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File: 13458237582.jpg (91 KB, 700x525)
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inb4 dick
>>
I followed a tutorial to make a fire ring/space explosion thing. I think I searched for a "supernova explosion" effect. If memory doesn't fail me, it was done on Blender. I was 15 or 16 years old, and it's been 15 years since. I didn't do anything else 3D related until about one year and a half ago.
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>>671283
Imported and attempted to rig an MMD model in Blender for Garry's Mod.
Couldn't figure it out, and didn't touch 3D for years after.
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>>671285
PS. I searched a bit, and I can't be sure whether this is the tutorial I followed, but the result looked very much like it. https://web.archive.org/web/20050305055244/http://www.elysiun.com/tutorials.php?id=5
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>>671283
A dick.
>>
>>671283
I think it was a vase or something in 2006. Just learning how extrusions worked.
Obviously I don't have an image of it.
>>
Tried to make a city for a class project. I had to make a title sequence and I picked Ghost in the Shell (this was years before the movie). I used ghosttown in 3DS Max, but I had so little experience rendering and lighting, and the render took so much time, I had to compensate by post processing the shit out of the render in AE.

I with I still had the result somewhere
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>>671283
a spaceship
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>>671283
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>>671283
I started 3D in the Amiga days, so 100% a chrome and/or glass sphere on a checkerboard plane.
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>>671378
Was this actually rendered on an Amiga?... If it was I assume it just finished rendering last week, correct?
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>>671378
you didn't make this fag
>>
>>671381
Of course not. This was created by Turner Whitted in 1980 as proof-of-concept for recursive ray tracing. Rendered on a monstrous DEC PDP-1.

The same on a stock Amiga 2000 would take you an hour or so and significantly less with some CPU accelerator installed.
>>
>>671383
In no shape or form did I write that, kid. This particular 35 mm print was done by Turner Whitted in 1980.
>>
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>>671283
A Dragon made in 3d Studio 4 for DOS in 1996.
The 1.7 disk with the original image is lost forever, but the model was strikingly similar to pic related. Scales were made with bump maps, and were green. It was impressive for the time.
>>
I think it was like a wine goblet. It was one of the very first ones I remember at least.
>>
Sketchup, had a school project but I liked making comfy houses in it. With a pool and a loft, lots of lame stuff.
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>>671283
First thing I did, I think around 2,5 years ago
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>>671283
An extremely basic house model. Not really proud of that.
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I made a flame sword in Anim8or when I was 14.
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>>671283
A cube
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>>671283
first time seeing this since i made it, looks much better than i thought it would honestly
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>>671440
I actually really like it
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I know, I know. I'm about to jump into my first actual original thing tomorrow.
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This isn't the doughnut thread anon.
Guru doughnuts don't really count. You didn't "make" that, you just followed a tutorial. Then you posted it outside the containment thread for (You)'s.

So here's your (You) >>671530
>>
>>671540
To be fair, OP is asking for the "first thing", not the "first original thing" made in a 3D program. That includes something done by following a tutorial.
>>
>>671283
I had this homework of writing an essay about a book and illustrate it in high school. I rendered a still image of a boat near the coast where there was a beacon.

Too bad I didn't kept the files. At the same time, with no prior experience and following a tutorial of the basics of the software package it was hell and I wanted it all gone.
>>
>>671283
I made a bowl., and then a mug, a plate... yellow submarine. It was good enough for learning basic controls
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>>671283
obv don't have the pic, but the first thing I did was a nuclear reactor in blender about 3 years ago
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my theme of first model somewhat reflects the path of my carreer lol
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The very very first thing i made in 3d editor is atom
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>>671283
some rotating cube thing that lagged in the viewport because it was 2001
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>>671283
The very first thing I made was a greek pantheon in a blender course I paid for like 7 years ago. I remember being proud of it, I even printed it on paper (and lost it a few days after). Funnily enough, the professor teached us with a version of blender that was already ancient during that time and recommended us to not use the latest version. I did find that last version confusing and ended up dropping 3d modelling all together when I didnt find the version I had during the classes.

