How do you get bedrooms and small areas to look big in renders?What field of view should I be using?
Use a big sensor and a 24mm or less lens.
>>676180It's all about the lens setting Anon.
>>676180another tip is the camera doesn't have to be in the room, just make the wall no render but have the camera a few meters outside the room
you can also use clipping plane, at least with Corona Camera
>>676213This is the correct answer. The people who answered with "lens" aren't accounting for the warping effect you get that throws everything into a distorted look. To keep everything looking normal, you just have to "cheat" and place the camera outside the room, line it up so the edges of the render meet with the edges of the fourth wall, and make sure said wall isn't rendered.If you know how to use your tags in whatever program you're rendering in, you can keep GI and whatnot active for the invisible wall.
people often tend to consider 3D sets differently than say, a movie set, but it's the same thing.you need to prepare your set, with lights and cameras set properlyyou can remove a wall, adjust lenses/FOV, and a correct study of perspective is keyrendering is a reproduction of reality with a digital software, so technical aspect also apply to this principle
>>676218>>676258you dont need to remove or hide the wall just place your camera, enable "Clipping planes" and adjust the "Near" parameter. Everything between it and the camera will be clipped out, so just be careful with your fov to not cut into the side walls
>>676337That's ghetto, and will only work in a minority of cases.
>>676341??? it would literally hide any paintings, clocks, small cabinets or any other decor you might close to the wallits dozen times better than manually going throught layers and hiding objects
>>676351Sure, now angle the camera slightly. Or have props of different depth on that wall. It's much simpler to have groups for each wall and toggle their visibility as needed.
>>676376the clipping move with the camera you buffoonthe length is visible in the viewport and you can always adjust it.you can also see the effefct if you're in camera view