[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/3/ - 3DCG


Thread archived.
You cannot reply anymore.



File: file.png (185 KB, 500x179)
185 KB
185 KB PNG
I would like to make some maquettes for some paintings.
I'm not sure if I should learn to sculpt with Polymer Clay or fuck around with blender until I manage to get some results
What are exactly the pros and cons? What is each ones purpose?
>>
please?
>>
BUMP PLZ REPLY TO MY QUESTIONS!!!!!
>>
>>668060
nice thread
>>
>>668060
Fuck around with clay, you don't sound like you have the time to worry about the technical aspect of 3D like caring for topology or texturing.

Alternatively I'd suggest ZBrush, it's powerful but you're going to need to invest time to get used to it for even the most basic tasks.

Just fuck around with clay, you've had your hands since you're born. There's no reason to get into digital 3D in your specific case.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.