It took me 4-5 years to pick up 3d modelling again and it was thanks to an awesome judy hopps rig for blender which pushed me to learn a LOT more 3d stuff and blender.
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>>671283
A torso, and then a dick. Then a face, sucking dick
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>>671755
Whats your patron?
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>>671637
>not saving all your work ever >>671377 is from 6 years ago
>>
A teenager mind-controlling two women and a girl his age into sucking his dick. He was reclining on the two women and the girl was doing the sucking. In poser 4 or something.

I got into problems with the police for it. If you read it fuck you. I am not a paedophile.
>>
>>671792
>I got into problems with the police for it.
lol, how old were you at the time?
>>
>>671798
Mentally or physically? Cuz I get the feeling that distinction is why he got in trouble with the police.
>>
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>>671798
The render? 15. I got into problem with the police when I was 21. They tried to frame my father for paedophilia: but the render was mine, and I was underage at the time.

Still what a fucking bunch of retarded faggot. My Daz3D career is built on the back of those retards. Go fuck yourself you fucking police retards. Now I'm doing 3D because you fucking fucked my ass. Real productive you fucking moron. I'm sure you liked taking my DNA and putting me in jail. I'm sure it's real productive now I'm flooding the market. You fucking RETARDS.
>>
This thread was going nicely, but now it's derailed...as expected.
>>
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>>671803
>Daz3d Career
Hooo lawdy that's a good laugh.

Honestly you sound like a huge faggot.
>The police are retards reeeeeeeeeeee
>>
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My first thing was one of those bent-edge hats, like the one the TF2 sniper wears, but that was really just from following a tutorial and subsurfacing the fuck out of an extruded cylinder

I made my first non tutorial thing today, actually. Alpha maps are cool.
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>>672543
why did you render this garbage in 1080p?
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>>672546
default size I guess
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>>671283
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>>671283
Besides simple shapes? I made a replica of a hallway from Quake when it was a new game, and modeled a Scrag in said hallway. All in TrueSpace2, which was CSG, so no poly/vert modeling. It was not fun, but it taught me enough to go on to Quake mapping and eventually work my way back to enviro with Maya.
>>
soda can, wasn't this the first one for everybody?
>>
>>671283
First THING? Was a material for someone else's model that I got from a free 3d model site.

No, scratch that... A long, long time ago I tried to make a custom model for Warcraft 3, but couldn't figure out how anything worked. I had all kinds of dreams about what I was going to add for the shitty custom maps I was going to make, but my 12 year old brain had no idea how to even import a doodad's model into the game; nevermind, rigging and animating my own characters. I didn't try 3d again until was I nearly twenty.
>>
I was really into arcitechture when i was young so when my sister came home from school and downloaded sketchup to do homework I was really excited about it. I made a shitty contemporary looking house with a balcony. My real intoduction to sketchup happened in my junior year of highschool and one of the first assignments was to create any object just to be familiarized with the program and I modeled my hobby knife
>>
>>673823
No.
>>
>>671283
Space ship over water in 2002.
I was very disappointed with my own ability as a kid, so I stopped.
Took up MMD more than ten years later, have been enjoying it.
>>
first thing I made, about 8 months ago
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>>673934
>>671540
guess I missed the memo on donuts not counting, whoops, here's my first """"original"""" render
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>>673829
>I modeled my hobby knife
Ask me how I know that you didn't get laid in highschool.
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>>673978
Did I fall into some stereotype I don't know about
>>
>>673988
Does this bring back memories?
>>
>>673989
When I read hobby knife, I thought of:
A. An X-Acto Knife or similar; i.e. a knife generally used for hobbies
and then I thought of
B: A knife made as part of a hobby; i.e. forging. maybe a bit closer to the TAPOUT CARGO SHORTS guy, except he's actually doing something and isn't just retarded
>>
>>673989
>>673991
Yeah i meant X-Acto knife but that's a brand. Not like i had a chance to look like that anyway, im asian huehue
>>
>>673989
mental illness
>>
>>673993
Ah if you just made a crafts knife thats fine no stigma with that, why did you make one tho.
>>
>>674004
It was assignment to create an object and I was interested in the knurling
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>>671487
That ceiling is fucking LOW nigga
>>
A grenade. i thought that the body (a sphere) would be a pretty simple shape to start with.
I was wrong.
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>>671283
a dragon, looked good but never got to the wings
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>>671283
a cube, obviously
I jumped on Blender practically blind
>>
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this is the earliest thing that I have
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>>671487
you didnt make that. you downloaded a bunch of meshes (maybe you even paid for them like an r word), and then assembled them together
>>
Donut
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>>674504
Liar. We all know the cube is already made for you in Blender when you first run it.
>>
>>677451
The first thing you do when you launch blender is delete the default cube to make space for a cube.
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>>671440
Good shit.
>>
>>671440
saved for inspo
>>
A horrible gladius in 3ds max 2011
>>
Depends on your definition of first thing and 3d program. I started out making maps in the source engine when I was 13 or 14. The first map I made which I never textured was a really stupid giant paintball arena that never actually got any cover placed but you could escape the arena and go into the stands and snipe people from very disproportionate seats. After that I probably followed two Maya or 3ds max tutorials but never actually got anywhere, I think one was from those tornado twin fucks that made those unity tutorials and now making the Bible game. I also sculpted some retarded "head" from some cool web app from 2013. The first project I ever finished was the blender guru doughnut shit.
Honestly I'm a pathetic excuse for a modeler, just a game programmer, and only visit this board because it's the default board that opens when I use clover.
>>
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>>671283

