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File: abrar-khan-rogue.jpg (793 KB, 1000x1386)
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How long would it take YOU to model this character from scratch? How do you think you stack up against other people in the industry?
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>>671298
>How long would it take YOU to model this character from scratch?
Six months, perhaps. I have much to learn. Plus I don't know anatomy, so I would stack on references and still fuck it up, probably.

>How do you think you stack up against other people in the industry?
Not very well, but I keep studying and practicing.
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>>671298
Just for a still image or game/animation ready? Big question.

Just for still image prob 30 days to make it really legit. Game ready...psh I don't know probably triple that is what I would tell a client but it would be such a different model at that point. I mostly do materials so I could breeze through that part as the materials on this are pretty basic in substance.
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>>671298
About 3 weeks given I already have a base rig targeted for the project and I just build texture and skinbind this as a outfit set for that rig.

Building a good base rig and setting up joints to deform well across the motionrange is what really takes time for a character project. If I had to rebuild my existing ones from scratch I would wanna have at least a month just to get that right.
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>>671336
Nice, yeah I mean finished to an animatable state, with good topo etc.
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>>671339
i forgot to mention my estimate was i already had good concept art +10 days depending on client back and forth
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>>671298
https://www.artstation.com/artwork/3o1yem
this isnt even a 3D model its just a PS drawing
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>>671392
So? The question is still valid
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>>671298
3 weeks, USD 4000. Upfront.
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>>671298
To that quality?
About month, month and a half.
I do high poly>reotpo>bake>texture characters over 1-4 weeks
I never get more time since we dont make such promotional quality shit, another studio does it for us, but i expect i would ask for 1,5 month form my art lead
>>671340
10 days for that? You delusional mate?
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>>671298
Studio would only give at most a month to finish that for external freelancer. If you don't finish it in time, your name will be added to the blacklist (this actually a small industry, so being blacklist is a death sentence).

In house? One week using 3 staff; character modeller, prop modeller, texture artist. These guys will handle all the extra tasks as well.

My 2 cents
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>>671705
What is this blacklist people keep referring to? Is it for real? How does it operate? I find it hard to believe that there is some sort of physical list, shared among businesses, for this kind of thing.
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>>671709
Not quite, not in a physical sense anyway. The animation industry is very small that a studio could easily just do a quick check up among their contacts to verify a freelancer credos. If even one of contacts said one single bad thing (or no one have ever worked with the guy) the studio will just moves on to their regular freelancers or others.

The only one studio that people have confirmed that got a physical blacklist sheet is... Disney.
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>>671705
One week? Bullshit. Just because you put three people on the task doesn't mean the work is finished three times as fast. Maybe 1.5 weeks.
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>>671720
Not 3 people doing the same thing, its 3 people doing different part of the model. One guy focuses on the body, one guy focuses on the guns/costume/props and one guy on texture.
Just for you information, in large studio the modeller never touches textures ever. So if you heard a modeller doing the texture as well, then most probably its a small studio or sometimes a medium sized studio.
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>>671705
>Studio would only give at most a month to finish that for external freelancer. If you don't finish it in time, your name will be added to the blacklist (this actually a small industry, so being blacklist is a death sentence).
>One week
Fuck off retard
>>671709
>What is this blacklist people keep referring to? Is it for real? How does it operate? I find it hard to believe that there is some sort of physical list, shared among businesses, for this kind of thing.
Hes shitposting.
No Blacklist exists like you got in Hollywood, in fact if you get fired from on firm another will grab you faster than you can find your favorite office coffee cup.
There is a lack of talent currently, so anybody with experience in animation and programming especially is being looked for 24/7.
Now you often have to sign some Non compete clause, usually just not working with the same people in a single firm for next few years so you cant go on hiring sprees in another studio.

In 10 years in industry i see the same retarded fucks who run projects face first into the ground get hired over and over again, sometimes i meet the same people in the same lead positions just in another studio once again on their way to get fired.
There is 0 corporate communication betwen publishers and studios, and outside of artists meeting up in real life and on forums and exchanging info directly there is no way to learn anything about anything.
>>671723
>Not 3 people doing the same thing, its 3 people doing different part of the model. One guy focuses on the body, one guy focuses on the guns/costume/props and one guy on texture.
>Just for you information, in large studio the modeller never touches textures ever. So if you heard a modeller doing the texture as well, then most probably its a small studio or sometimes a medium sized studio.
Even heavy fucking hitters like Rafael grassetti do texturing, kolby jukes did texturing and shaders too when he was in Bioware. So shows how much you fucking know.
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>>671724
>One week - Fuck off retard
I would love to know what's your company time estimates for OP pic.

>There is a lack of talent currently
That's too general. There's currently too many modellers and too few riggers. You could jump to any studio now as a rigger; modellers, not so much.

>Even heavy fucking hitters like Rafael grassetti do texturing, kolby jukes did texturing and shaders too when he was in Bioware.
They can be shuffled around to do texturing and modelling, BUT not doing both at the same time. But I remember Jukes was an internal freelancer so their job scope is different from full timers.

>In 10 years in industry
Are you in London by any chance? We could meet up sometime, hell we probably even knew each other.
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>>671715
> Disney.

They probably well aware of just how many semi talented wackjobs are out there that would steal their proprietary models to make defamatory source porn given the opportunity.
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>>671744
Is this the cue for the Judy Hopps rig, and all the amazing fanart that ensued?
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>>671631
the 10 days was for concept art read my previous post that i was referring to ;)



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