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I'm doing the cover for an album, need to do the 3d design for a creature and then some graphic design (probably illustration) on top.
How much should I charge my client considering this is the first commissionI take?
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>>667187
right side is my work, left is projection for the level of polish im trying to get
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Don't charge much and hope thus you get more work through them by spread of word.
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>>667190
Could you be more specific? Im not familiar at all with the average price range
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>>667191
I assume it isn't a model that can be used for advanced production like animations and such but as a stand-still pose for a cover.

I would say 50€/USD.

Don't be sad. Right now you want to get more work in and get your name at somewhat size out there. I know how much effort you had to put in the path of learning all the things to get to this result you present here. But you will be damned if you don't offer under the standard price-range.
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>>667192
This is an advanced model, It has an armature and Im constantly posing it to try different compositions
It's also optimized for videogames/video (I know this wasnt necessary but It's my usual pipeline) so I could make some animations if asked
I think you are right in the sense that charging lower might get me more work in the future tho
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your character's silhouette is really hard to read, m8.
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>>667187
How many days work is it? Don't charge less than $150 per days work.

>>667192
Pricks like this are driving down the working salary for full time freelancers and are devaluing the 3D skillset.
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>>667232
I agree with you, it's probably a combination of me using bad lightning in that render and not fully comprehendng the use of ambient occlusion. Im looking into it rn
>>667233
I've been working for a couple of weeks now, maybe putting in 3-5 hours per day, but a lot of this time is invested in either rendering or me learning some new stuff and then applying it.
I'm still an amateur in many ways and dont think a pro would take as long as im am doing hence why i dont think it's fair to charge 150 per day
However, I think 200-250 would be the sweet spot here, maybe 300 if I can get real close to my desired level of polish
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>>667233
>>667239
how did you come up to these numbers? is it just at how much you value your work or is there more? what you say if your client asks why is your price so high and why it cost as much as it does?
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>>667244
>what you say if your client asks why is your price so high and why it cost as much as it does?
Average effective work hours spent on the model, so everything ranging from the sculpting to the painting of textures, not accounting for rendering times, activities where im basically idle or researching...
Extra based on experience, so time you spent learning that skill and not everyone is able to put in the work hours right away without basic knowledge of the programs
Then there's the artistic value, ofc, which should be like a middle ground of how how much you value your art and how you think it's perceived I guess. So I might value my art quite a bit (maybe not this specific model, but the illustrations i'll work on top of it, eye for graphic design etc) but then realistically I have to understand that Im still a fairly unknown creator and that visuals isnt even my main draw (this guy found out abt me through my music), so you lower that fee
For this specific project the 150-250 I'll ask will be based purely on work hours, Im not taking any creative extra because I dont think im in a possition to do so and because this is the kind of work that I enjoy (something I'd be doing anyways for myself) and it's helping me expand my portfolio
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>>667239
>le shorttime daily earner chad vs.
>>667233
>long term stability virgin
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>>667256
lol you guys really think I should ask for more?
Honestly the only side of bussiness I know if music and that is fucked, indie banda ask for maybe 5 dollars for a 10 track album they might have been writing for an entire year
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>>667263
First, you should talk about money BEFORE you start working on it.
Second, you should ask for a sum of money UPFRONT unless you know the customer and trust them (very much).
Third, you should make absolutely clear with the customer how much revisions they get and how much time they can expect you working on the product even if you settled for a complete price (not based on hours/days).
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>>667263
if the band is asking for a complicated 3D character posed and rendered, as an album cover then they should know their price and the price of the artist who created that. Not saying you should ask for more, 300-350 sounds as a good price, for the final result and your work time.
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I would ask for at least a months worth of weed.
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>>667187
If you gonna do this professionally you need to treat it as a regular job and charge clients per hour,
you decide what your rate is and use that and then guesstimate how long it is gonna take to figure out a fair ballpark price
for both you and your client.

Your time and effort is valuable and you should not give it away to people since there are way too many artists in this world
who make stuff for free for their friends.

Like last year I spent 62 hours making a very elaborate fine-arts type sleeve tattoo design for a friend.
Guy paid me back with a $20 dinner. Now I didn't do this for the money as this is my close friend but there are loads of us out there that keep doing shit like that.
By doing this for free I've probably cheated some artist out of at least a $1500 commission if he'd taken his request to the market.
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>>667279
>62 hours
>$1500 commission
More like 3000 for the design alone + 1000 for the tattoo.
Your friend should be more grateful that you are so generous.
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pro-tip:
don't ever get sucked into the 'for exposure' argument, especially if the person who's commissioned you is spouting that nonsense.

musicians and anyone working in the music scene (event organisers/promoters) are particularly bad about this sort of thing. if they're offering dirt cheap rates, anyone they know will offer dirt cheap rates and you will forever be the cheap art guy.