Would have been around '85 when I was in college. First would have been a simple scene with a bunch of primitives, probably on a checker board plane. First model would have been a very crude human head. We only did 3D for a single week of our computer graphics class. We also did 2D animation on some old Icon computers.

Then a few years later I had this software for my Atari ST that let you set chrome balls inside a cube and assign images to all the sides of the cube.

Never did any 3D professionally until about 2006 when I was hired by a studio as an art monkey. Given a week's training on Maya and then set to task making 3D props for use in animations. Days spent doing things like cranking our shelves, chairs, tables, mugs, cups, glasses, bottles, etc. etc. Nothing complex just simple models so that the real modellers could concentrate on more complex things. Very boring job. Studio when tits up before even producing the pilot episode for the series they were making. The first thing I made with it was an oil drum, crate, pallet, and a bunch of glass coke styled bottles.

Then didn't do any 3D until 2012 when I started using Daz Studio and Hexagon. That's when I really got into 3D and started to really enjoy making models. Amazing how much more fun it is when you're modelling the stuff you want to make instead of making dull props for someone else. Started getting more software making more complex stuff, having fun.

Pic is the oldest render I made on that Atari ST.
>>
>>679027

Also, it took my Atari an hour to make that render. You could animate the balls too, up to 24 frames (which would take an entire day to render). People used to stack the balls together to make figures and have them do things like bounce a ball or play catch.
>>
>>671283
Probably around 1998, got a burnt cd with 3D Studio Max R3 from a friend. Built this muscular human arm out of all primitives, intersecting scaled spheres and capsules and went "ok now how do I fuse these into a smooth continuous surface?".

Nowdays I sometimes build things like that, focusing all on shape and volume combining all the crap into one mesh and just retopologize the resulting surface into something useful, I like to think I was ahead of my time.
>>
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>>679058
>"ok now how do I fuse these into a smooth continuous surface?"

This is what the MetaReyes plugin was for back in the day. Build your object with metashapes, press button, get continuous mesh, rig with biped & physique

To be honest, max was not very good at cleanly deforming continuous mesh at the time, animating characters in Softimage or then new Maya was so much better.
>>
>>679091
Lol that takes me back to modeling a crude vagina with Raydream Studio’s shitty meatballs. Then proceeded to whack it to my render. Good times.
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>>679193
To be fair Raydream was entry/hobbyist level stuff. That plugin alone was probably more expensive.
>>
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>>671283
a low poly cow
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>>679198
Yeah I know, I was like 14 and Raydream Studio is the only 3d software I ever actually legitimately purchased, at bestbuy no less lol.
>>
A bunch of planes and toruses in Moray.
>>
dick
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>>679233
how udderly uddorable
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>2009
>14 years old
>didnt know shit about drawing, or 3d modeling
>pirate 3ds max because I saw some car animation or something on Youtube that I thought looked cool that was made with it
>make this as literally the first thing after watching some beginner tutorial
>actually took me a fuckload of time (for what it is) because I had to pause my work every 2mins to google how to do something because I didnt know shit
>remember actually being sorta proud of what Ive made (especially the custom made mug that is complete shit)
>didnt even know how to change the render resolution so all the renders are the default resolution

