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File: 02_Material_Masks.jpg (168 KB, 1440x810)
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Mari 4.5 has now a Materials System. Is this the beginning of the end for Substance?

https://www.youtube.com/watch?v=UKD5NLrO2ww
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>The beggining of the end of substance?

No but hopefully it lights a fire up adoberithmic's ass
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>2000 dollar price tag
lol no
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>no layers thumbnails
Not.
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>>676112
Quality has its price, video game pleb. I can't properly paint assets with SP for 4k to 8k target resolutions.
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>>676100
>hopefully it lights a fire up adoberithmic's ass
kek. couldn't say it better.
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>>676112
It's only $60/month. Rent it each time you need it.
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>>676112
It's free for non commercial use

So it's free in your case
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>>676177
It's also free for people sailing under the black flag.
Foundry can't do nothing, I have an offline workstation.
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Looks cool especially the way you can automatically add textures and convert them to Mari mats by flagging the naming conventions.
Fuck I need to organize my textures folder.
Fuck I hate substance painter.
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>>676096

Does this thing slow to a crawl if you have a lot of layers like substance painter does.
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>>676212
Oh I thought that only happens to me because of my not very good pc

But I don't think Mari has the same problems, it being voxel based and all.

Of course you could just download it

https://www.foundry.com/products/mari/non-commercial

like, come on, it's only a few gigs
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>>676231
>it being voxel based
wat
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>>676096
Yeah, but can it fucking blur textures? Is there anything at all that can blur textures in the year of our lord two thousand and nineteen?
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>>676212
>>676231
no it doesn't, it's slow on it's own, but it's a stable kind of slow
I recall pretty good explanation given here why it happens but that was quite some time ago
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>>676119
why would you need to work at 8k resolution why
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>>676243
photoshop bucko basically anything has Gaussian blur
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>>676300
VFX/Film, mainly.
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>>676300
Do you think puny VG assets hold up at HD resolutions?
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>>676183
>It's also free for people sailing under the black flag.

this is the coolest way of describing Online piracy I have seen
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One question about Mari:
Since it has Ptex, does that mean that if I wanted to, I could completely forego proper UVs, Mari won't even look at them and any result baked from Mari onto said UVs will be seamless anyway? Of course overlapping UVs and such would still cause problems, but not having to worry about seams like in Substance would be great.
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>>676359
look man if you constantly look for ways to cheat you're not gonna make it.
There is no way around proper UV's or the industry would have already made a workflow out of it. Use Ptex or use UV's, these are your options. There is no magical way where you don't have to put effort in.
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>>676362
>cheat
There's no such thing as cheating, if Ptex allows me to avoid worrying about UV seams too much then that is saved time which means more content in the same work hours.
>There is no way around proper UV's or the industry would have already made a workflow out of it.
What I'm asking though is: isn't that exactly why Ptex was made? To supplant UVs due to their many shortcomings?
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>>676359
Ptex is deader than doornails. Horrible workflow that requires completely redoing your textures if you make the tiniest topology change. Nobody uses it outside of Disney.
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>>676359
>>676364
What >>676368 said. Just want to note that if your concern is with seams, Mari allows you to paint across them without issues. It also supports painting across UDIM tiles perfectly, which Substance doesn't.
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>>676177
>You can work with a maximum of five objects at once.

What a joke.
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>>676368
>>676377
Ptex is for 3D chads with 150+ IQ, not for 3D asset monkeys like you
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this thread is filled with adobe snake oil salesmen
mari is GREAT. deal with it.
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>>676390
In the non-commercial version, yes. And no more than 6 UDIM tiles. Those limits are lifted in the commercial license.

The Adobe alternative is limited to one object and doesn't have proper UDIM support.
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>>676301
That's UV space blur my man. It looks like shit and got seams all over.



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