A guy I know has been making a game in Unity and we've been arguing about whether or not its graphics qualify as isometric. To me, the answer is incredibly obvious, but I'm interested to see what y'all have to say about it
It has perspective, so by definition cannot be isometric.
>>675967It has perspective, so... well, it has perspective. You can have a similar style and a "game in a box" feel if the camera is locked and you're viewing the scene from a 3/4 view, however.
>>675976Isometric is about the angle of viewing as well. If you are looking at a cube and all three visible sides are identically sized diamonds, its isometric. Everything else is orthographic.OP's pic looks to be perspective camera with a very large focal lens/small FOV.
>>675982>Isometric is about the angle of viewing as well.The key part of that sentence is 'as well'.If the camera isn't ortho, it's not isometric.
>>675967Then just change the camera to orthographic you fucking retard.
'Isometric' purely describes the projection method of the camera, nothing else.It has nothing to do with how the camera is tilted, or moves in the world.