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>be drawfag for the last few years
>started using blender for the first time a week ago
>fuck it im giving sculpting a try although it will propably look terrible
>it fucking worked in the first try

Pic related, its my first sculpt. Could it be that drawing experience is actually 1:1 translatable to 3D?
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Pirate Zbrush. Thank me later.
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>>670632
Either that or watch both Yansculpts and Zacharias Reinhard videos 100x times.
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1:1? Probably not, but I wouldn't doubt the ratio being something like 3:4, but only pertaining to sculpting. There's a whole other host of 3D nonsense that is much more difficult than sculpting (on a relative scale to how "free" sculpting is).
It mostly lies in innate knowledge of form. If you're a good 2D artist, you naturally know how good shapes and silhouettes work, which is the most important thing to know in sculpting.
And also, >>670632. ZBrush is incredibly powerful compared to sculpting in Blender. Drawbacks include one hell of a UI (it's horrendous) and the non-native immediate integration to a DCC, but in exchange you get far more flexible sculpting tools, a myriad of much better brushes to work with, and performance that Blender can't hope to reach.
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>>670633
> watch Yansculpts and Reinhard videos
...and laugh because your goals should certainly exceed making silly little youtube-tutorial tier sculpts, aim at what actual professionals are doing instead.
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>>670642
It's no Zbrush, but Blender is perfectly functional and you can make good quality with it https://www.youtube.com/watch?v=50RExi5vRbg
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>>670645
Level 0: Yansculpts
Level 1: Reinhard
Level 2: Danny Mac
Level 3: Flipped Normals
Level 4: Supreme Funk
Level 5: Daniel Kreuter
Level 100: Alioto
Level 1000: Alimayo Arango
Level 10000000: VScorpionC
Level 100000000000000: Some random Russian guy that used a pirated version of Blender on his Pentium 2 malware ridden laptop from 1997

https://www.youtube.com/watch?v=TFa1IVIWpJM
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>>670645
objectively, how do Blenders sculpting tools to those in Maya ? Better or worse ?
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>>670620
what is this version of blender ?
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>>670842
2.8, still a beta but i was told it was pretty stable at this point
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>>670833
You can't even consider Maya's scultping tools as such. They are so mediocre it is shameful
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>>670665
thanks for the link frend !
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>>670632
how do you actually pirate zbrush? last time I tried with 4r8 even xforce didn't do their job properly and there was some hidden protection still around
I swear this fucker was intelligent enough it waited for me to start sculpting before throwing license error on the most crucial parts
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>>670870

Agreed; The only way to make Maya models look somewhat decent is to spend weeks if not months modeling and then importing them into future projects. This of course, only applies to indie creators.
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>>670998
Well that's disingenuous. Autodesk wants you to use Mudbox or Zbrush like any serious / sane artist.
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>>670993
NEWSFLASH: ZBrush is cracked by Pixologic themselves, but they leave in those annoyances to motivate you to buy it legit (or, now, at least subscribe).
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>>670870
The only reason there are any sculpting tools in Maya is for creating blend shapes.
Autodesk doesn't care about sculpting because everybody in the industry uses Z-Brush anyways. It makes no sense to waste time and money on developing sculpting tools when Z-brush is there. They also completely gave up on Mudbox.
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>>671005
true words brother
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>>671002
>>671005
fucking this
they either let go of being competitive in the sculpting part of the 3D field, or will buy out a top tier software at some point
zbrush isn't an alternative to the autodesk softwares, it's a complement
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pixologic an (((adobe))) company soon
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>>671011

(((adobe)))? Adobe`s CEO is a pajeet. And Jews are notorious for making free open source software due to their commie genes. Juan Linietsky, Ton Roosendaal, Justin Frankel, the list goes on.
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>>670645
can you make quality photorealistic human faces in blender? I saw one of those timelapses of someone making angelina jolie and the end result was very disappointing.
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>>670665
>pirated version of
>blender
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>>672142
No. Likenesses require polycounts in the tens of millions, outside the range Blender can handle.
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>>672208
the finer details cant be faked with textures or normal maps?
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>>672266
Where would one get such normal maps?
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>>672267
doesnt blender allow you to paint that detail onto a mesh manually?
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>>672269
Blenders painting tools are as shitty as the sculpting tools when it comes to photo-realism.
That is the point with Blender, you want to really push the limits in terms of photo-realism?
At a certain point the program gets in your way and shits the bed, and you'll hit a glass ceiling.
That's why professionals use Z-brush and Mari. The only barrier is your hardware and your artistic ability.
This IS the main argument against Blender.
Same applies to the compositing, video editing, rendering etc....
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>>672143
To be fair, you can find Blender on Pirate Bay.
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>>671011

Still mad about substance.
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>>675908
mad about nothing you mean?
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>>675973
Give them time, my child.
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>>671003
What annoyances? Frequent pop up?
What about watermarking?



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