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File: DtxjH6oUwAEfm7I.jpg (16 KB, 534x346)
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blender 2.8!! does anyone know how to fix multiresolution issue in sculpt mode? when you use multiresolution and trying to rotate camera it temporarily changing your geometry. it's impossible to work with it. (pic is for attraction)
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>>669624
Click on options in the header and turn off fast navigate.
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>>669643
thank you, it works!
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I've always had problems with multires making everything flat shaded when in sculpt mode, even though it's smooth shaded in object mode.
Don't really know how to fix.
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>>669673
I think flat shading prevents you from mistakes in sculpting (topology for example)
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>>669698
I was able to have it smooth shaded when using multires in 2.7 though. I don't know why they've taken it out in 2.8.
I don't need my hand held when sculpting, if the topology is correct before the multires, then it'll be fine when sculpting.
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>>669699
agree, 2.8 is a "dark forest" for me right know and some of developers decisions are strange. for example I still don't understand what is wrong with UV editor. every time it generate fake edges and connect it to left bottom corner of workspace. looks like it's doesn't matter for the result, but it's strange



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