Need help with the textures from cc0textures. Where does the disp, col, mask, rgh, nrm each respectively goes?Using 3DS Max 2012 and V-Ray 2.0 (both cracked)
i know where those go.i also know that this post goes in the /questions/ thread.
Each of those names should be pretty self-explanatory:Col = color (diffusion, albedo, etc)Rgh = roughness (usually with regards to specularity)Disp = displacementNrm = normalMsk = probably something to do with transparency or alpha. Technically, a mask layer can be used with anything, so I'm sure it's case specific here.
>Sieg heil