i know this from experience because i do posters for a friend. i do them because they're fun and i basically get to do whatever i want. he's constantly approached by other promoters about commissioning me and he always asks them what their ballpark price will be because he knows what my minimums would be: not once has any promoter in that city offered a sum of money that i didn't laugh at.
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>>667306
it's always this thing about artist's insecurity and uncertainty about how much he should charge for his skills
...and faggots who would gladly exploit this
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>>667188
If the right side is your work, then props to you, looks pretty good. Left looks like shit, no proper design, no focus, no action lines, nothing. I'd say the right one is already more polished than the left.
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>>667312
>>667306
agree. I have enough experience to not fall for the exposure trick tho
>>667365
It is mine, It makes me happy to know someone considers it better, im aware that the artist on the left probably does way less sculpting and bases his work on the good use of smart materials, but I still think that the design itself is very original and there's a lot of merit to that.
Never seen anything similar to a gummy 6 armed shroom monkey
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>>667467
What do you mean by smart materials? The face doesn't seem like a pbr material to me, it looks mapped.
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>>667192
fuck off retard
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>>667468
>>667467
probably means materials that already have several maps on them, basic materials just alter the metalness,roughness ect, smart materials have textures and other stuff that control the textures especially bump maps
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their daughter's virginity
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>>667478
>YES
>You may end up broke,but you'll be knee deep in promised organs.
kek

>>667467
have you tried making the tongue longer and thicker? i feel like it'd look cool
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>>667306
thisthisthisthis

here's a fun Twitter follow https://twitter.com/forexposure_txt
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>>667658
thanks, I needed my daily dose of righteous rage
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>>667187
Depends on few things.
What country are they from, what country are you from, and how much time will it take vs how much it should take you.
If you are both from some shithole like India charge your local average pay +50-100%
If they are from a rich country charge their own rates.
If you are from Canada and they from Nigeria they probably cant afford you

But assuming your live in first world you should charge 150-300$ a day
As for how much it takes, i could make a polished model with no real rig or retopo, just auto shit or zbrush composite in 2 days and maybe another 2 for variations, if you take more than 5 work days you are taking too long and you need more experience
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>>667568
accurate
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$250
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>>667658
There's a deep weakness is most artists psychological makeup. Something ugly and weak and disgusting.

This twitter is an perfect example. Artists bitching uglily about people targeting their weaknesses, without doing anything but bitching and showing more weakness. It's weak, pathetic, and disgusting.

As a rule, people are quick to target on those kind of behavior. That's just how the world is.

This psychological weakness is particularly shown in things like >>667478, where people created a chart to convince themselves that working for free is bad. They need reassurance to convince themselves that working for free is bad. I will repeat it. They need a chart to convince themselves that working for free is bad (and rules about what to do in that situation). This is deeply unsettling.
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>>670532
Yes, because being a slave and making whatever you're told to make for no material recompense isn't weak, pathetic and disgusting as well.
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>>670532
I get what you're saying but I don't think the kind of person that follows that account is the kind that will work for free. They're already over that weakness.
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>>670543
>They're already over that weakness.
False. The entire point of the followers of that twitter account is group-herding behavior and constant reassurance that they need to be paid, and that they are right to ask for a payment. This is weakness. Group herding weakness masquerading as righteous indignation. If those artists were strong they wouldn't bitch senselessly about someone asking a mean thing from them on the internet. They would ignore and move on.

Shaming tactics and group herding appeal to the artist mind: they appeal to the exact same weakness that makes people ask them for freebies. If another group shames them into working for free, they do it. It's their own weaknesses the problem, nothing else.
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>>670598
It's the internet man, being mad at things is what we do. We unironically ENJOY anger these days. It's crazy.
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>>670598
I mean a lot of artists are going to be sensitive given that ties into the job. That said, you're making blanket statements about artists, it's not that black and white. I know artists I would describe as "strong but sensitive". A lot of what you are describing is just shit normalfags do in general too, e.g: >>670667
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How are you people getting hired? i have been doing character design for 9 years, been on the picks page of arstation multiple times with thousands of likes on each of those images. Asked by multiple magazines if they can showcase my work, and ive never had a single job offer in 9 years.
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>>671640
>Asked by multiple magazines if they can showcase my work
They offered to pay you in exposure, anon. It isn't their fault that your work isn't worth more then that.
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>>671641

I wasnt expecting to be paid by the magazines.
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>>671640
Do you apply for positions anon?
You can't expect offers to just "come in".
You gotta do some of the legwork too if you want to be hired.
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>>671640

>i got likes on artstagram! why hasnt someone hired me??

if you havent managed to land work in 9 years, youre unhireable. thats ok though...its just means 3d needs to remain a hobby for you. youre just not cut out to do it as a career.



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