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File: 1460623005667.png (37 KB, 1127x685)
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is there an animation technique or method which simulates the sliding motion of a surface over a fixed mass that doesn't rely on full blown simulations?
in other words, the surface mesh moves while maintaining the illusion of a fixed mass underneath?
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>>668272
Yeah, you can do things like this with various constraints to the position and rotation of free floating bones that emulates connective tissue and muscles. It's conceptually simple but can be extremely complicated to execute well in practice.

One very simple but useful example of this is a extra bone at the knee, elbow, knuckle, buttcheek etc that rotates halfway between the parent and the child of the joint to counteract the scissor like pinching as a joint closes.
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>>668272
Just cut the crrap and say you want to to animate boobs man.



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