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anyone's got any leads to replicating shaders from other media? i'm specifically wanting to replicate shaders from ffxv or dissidia nt into ue4,any leads? i'm pretty fucking clueless here, i figured my best bet would be looking at colorless surfaces and trying to replicate it,or even downloading model rips and trying to make it look on par,i accept any suggestion or idea
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https://www.youtube.com/watch?v=ZuF_-aAZmNk
There are a bunch of talks on FFXV. Sadly we'll probably never get the Luminous dev tools but it looks to be standard PBR + some subsuface witchcraft for skin and normal map wrinkles.
No idea what engine KT uses.
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>>674098
>some subsuface witchcraft
Nothing of this is very sophisticated or complex
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>>674099
enlighten us then
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>>674162
What the fuck do you want to know? Pick up books and courses about shader development.



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