipulate blur filters (the gradient tool is strange and doesn't seem to work properly).

Also, if there's any way to not have the camera get stuck on geometry. I feel like I have to fight against the model sometimes just to add color to it.
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>>677549

How come ddo died anyways? Did photoshop do them in or something?
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>>677561
at least this is a good thread unlike what this anon's >>677563 pic showed...... and nothing of value was lost
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>>677563
its better than anything you could've ever provide
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>>677550
Can you stop replying to every fucking thread that pops up?

Crying out this stuff on one of the slowest moving boards on 4chan isnt helping anybody.
This is not just a simple matter of how do I bevel an edge in X software.
What is being asked is tips on the entirity of the software.
Its an open ended, general request on tips, workflows, tutorials, etc.

If you dont understand what is being asked for, I am not sure you are suited to even humour the idea of being in the "3DCG" field.

Just because a sentence ends in a question mark doesnt mean it should automatically go in a general questions thread.

If you have nothing to contribute, kindly fuck off and stop trying to be a psuedo mod.

>>677623
Looks like they are pushing hard on their megascans and now Mixer. They stated that Mixer will have the tools that DDO has eventually, but the beta doesnt even seem to support custom models, everything seems to be geared toward tiling textures from what I could tell.
I'm annoyed enough at Quixel at this point to not even want to bother with Mixer.
Again looks like they are pushing for the megascans subscriptions.

Probably Substance painter was too good of a competitor for them to keep up with.

Quixel guys stated they cant keep up with photoshop and the yearly releases.
But I dont buy that personally.

If they cant be arsed to support the software people have bought, I cant be arsed to support that company.

To anyone else that posted tips and links. Thank you very much!
Ill check them out soonder than later!

If anyone else has other tips and tricks for Painter, keep them coming!
Hopefully this thread will have info in here to benefit not only myself but others as well.
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>>677517
Hey dog, I'm semi old school too. Using 6.5/7/8.5 here. Even have Xfrog for 7.

Better get substance really quick as Adobe is going to take them over and make it a pay per month app. If it is still available on steam you can buy it there then link it to your allegorithmic profile to transfer it to stand alone perpetual license.
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>>678859

Why buy it on steam. The steam version is shit and runs like it's 32bit or something. I know you can transfer the licence and get the standalone one but why not just cut out the middle man. I actually just pirate it now since they changed their business model to monthly updates rather than numbered versions. I think people who bought substance painter 2 like myself got burned desu.



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