and so it began
>>
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>>679973
Heres a close up of said mug
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>>679974
the mug has a fucking face
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>>680016
Where ? I dont see it
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>>680024
Yeah I see it too, it's like an embryo face, you gotta squint
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>>680016
holy shit
>>
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>>680024
>>
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>>680024
>>680025
>>680028
>>680031
Well goddamn, I never noticed that in the 10 years I had that image.
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>>679974
Cursed image
>>
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I had no idea how to model or rig so I just used spooky skeletals as my characters. This is one of my first renders in 3DS Max when I was 12 years old.
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>>671440
Amazing style. It feels like I'm waiting for a 90s game to load up or am watching an N64 cut scene. :)
>>
>>680328
Zoomer detected
>>
a teapot.
it was a class assignment.
>>
>>680404
<a teapot
>Click and drag
> done

what a class assignment
>>
>>680466
Done my ass.
I have to make the teapot from scratch, 5 times, or my teacher would blast me for it.
>>
>>680499
>I have to make the teapot from scratch, 5 times
>5 times
Was it a punishment for using the built-in primitive? lol
>>
>>680502
not really, it's just more productive to start over than to fix the old mistake.
I would get an F for that if I use the pre-made tea pot
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>>671283
A kingdom hearts OC. I don't have the files but the model itself is still uploaded to a game I modded.
>>
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Fucking low poly elephant
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>>682817
In what age is that low poly?
>>
pic related
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>>671283
t

Amen

Gonna go drink into a coma
>>
>>671487
Things like that are a better use of time, unsure about the sat gun though
>>
Three differently surfaced spheres on a checkerboard, rendered in my own raytracer. 30 something years ago.
>>
>>682905
ever finished it?
>>
>>671283
A wire frame van in a 3D engine I made in QBasic eons ago. I was going to make a video game, but later I found I could only have like 128 or so lines drawn at once and never got past that part.
>>
A donut, plate and a coffee mug following blenderguru's beginner tutorial.
>>
>>671283
A lumpy sphere.
>>
I THINK it was a lightbulb from a 3DS Max 9 tutorial. Damn, that was a long loooong time ago.
>>
>>671283
We had to make this regular 6 sided die in high school computer science class. It was so fucking tedious. I fucking hated it. But here I am doing it as a living today
>>
>>671283
I can't post it in a sfw board
>>
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I did the eggplant tutorial with Anim8or
Fun times
>>
https://warosu.org/tg/thread/S31541682#p31541920

OP and first post
>>
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I made this last night. First time I've ever tried sculpting or whatever it's called. I mostly paint and draw. I had more fun doing this than any picture of made in the last 6 months.
>>
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i have started learning Blender 2 days ago, watched some low poly tutorials and this is my first own model that I designed on paper
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>>671738
mommy
>>
>>671283
A sword
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>>671283
Wine bottle.
>>
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>>686976
Needs more Loomis.
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>>671738

I love the horrible topo on the head, and the intricate anatomy on the body. Granted you could have just slapped your own head on someone else's model, but I'll maintain you spent so much effort on the body you didn't give a shit about the head.
>>
>>671283
hairy balls with 3DsMax at my first lesson. Teacher was impresed that i was the only one doing shit in the program while other were just looking at him and pretend they listen to him
>>
>>691042
what's with the weird stai- oh god damnit
>>
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>>679233
well done
>>
>>671283
Fuck if I remember, its been 10 years. But I remember some of the first things I've made were crystals and beer bottles. The crystals were for a dark cave and glowed to provide light.

>>671440
You made everything in this image? And it was the first thing you made? I smell bullshit laddo. But impressive if true.

