I'm trying to export a model from Zbrush to Maya using GoZ, but whenever I click the GoZ button it keeps attempting to open Photoshop instead (actually, it even keeps trying to open InDesign for some reason). I had made, among other things, a Texture Map, so is it possible it's confused by this and thinking I want to open the Texture Map in Photoshop?Is there anything I'm overlooking?
>>668471>whenever I click the GoZ button it keeps attempting to open Photoshop instead (actually, it even keeps trying to open InDesign for some reason).What I mean here is that at first it keeps trying to open InDesign but then eventually gives an error saying that Photoshop crashed, so I think its path to some Adobe product is confused.But I don't even want it to go to any Adobe program. Also, I set the path under GoZ in the Preferences tab to 'path to Maya'.
>>668471>preferences/GOZ/path to Mayaafter that, click on the "R" button near the GOZ button on the tools menu to reset the application if needed be.Also, there´s a question thread.
>>668474Hm, okay. I'll try that. It looks like I'm using Zbrush 2017, which on searching google it seems might not work with GoZ for Maya. I might have to just export obj files + displacement maps etc.
>>668476Tried it. Dang. So now it's not opening up Photoshop, but it's just saying 'file saved to disk', but nothing is appearing in Maya.
>>668485Hol up. I closed Maya, then tried again with Maya closed, and it started Maya up itself with the model in there.
zbrush:>sculpt a face>try to add subtool 3D sphere to make eyes>crashesWhat the heck? It crashes every time I try, crashed the windows the last time.
>>668491Don't use cracked ZBrush.
>>668492Trial version, activated today.