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Uncertainty regarding working in the game industry, is it worth it?

Currently I'm a 3D artist working in the marketing/advertising industry and while the work is totally underwhelming and average, the job stability is solid.

It seems like even the larger game studios are vulnerable to large layoffs or even completely shutting down shop if their latest title receives bad reception.

I'm just curious regarding other's thoughts on this, or hopefully hear from someone who landed a cushy 3D job and left to work on a game. I would like to do this in the near future but have a lot to consider since i'd be moving not just myself but also my partner.
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>>669066
I honestly wouldn't bother unless something changes regarding unions
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>>669066
People in advertising see your textured and animated UV sphere as pure 3D wizardry and worship your "talents".

Gaming industry is full of disposable tryhards ran by unimpressed blowhards in a PC environment.

Stay on the gravy train.
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In the same boat with you OP. I just switched majors and began studying game and interactive media design at my college, and I've still got a couple years until I graduate. But the uncertainty and general state of the industry has me worried.

Go with what >>669096 said, though. Stability > pretty much anything else, imo.
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>>669066
It's been the opposite for me. I live in a city where there's tons of marketing studios, but the downsize or close often because the local Oil and Gas market is incredibly unstable and often very cheap. Plus I want to be able to model at least a little bit. Games are my only way out of this shit show.
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you better build a portfolio around mobile art, that's where the money is
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game artist is highly competitive. unless youre godly you're better off doing what you are doing
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Nobody is mentioning $$$?
Gaming industry is notorious for demanding long hours but pays shit.
The people in this industry need to unionize.
But thanks to the incredible low education standards in the US, most people think communism when people mention labor unions.
So from somebody who initially wanted to work in this industry: Thank you so much you fucking idiots.
I am working in marketing/advertising and i have more money, more time (enough to actually play videogames from time to time) but i hate advertising and marketing.

Don't bother OP, gaming industry is a fucking toxic, SJW infested wasteland.
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>>669096
This
But also
Delet this
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>>669066
Wanting to be a well paid game dev is pretty much the same dream that being a well known actor is.
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From what I've heard, games are very uncushy, expect long hours, crunch time, management retardation, and lots of derivative modeling based on other games. I mean you work in advertising so you probably don't care about that but its a direct downgrade in pay in addition to the sucky art aspect. Only games with good 3d art IMO are patreons/kickstarters with savants and huge budgets and long long development time. Everything else is a shit show of ripoffs, asset stores sharing models, generic apocalypse style, rushed deadlines, re-using assets from previous games, et cetera et cetera.
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how do you get into marketing 3d
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>>669188
Call an advertising/marketing agency and ask them about a job?
Also learn C4d and forget Blender.
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>>669221
yeah but what do they actually do at these jobs?
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>>669222
Its either for print or commercials. Maybe internal product presentation.
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>>669143
In the US it is a fucking joke of an industry.
Overseas is where the actual creative and jobs are.

I will tell you this, I would be on 4chan 8 yrs ago and see if it was possible to make it.
The job is ok in the US, they just see you as expendable studio horse.
Unless you are insanely good at what you do, a.k.a. you are cut from that super cloth to stand out.

>>669066
I can tell you and strongly advice you to stay in Marketing/Ad field with 3D skills.
You will make more money and steady income, job security.
You can still work on freelance or commission gigs on the side for Games/Movies/VFX etc.
The "I want to make games" career field is over saturated like the late 90's early 2000's "Graphic Designer" wave.

If you REALLY want to make it in the games industry and have a steady job in the gaming field, BE A PROGRAMMER! period.
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>>669222
>yeah but what do they actually do at these jobs?
take a look at any brochure of your area retail store - like, 80% of the products there are 3D. Open any IKEA catalogue - same thing, more than 80% of what you will see there is made in 3D software. Jewelry? Watches? Body cosmetics? You name it, most of those you see with high detail on any ad (on the internet, or paper catalogues) are 3D.
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>>669153
Says every unemployed ppl / students
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The enitre industry is being taken over by uncreative copy n paste chinks and pajeets.

Globalizing jobs was the worst thing west did.
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>>669221
>Also learn C4d and forget Blender.
Surprisingly, marketing is where Blender's seen edge-case adoption by major entities like Disney, simply because the department is so gargantuan that you'll have interns who are supposed to deliver some insignificant bullshit at short notice like a sizzle reel and paying for a bunch of Cinema licenses to move some jpegs around the screen is a corner that can be cut.
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>>669096
Exactly this
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>>669290
OP here, this is exactly what i do. The work can sometimes be interesting when i have to model/render a new product, but otherwise its repetitive. A lot of responses here making me more hesitant to leap into the gaming industry though. Perhaps i can try freelancing for a studio first, is this a viable option? How would one even win/obtain freelance work from a game studio?
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>>669478
The kind of studios that use remote freelancers are not the places you wanna be. If your gonna do it well, you'll need to be full time/unpaid overtime on site everyday+weekends and talk to everyone because that's how you get your next job after the current one wraps up.
>At my old job my boss came in at 6 AM 7 days a week and she assigned an amount of work expecting the same from everyone else. Corporate hated seeing people stay late so they turned everything off at 6pm and hid it by having everyone come in early.
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>>669514
Except that it is the same idiocy. Time is Time.
I am a night-owl, force me to be up early and my performance tanks. How about hiring more people instead of demanding more time from workers.
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>>669478
>making me more hesitant to leap into the gaming industry though
i'd suggest to a different way: problem with gaming industry is not the lack of quality assets, but the lack of actually good fucking games. and to sell a good game you don't need great graphics. passable is more than enough. so instead of leaping into this tasteless, unoriginal pile of shit swarming with politically correct drones ,i'd suggest to design a game yourself and use all these shortcuts like cheap kinect animations, scanned models\materials and dirt cheap stock assets. hell, you can even hire some freelancers from eastern europe yourself like all these aaa-fags do, just aim for amateurs with ambition who won't charge big money. just don't quit your steady job man.
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>>669566
Ugly, dated graphics = low production values
Low production vlaues = shit game
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>>669581
What a retard. Go back to /v
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>>669478
>A lot of responses here making me more hesitant to leap into the gaming industry
I'd advise you to take a look at this
https://www.youtube.com/watch?v=FlgLxSLsYWQ

I haven't gone through the thread, but if you're worried about job security, among other things, this is something to keep in mind.
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>>669581
oh hello /v/
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>>669066
Im working in the game industry and honestly man, just be willing to move to cities where there's actual need for jobs and then make yourself useful. Thats it. Don't think about it too much. Just be fucking useful and then people won't ever want to get rid of you.
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>>674057
true



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