>>679973
Where are you now Anon?
>>
I used Anim8tor to make icosphere textured with the SA2B case.
Made it following a tutorial about making Blitz Sonic Stages.
>>
>>671283
I made a stick figure on a motorcycle and animated it when I was a kid in anim8tor. My teacher back then showed us how to use the software and let us loose, that’s how I got addicted to animation.
>>
I followed some course where you model a trash bin, a backpack, a radio and some human model. I did the first two, so I guess a trash bin was my first one. But FIRST first was some shitty bed made with boxes, just to learn the controls.
>>
>>671440
Soul
>>
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>>671283
unfinished sink because I was following a tutorial in a paper book and the fag who wrote this skipped some steps so I got frustrated.
>>
>>671540
I may be wrong, but I think the plate is made on their own inbetween parts of the tutorial.
>>
>>680016
It looks like the "I like turtles" zombie kid
>>
>>696455
>the plot thickens
>>
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>>673936
>assdeaddicks vaporwave garbo
>>
>>692909
Yeah I did, although I had no shading understanding and most of the materials are just completely without any rhyme or reason that just happen to look sort of nice and the topology/modeling is basically a complete mess. I did this after I discovered blender and watched a lot of tutorials and this was the first attempt at making something complete.
>>
>>671283
I imported a starfox krystal model into milkshape, rigged it, and animated a baywatch walk cycle.
>>
>>696984
Did you jerk off to it afterwards? I probably would, as a master cumbrain.
>>
>>696989
it lacked any fur rendering sadly
>>
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>>671530
yea well fuck you mine is better
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>>671283
my child
>>
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A low poly isometric oasis
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>>698745
That's not isometric.
>>
>>698746
Well at least it was supposed, what's wrong with it ? That's the only thing I've ever done in Blender but it was really fun.
>>
https://youtu.be/hkHBhhCQIBo

There's an asexual existential fufillment like no other I attain from create anime girl braps.
>>
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>>698750
No idea what qualifies a scene as isometric.
>>
>>698750
Nothing wrong with it, it's just that it has too much perspective to be isometric. If you render the same scene in ortho you have an isometric.

>>698768
From Wikipedia (two different articles):

"Isometric projection [...] is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees."

"Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the x, y, and z axes are not necessarily oriented 120° to each other. Instead, a variety of angles occur; some form of parallel projection, such as dimetric projection with a 2:1 pixel ratio, is the most common."
>>
>>698776
Oh okay I get it, thanks for the explanation.
>>
>>698776
So my kitchen fraction qualifies since it's in ortho and the angle? 45 degree camera I think
>>
>>671283
cube
>>
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I tried to make a rhino man in Maya, not sure how it came out but still haven't continued with it until I learn more.
>>
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>>671283
with a tutorial, a park bench
on my own, a vintage camcorder like pic related
>>
>>671283
horse dick
>>
>>686852
looks like, a butte plug haha
>>
>start blender for the first time
>accidentally delete the god damn cube
>reinstall the program
>>
>>698821
eupharrow that you?
>>
A glass of wine with XSI
>>
>>698910
No but flattered if you think its even half way decent, not a furry either despite what I made (was thinking of like rocksteady from tmnt or the rhino dudes from beyond good and evil)
>>
My room. I wonder how it would look textured.
>>
>>698986
get some posters
>>
>>698920

I did that in Max 4.0. Lot all my shit to a harddrive crash tho.
>>
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>>671283
can't remember...probably some primitives on a checkerboard floor, back in the dark ages
>>
>>671283
this awful thing. i've deleted it since to make space on my hard drive
>>
>>686852

Holy fuck I remember doing this shitty ass thing too.
This was about 15 years ago, fuck. brings me back.
>>
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>>671283
This one, back in the day when Blender used to have that default blue background. Also made my first animation with this (camera flying between two of those colums).
>>
I made a butt out of 2 spheres and made it poop
>>
>>701578
based
>>
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>>671283
This.
I made it yesterday, and I'm kind of proud of it.
I got to the end of the Blender 2.8 Tutorial series I was watching. Are there any others I could watch? He never even got to Animating anything.
>>
>>703772
Uninstall blender and download proper software first
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>>671283
I was really young and I don't remember. I think I was trying to make a house.
Ironically, the first thing I made in 3d was in google sketchup for a school project and it was also a house. We got a good grade because we were the only group who turned in a project with 3d.
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>>680314
This makes me feel something. Just can't put my finger on it.
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File: SnowMan2.0.png (453 KB, 1108x730)
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>>703772
You got to the end of a blender tutorial series and this was all you could make? I can't even get it to look that bad.
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File: M24_WIP_3.png (240 KB, 1920x1080)
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First thing I made after finishing the donut and anvil tutorials.



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