I tried welding together two tools in zbrush - the head from an earlier version of a model welded to the body of a later copy of the model.The technique I used I think attached them but made them overlap some, causing the graft lines in pic related. Any tips on how to fix that area, around the neck? I've tried dynameshing.
just be yourself
>>668760I know this problem. There is no solution to this as far as I know. I would suggest using Blender instead. It has advanced cappabilities.
Doesn't ZBrush have something akin to booleans in other software?
>>668760>>668760next time weld them before you've gone and set the details.Mask the area off and relax it.Check the Ask ZBrush videos by Pixologic.https://youtu.be/qMyaqsfGzDYhttps://www.youtube.com/watch?v=ia5sR4CvqvEAnd if you absolutely can't find a solution then just ping them on twitter.
>>668760>Merge the two subtools, dynamesh, and smooth the seamIf the result makes you lose too much details in the process, then instead go:>Duplicate both subtools as backup, merge the head and body, dynamesh, subdivide, reproject the subtools you had in backup, smooth the seam>>668839noob reply, very bad advice
>>668760>all those retarded postsMan just use zmodler brudge optionRemove enough geo form the neck till you got a small gap leftSelect zmodeler, hover over and edge, right click and pick bridge, then left click neck edge then ehad edgeYou cna bridge even very dense models this wayAnd if you arent retard in math and both meshes had the same amount of polies around the neck you can even not lose any sub levels, delete lower sublevels on both and just add edges on the bridge part of 2 to power of your sub levels -1, then press reconstruct sublevels
>>668852yes,merge head and body mesh, duplicate them, dynamesh one of them to a value that looks good, zremesh it, again dynamesh the other one to a value that looks good, have them both visible, do a project all and subdivide the zremeshed one, repeat a couple times, now you have subdivisions and the seem problem is gone.
Thanks guys, will start trying these.
>>668860This.Stitch is another option. Mild time investment, but 100% clean weld, with none of the unpredictable bullshit of dynamesh and remeshing.If you haven't learned how to use the Zmodeler brush, now's your chance. Should be the second or third tool every Zbrush aficionado learns.