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File: help.png (64 KB, 493x140)
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Need help with the textures from cc0textures.
Where does the disp, col, mask, rgh, nrm each respectively goes?

Using 3DS Max 2012 and V-Ray 2.0 (both cracked)
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i know where those go.
i also know that this post goes in the /questions/ thread.
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Each of those names should be pretty self-explanatory:

Col = color (diffusion, albedo, etc)
Rgh = roughness (usually with regards to specularity)
Disp = displacement
Nrm = normal
Msk = probably something to do with transparency or alpha. Technically, a mask layer can be used with anything, so I'm sure it's case specific here.
>>
>Sieg heil



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