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Where do I find people to partner with me and make games? I have a bachelors in computer science and ~8 years experience total with a variety of languages but I can't ever get into 3d modeling and can't afford to pay for models upfront. I'd rather work with someone on a joint project and split the profits 50/50.
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>>670169
OP here
Hit me up if you have any ideas/want to partner. I have a few cool ideas involving random map generation for online games and such.

j.joeson@yandex.com
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>>670169
>Where do I find people
You'll find warm body's here but they usually won't be good artists look elsewhere my friend.
>Split profits
You might get lucky and find and idiot willing to do this, but you'll attract more flies with actual money. Your best bet is to find an IRL buddy, someone who won't just concept and circle jerk with you then ghost you when they realise what a terrible deal you offered is.
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>>670169
Like >>670180 mentioned, I am wary of anyone just holding a carrot of 50% profits infront of my face.
To contrast, I may be enticed by a good concept or something like that. When you say "Games" you do not say much more.
Is it a passion project?
Do you want to make a quick mobile game?
What languages/engines do you believe are suited for your skills? (godot, gamemaker, c++, java, ...)
Where would the project be hosted?
What distributing platform do you want to use, if any?
Have you made any prior games? (Even tech demos work)
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>>670246
I learned programming on basic C and after two years moved to Java/c++ and learned how to use all features of OOP then I added c# to the list as school required it for higher level classes so I'd say that I'm proficient in all 3 so unreal engine is something I'm willing to use or we could stick with unity or even go with something completely different like ogre3d .

I have an urgent to make a game that I would love to play and that's really why I want to get into it. I've made a couple terrible quality games in unity that never were released because I was using free assets and had no money to host/greenlight/post to app store.

I'd be willing to discuss the different ideas a partner would have and try to get a concept demo down although I'm really interested in the idea of making fps/TPS RPGs with random loot tables, similar to borderlands with loot dropping with random modifiers, names, descriptions, attachments, color schemes etc. I'd also like to be able to apply some of my ideas on dynamic map generation.

I'm not looking for a professional either, just someone willing to do the work til it's completed, I prefer depth rather than spectacular visuals and the junk that gets put out nowadays is also about visuals, that being said I think low poly/cartoonist feel would work just fine for an RPG/fps/tps.

The project can be hosted anywhere I'd like to be able to monetize it so preferably we would keep it closed source and purchase a cheap VPs/private gut repository. Most likely distribute it via steam/app stores but I'm not opposed to running a small website with a forum wrapped around it and trying to build a solitary game if we manage to scrap together a decent amount of advertising money.
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>>670180
I'm a poor college graduate with huge debts I can't really afford to pay someone upfront
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>>670424
Sounds a lot better already.
So, a looter-shooter? Perhaps similar to warframe and borderlands?
For a first game, I do not believe monetization is the correct goal, though it can of course work out, it may end up just frustrating everyone involved.
Also, talking about a distributing platform, Maybe see if this sounds good for you: https://itch.io/docs/creators/faq
Do you have a theme you prefer, or is that open for discovery?

Do you have a clear ider of what you want finished/started in the process in what order?
Like this:
1. concept art
2. map demo
3. character assets
3. Gameplay example

I would also like to know what shape your "terrible games" that you made in the past actually take. If they fulfill a certain level of depth, they could potentially form the base for a good project.
>>
>>670169
Hey im a 3d and 2d animator / illustrator. I have a degree in digital arts, so i have the know how to make the visuals.
If you want to talk more add me on discord: Stupchek#3009
>>
>>670424
>>>670246
>I learned programming on basic C and after two years moved to Java/c++ and learned how to use all features of OOP then I added c# to the list as school required it for higher level classes so I'd say that I'm proficient in all 3 so unreal engine is something I'm willing to use or we could stick with unity or even go with something completely different like ogre3d .
>
>I have an urgent to make a game that I would love to play and that's really why I want to get into it. I've made a couple terrible quality games in unity that never were released because I was using free assets and had no money to host/greenlight/post to app store.
>
>I'd be willing to discuss the different ideas a partner would have and try to get a concept demo down although I'm really interested in the idea of making fps/TPS RPGs with random loot tables, similar to borderlands with loot dropping with random modifiers, names, descriptions, attachments, color schemes etc. I'd also like to be able to apply some of my ideas on dynamic map generation.
>
>I'm not looking for a professional either, just someone willing to do the work til it's completed, I prefer depth rather than spectacular visuals and the junk that gets put out nowadays is also about visuals, that being said I think low poly/cartoonist feel would work just fine for an RPG/fps/tps.
>
>The project can be hosted anywhere I'd like to be able to monetize it so preferably we would keep it closed source and purchase a cheap VPs/private gut repository. Most likely distribute it via steam/app stores but I'm not opposed to running a small website with a forum wrapped around it and trying to build a solitary game if we manage to scrap together a decent amount of advertising money.


>>670424
If you really serious about making, join me on discord!



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