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What's stopping a doujin group to make their own anime using some 3D software like blender?

Isn't that how kemono friends was made?
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Nothing? Why did you make this thread?
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>>670272
Kemono friends was made by professionals using maya
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Nothing. Same with animation(see; touhou anime) it's just that most people (artists and consumers alike) don't care.
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>>670281
>professionals
nah, it looked (and still looks) just as bad as either RWBY or those shitty DTV movies you find at bargain bins.
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>MUH GREESE BENCIL MUH GREESE BENCIL

At first it was cool but by now it feels like they waste way too much time resource on that feature.
Why fucking waste so much time with this unimportant feature when the whole program still is in early BETA? Who the fuck uses blender for 2D animation? 3 people?
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>>670290
The way I see it it's just the Foundation signalling.
>hey we can't match The Industry but look at the other shiny things we have ooo!!
Same with Eevee. Mostly irrelevant to professional production, but attractive to amateurs. Which... is what Blender always has been. So good on them for continuing to develop that image and solidifying their position.
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Well, for one japs use Pencil+ for that sort of thing
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>>670294
Yeah, I sure hate scultping with simulated lighting and color matched matcaps so I can accurately match values on likenesses.
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>>670310
>sculpting
>focus on values
>not forms
Yep. Amateurs.
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>>670322
Have fun uncanny valleying everything you make, pleb.
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>>670272
I've seen a couple of doujin artists already doing tests with it, let me find some links.

>>670294
>Mostly irrelevant to professional production, but attractive to amateurs.
https://blenderartists.org/t/emmys-2018/1126934
Eevee is going to be huge for these sort of things, and even better once interactive mode lands for dynamic displays and stuff like that. Hell even Epic is betting on this with Unreal Studio. Real-time graphics definitely have a spot in the industry.

>>670300
Pencil+ is just a toon renderer, not a 2D animation software.
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>>670337
Can't find it anymore but I'm pretty sure I saw it there
https://twitter.com/blug_jp

Here's a new one I just found
https://twitter.com/kawakami_yu
He's a freelance but he worked on a bunch of anime, he even used blender on SSSS Gridman
https://www.sakugabooru.com/post?tags=yusuke_kawakami
https://twitter.com/kawakami_yu/status/1066369471957233670
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>>670300
Oh this is why all 3DCG looks like.... That...
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>>670397
Looks good, could use a bit more use of the line weight settings, to make it less clean.
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>>670402
>use use
I'm still half drunk sry
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>>670397
>lol just slap that focal length down for added effect
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>>670404
It's more than that. Definitely lens deformation. It's never a good idea to do these in post, you never get correct or desirable results.
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>>670290
Sometimes things are developed solely because a developer wants to work on that particular thing, not because the foundation (or institute, can never remember which is which) wants to push for it. I think that is the case with these grease pencil improvements but I'm not certain.
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>>670272
The problem isn't accessibility of software, it's a massive barrier comprised of skill and motivational hurdles. There's everything from sketching, storyboarding and concepting to rigging, lighting and cinematography involved, some very complex fields in their own rights that people make entire careers out of.

People on this board that know what modern 3D-oriented software suites can do may have the forward-thinking of saying, "That doesn't sound too bad as long as you plan it out well and use a few shortcuts here and there.", but your average goober who just likes Gridman because it's awesome and Rikka's thighs are great may not necessarily understand that: at a first glance, they just see the finished product in their heads and get overwhelmed. Getting a few friends to hop on isn't necessarily a viable strategy either because A: there's a big learning curve with 3D and your anime club may not necessarily be enthused about jumping into the endeavor for the sake of CG, something that is heavily stigmatized in Anime, and B: 3D artists that know what they're doing often think about wages first and passion projects second, exactly because 3D can take so long and you have to learn so much.

tl:dr: it's a far bigger beast and much more complex and off-putting than just grabbing photoshop or krita and animating frames on your free time.
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>>670272
>>671013
>>670337
Why use Grease Pencil when there are incredible art packages like Toon Boom Harmony and TVPaint that cater to professional 2d animators from start to finish? If you're on a budget there are a number of alternatives including Spine and Adobe Animate. What does Grease Pencil bring to the table?
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>>671016
it's very easy to integrate 3D and 2D in the same program with tools that people are already familiar with. It introduces new workflows that will be used to create some really cool stuff. If we're talking about strict 2D animation then no question 2D animation software is better
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>>670397

reduce reflection to 65000 colors. check out the effect on rendering times and do the same with shadows..
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>>670290
>Why fucking waste so much time
I think it is developed outside the foundation by a small studio in Spain....
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>>670281
Kemono friends was made by "professionals" using Cinemma4d
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>>671114
Source?
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>>671532
somewhere on the internet if you bother to search for it.
I've read it some time ago or saw some screenshots with C4d on their twitter account...
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>>671539
Found it. I'm curious how they built the shader. Is C vs D a post effect, or in that shader? Also I'm pretty sure those lines aren't from the lackluster sketch and toon. I wish I could find out how they made the whole thing.
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>>671543
Post processing in most cases.
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>>671543

https://www.youtube.com/watch?v=eZlIbvbQtqs
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>>670272
Nothing and anime shorts are already being made in blender though without grease pencil because it's new. But it's hard for a really small team to make anything longer than a music video especially when nobody is paying them for the time

I suspect we'll see more dojin blender anime in the future now that blender is actually usable for people who aren't blenderfags, I personally never bothered to learn it before 2.8 despite liking some features because the UI was such a bitch and I doubt I'm alone

>>670281
>>671543
Aren't they using blender for Kemurikusa? I wonder why they changed

>>670290
It's a passion project not a part of the main development they get funding for iirc

>>671013
>for the sake of CG, something that is heavily stigmatized in Anime
It's mostly just western fans that are autistic about it

>>671016
It's for adding 2D effects to 3D stuff, not creating a fully 2D animation with some CGI effects
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>>670272
because it always looks terrible
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>>670272
Because when you have a doujin group that is advanced enough to pull off something like that you don't need to be a doujin group anymore.

It's like asking what stops a group of larvae from soaring gloriously on the winds once they acquire wings and learnt how to fly.
Answer is nothing at all, but at that point they typically stop being larvae and become glorious butterflies.



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