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/3/ - 3DCG

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Hello, /3/.

I've already read the pinned thread, but I haven't found this.

Do I need to be good at drawing to make good models?
I mean, for references and stuff. I see most people work by using a reference.
No. You can learn the fundamentals using 3d as your medium.
personally, I've found that getting proficient at 3D, specifically sculpting, made me better at 2D. I have, however, read a lot of professionals say good 2D is prerequisite to good 3D
they use the same skill set and getting good at one is getting good (or at least better) at the other, it doesn't have to be a linear process
It's not an absolute necessity, but it can be really useful. Provided you properly learn construction and observation. These can give you better understanding of the forms you work with in 3D.
And it can help you with the design part as well, if you are interested in that. In my experience, being good in 3D can help you to learn drawing, and vice versa. (not always though)

I think a good way to approach this is to learn to handle the pencil (you can't really dance around that.

Then construction (most important), principles of proportions, composition, balance, shape language. Anatomy and gesture for anything organic.
A healthy level of shading is useful too for analyzing forms. Color theory, and observation of how light interacts with different materials as well, if you want to get into the surfacing/rendering side of things.

True, you can learn these via 3D as well, but an additional tool in your toolbox means you can approach a problem from different directions.

How to Draw and How to Render by Scott Robertson are good books for that in my opinion. They get into the technical, more constructive side of things, which might be approachable if you are coming with an amount of 3D practice and understanding under your belt already. They aren't that beginner friendly though.

ctrl.paint has a video series about the basics, which should be enough to get on your feet.
Starting to learn these parallel to doing/learning 3D can be a good approach in my opinion.

Don't expect quick results though. Expect frustration. But that's true for learning anything that's worth learning.

And as I indicated above, for this to work in this concept, construction, understanding and building the form is the most important aspect.
But steer clear of anything that promises to teach you how to draw XY, and even quickly. Those are always bullshit, and only scratch the surface at best.
drawing skills isn't mandatory, here's what is:

>observation skills (related to your references)
>study and understanding of shapes, stylization, empty space, dynamic lines, anatomy, etc
>mastery of your software(s)
>knowledge of topology, if relevant
>observation!! (I can't stress this enough)

like this other anon says >>669033, drawing can be useful because it also practices some of those skills outside of the 3D environement, but I've actually experienced the same as >>669016.. I guess is comes down to: what you practice the most can help you elsewhere.

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